DEADSOFTWARE

Add items count and tools duration
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / model / item / InventoryItem.kt
index 1e1f43eeb85ad707d4851b045aa25c6ec4de46bc..49cc59d6a5366f484df8a51a6ecd400d538a2a14 100644 (file)
@@ -1,11 +1,17 @@
 package ru.deadsoftware.cavedroid.game.model.item
 
+import com.badlogic.gdx.graphics.Color
+import com.badlogic.gdx.graphics.g2d.SpriteBatch
+import com.badlogic.gdx.graphics.glutils.ShapeRenderer
 import ru.deadsoftware.cavedroid.game.GameItemsHolder
+import ru.deadsoftware.cavedroid.misc.Assets
+import ru.deadsoftware.cavedroid.misc.utils.drawString
+import ru.deadsoftware.cavedroid.misc.utils.px
 import java.io.Serializable
 
 class InventoryItem @JvmOverloads constructor(
     val itemKey: String,
-    val amount: Int = 1,
+    var amount: Int = 1,
 ) : Serializable {
 
     @Transient
@@ -24,4 +30,44 @@ class InventoryItem @JvmOverloads constructor(
         item = gameItemsHolder.getItem(itemKey)
     }
 
+    private fun drawAmountText(spriteBatch: SpriteBatch, text: String,  x: Float, y: Float) {
+        spriteBatch.drawString(text, x + 1, y + 1, Color.BLACK)
+        spriteBatch.drawString(text, x, y, Color.WHITE)
+    }
+
+    fun draw(spriteBatch: SpriteBatch, shapeRenderer: ShapeRenderer, x: Float, y: Float) {
+        if (item.isNone()) {
+            return
+        }
+
+        val sprite = item.sprite
+        spriteBatch.draw(sprite, x, y)
+
+        if (amount < 2) {
+            return
+        }
+
+        if (item.isTool()) {
+            spriteBatch.end()
+            shapeRenderer.begin(ShapeRenderer.ShapeType.Filled)
+            shapeRenderer.color = Color.GREEN
+            shapeRenderer.rect(
+                /* x = */ x,
+                /* y = */ y + 1.px - 2,
+                /* width = */ 1.px * (amount.toFloat() / item.params.maxStack.toFloat()),
+                /* height = */ 2f
+            )
+            shapeRenderer.end()
+            spriteBatch.begin()
+        } else {
+            val amountString = amount.toString()
+            drawAmountText(
+                spriteBatch = spriteBatch,
+                text = amountString,
+                x = x + 1.px - Assets.getStringWidth(amountString),
+                y = y + 1.px - Assets.getStringHeight(amountString)
+            )
+        }
+    }
+
 }