diff --git a/core/src/ru/deadsoftware/cavedroid/menu/MenuRenderer.java b/core/src/ru/deadsoftware/cavedroid/menu/MenuRenderer.java
index ee626202a851f48839c3e7250883a9b1e17f9716..74fbf95b1bf924a8106f0c04b910b866426fa855 100644 (file)
package ru.deadsoftware.cavedroid.menu;
import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.utils.Array;
import org.jetbrains.annotations.NotNull;
import ru.deadsoftware.cavedroid.CaveGame;
import ru.deadsoftware.cavedroid.GameScreen;
-import ru.deadsoftware.cavedroid.game.GameItems;
import ru.deadsoftware.cavedroid.game.GameProc;
import ru.deadsoftware.cavedroid.game.GameSaver;
import ru.deadsoftware.cavedroid.menu.objects.Button;
-import ru.deadsoftware.cavedroid.misc.InputHandlerGame;
-import ru.deadsoftware.cavedroid.misc.states.AppState;
-import ru.deadsoftware.cavedroid.misc.Assets;
import ru.deadsoftware.cavedroid.misc.Renderer;
+import ru.deadsoftware.cavedroid.misc.states.AppState;
import ru.deadsoftware.cavedroid.misc.states.GameState;
import ru.deadsoftware.cavedroid.misc.states.MenuState;
import static ru.deadsoftware.cavedroid.GameScreen.GP;
-import static ru.deadsoftware.cavedroid.GameScreen.RENDERER;
+import static ru.deadsoftware.cavedroid.misc.Assets.*;
public class MenuRenderer extends Renderer {
public Array<Button> menuNGBtns;
public MenuRenderer(int width) {
- super(width, width * ((float) GameScreen.getHeight() / GameScreen.getWidth()));
+ super(width, width * GameScreen.getHeight() / GameScreen.getWidth());
//main menu
- menuMainBtns = new Array<Button>();
+ menuMainBtns = new Array<>();
menuMainBtns.add(new Button("New game", getWidth() / 2 - 100, getHeight() / 4));
menuMainBtns.add(new Button("Load game", getWidth() / 2 - 100, getHeight() / 4 + 30, GameSaver.exists() ? 1 : 0));
menuMainBtns.add(new Button("Quit", getWidth() / 2 - 100, getHeight() / 4 + 60));
//new game menu
- menuNGBtns = new Array<Button>();
+ menuNGBtns = new Array<>();
menuNGBtns.add(new Button("Survival", getWidth() / 2 - 100, getHeight() / 4, 0));
menuNGBtns.add(new Button("Creative", getWidth() / 2 - 100, getHeight() / 4 + 30));
menuNGBtns.add(new Button("Back", getWidth() / 2 - 100, getHeight() / 4 + 60));
GP = new GameProc(gameMode);
GP.player.respawn();
GameSaver.save(GP);
- RENDERER = GP.renderer;
- Gdx.input.setInputProcessor(new InputHandlerGame());
- CaveGame.APP_STATE = AppState.GAME;
- CaveGame.GAME_STATE = GameState.PLAY;
+ CaveGame.APP_STATE = AppState.LOAD;
}
public void buttonClicked(@NotNull Button button) {
break;
case "load game":
CaveGame.APP_STATE = AppState.LOAD;
+ GP = GameSaver.load();
break;
case "quit":
Gdx.app.exit();
}
private void drawButton(Button button) {
- spriter.draw(Assets.menuBtn[button.getType()], button.getX(), button.getY());
+ spriter.draw(textureRegions.get("button_" + button.getType()), button.getX(), button.getY());
setFontColor(255, 255, 255);
drawString(button.getLabel(),
- (button.getX() + button.getWidth() / 2) - (float) Assets.getStringWidth(button.getLabel()) / 2,
- (button.getY() + button.getHeight() / 2) - (float) Assets.getStringHeight(button.getLabel()) / 2);
+ (button.getX() + button.getWidth() / 2) - (float) getStringWidth(button.getLabel()) / 2,
+ (button.getY() + button.getHeight() / 2) - (float) getStringHeight(button.getLabel()) / 2);
}
private void drawButtons(Array<Button> buttons) {
@Override
public void render() {
+ TextureRegion background = textureRegions.get("background");
+ TextureRegion gamelogo = textureRegions.get("gamelogo");
+
spriter.begin();
for (int x = 0; x <= getWidth() / 16; x++) {
for (int y = 0; y <= getHeight() / 16; y++) {
- spriter.draw(GameItems.getBlock(3).getTex(), x * 16, y * 16);
- spriter.draw(Assets.shade, x * 16, y * 16);
+ spriter.draw(background, x * 16, y * 16);
}
}
- spriter.draw(Assets.gameLogo, getWidth() / 2 - (float) Assets.gameLogo.getWidth() / 2, 8);
+ spriter.draw(gamelogo, getWidth() / 2 - (float) gamelogo.getRegionWidth() / 2, 8);
switch (CaveGame.MENU_STATE) {
case MAIN:
}
drawString("CaveDroid " + CaveGame.VERSION, 0,
- getHeight() - Assets.getStringHeight("CaveDroid " + CaveGame.VERSION) * 1.5f);
+ getHeight() - getStringHeight("CaveDroid " + CaveGame.VERSION) * 1.5f);
spriter.end();
}
}