diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java
index 3c33ee574efefe17a1010f8a96694a42b67e1744..bce9a2c435a0da4e2d81c794af791f95f55d9a49 100644 (file)
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
import ru.deadsoftware.cavedroid.game.GameItemsHolder;
+import ru.deadsoftware.cavedroid.game.model.item.InventoryItem;
import ru.deadsoftware.cavedroid.game.model.item.Item;
import ru.deadsoftware.cavedroid.game.objects.Drop;
import ru.deadsoftware.cavedroid.game.world.GameWorld;
import ru.deadsoftware.cavedroid.misc.utils.SpriteOrigin;
import ru.deadsoftware.cavedroid.misc.utils.SpriteUtilsKt;
+import javax.annotation.CheckForNull;
+
public class Player extends Mob {
private static final float SPEED = 69.072f;
private float hitAnim = 0f;
private float hitAnimDelta = ANIMATION_SPEED;
- public final Item[] inventory;
+ public final InventoryItem[] inventory;
public int slot;
public int gameMode;
public boolean swim;
public Player(GameItemsHolder gameItemsHolder) {
super(0, 0, 4, 30, randomDir(), Type.MOB, MAX_HEALTH);
- inventory = new Item[9];
+ inventory = new InventoryItem[9];
for (int i = 0; i < 9; i++) {
- inventory[i] = gameItemsHolder.getFallbackItem();
+ inventory[i] = gameItemsHolder.getFallbackItem().toInventoryItem();
}
swim = false;
}
+ public void initInventory(GameItemsHolder gameItemsHolder) {
+ for (InventoryItem invItem : inventory) {
+ invItem.init(gameItemsHolder);
+ }
+ }
+
+ @CheckForNull
+ public Item inventory(int i) {
+ return inventory[i].getItem();
+ }
+
public void respawn(GameWorld gameWorld, GameItemsHolder itemsHolder) {
Vector2 pos = getSpawnPoint(gameWorld, itemsHolder);
this.x = pos.x;
public void pickUpDrop(Drop drop) {
for (int i = 0; i < inventory.length; i++) {
- if (inventory[i] == null || inventory[i].getParams().getKey().equals(GameItemsHolder.FALLBACK_ITEM_KEY) || inventory[i] == drop.getItem()) {
- inventory[i] = drop.getItem();
+ if (inventory(i) == null || inventory(i).getParams().getKey().equals(GameItemsHolder.FALLBACK_ITEM_KEY) || inventory(i) == drop.getItem()) {
+ inventory[i] = drop.getItem().toInventoryItem();
drop.setPickedUp(true);
break;
}
}
public void setCurrentInventorySlotItem(Item item) {
- inventory[slot] = item;
+ inventory[slot] = item.toInventoryItem();
}
@Override
}
private void drawItem(SpriteBatch spriteBatch, float x, float y, float anim) {
- final Item item = inventory[slot];
+ final Item item = inventory(slot);
if (item == null || item.getParams().getKey().equals(GameItemsHolder.FALLBACK_ITEM_KEY)) {
return;