diff --git a/core/src/ru/deadsoftware/cavedroid/game/world/GameWorld.java b/core/src/ru/deadsoftware/cavedroid/game/world/GameWorld.java
index 43fc1641033616ec6645795ead6daed286dc82e3..d3e56c1a760ba6d9991870343bc2502efee48942 100644 (file)
package ru.deadsoftware.cavedroid.game.world;
-import com.badlogic.gdx.utils.Disposable;
-import com.badlogic.gdx.utils.Timer;
import kotlin.Pair;
import ru.deadsoftware.cavedroid.game.GameItems;
import ru.deadsoftware.cavedroid.game.GameScope;
-import ru.deadsoftware.cavedroid.game.mobs.FallingGravel;
-import ru.deadsoftware.cavedroid.game.mobs.FallingSand;
import ru.deadsoftware.cavedroid.game.mobs.MobsController;
import ru.deadsoftware.cavedroid.game.model.world.generator.WorldGeneratorConfig;
import ru.deadsoftware.cavedroid.game.objects.Block;
import javax.inject.Inject;
@GameScope
-public class GameWorld implements Disposable {
-
- private static final int UPDATE_RANGE = 16;
+public class GameWorld {
private final DropController mDropController;
private final MobsController mMobsController;
- private final Timer mGameFluidsTimer;
- private final GameFluidsThread mGameFluidsThread;
-
private final int mWidth;
private final int mHeight;
private final int[][] mForeMap;
private final int[][] mBackMap;
- private boolean mShouldUpdate;
- private int mUpdateX;
- private int mUpdateY;
-
@Inject
public GameWorld(DropController dropController,
MobsController mobsController,
mWidth = mForeMap.length;
mHeight = mForeMap[0].length;
}
-
- mGameFluidsThread = new GameFluidsThread(this, mMobsController);
-
- mGameFluidsTimer = new Timer();
- mGameFluidsTimer.scheduleTask(mGameFluidsThread, 0, GameFluidsThread.FLUID_UPDATE_INTERVAL_SEC);
}
public int getWidth() {
} else if (GameItems.isSlab(value) && getForeMap(x, y) == value) {
placeSlab(x, y, value);
}
- mUpdateX = x - 8;
- mUpdateY = y - 8;
- mShouldUpdate = true;
}
public void placeToBackground(int x, int y, int value) {
}
placeToBackground(x, y, 0);
}
-
- private void updateBlock(int x, int y) {
- if (getForeMap(x, y) == 10) {
- if (!hasForeAt(x, y + 1) || !getForeMapBlock(x, y + 1).hasCollision()) {
- setForeMap(x, y, 0);
- mMobsController.addMob(new FallingSand(x * 16, y * 16));
- updateBlock(x, y - 1);
- }
- }
-
- if (getForeMap(x, y) == 11) {
- if (!hasForeAt(x, y + 1) || !getForeMapBlock(x, y + 1).hasCollision()) {
- setForeMap(x, y, 0);
- mMobsController.addMob(new FallingGravel(x * 16, y * 16));
- updateBlock(x, y - 1);
- }
- }
-
- if (hasForeAt(x, y) && getForeMapBlock(x, y).requiresBlock()) {
- if (!hasForeAt(x, y + 1) || !getForeMapBlock(x, y + 1).hasCollision()) {
- destroyForeMap(x, y);
- updateBlock(x, y - 1);
- }
- }
-
- if (getForeMap(x, y) == 2) {
- if (hasForeAt(x, y - 1) && (getForeMapBlock(x, y - 1).hasCollision() ||
- GameItems.isFluid(getForeMap(x, y - 1)))) {
- setForeMap(x, y, 3);
- }
- }
- }
-
- public void update() {
- if (mShouldUpdate) {
- for (int y = mUpdateY; y < mUpdateY + UPDATE_RANGE; y++) {
- for (int x = mUpdateX; x < mUpdateX + UPDATE_RANGE; x++) {
- updateBlock(x, y);
- }
- }
- mShouldUpdate = false;
- }
- }
-
- @Override
- public void dispose() {
- mGameFluidsThread.cancel();
- }
}
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