DEADSOFTWARE

Fix drawing block damage
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / render / ForegroundBlocksRenderer.kt
index 3380490a40e3ec6108ca3ea4851147e0885df40b..30736958f36f3f31ec1e8941a11fc4f11e85b25a 100644 (file)
@@ -23,6 +23,7 @@ class ForegroundBlocksRenderer @Inject constructor(
         forEachBlockInArea(viewport) { x, y ->
             drawForeMap(spriteBatch, viewport, x, y)
         }
+        drawBlockDamage(spriteBatch, viewport)
     }
 
     companion object {