import com.badlogic.gdx.graphics.g2d.Sprite
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.math.Rectangle
+import ru.deadsoftware.cavedroid.game.GameItems
private const val ANIMATION_FRAME_DURATION = 100L
private const val DEPRECATION_MESSAGE =
fun toJump() = top < 8 && collision
+ fun getItem() = GameItems.getItem(GameItems.getBlockKey(id))
+
@Deprecated(DEPRECATION_MESSAGE)
fun hasCollision() = collision