DEADSOFTWARE

Fix hitting animation
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / mobs / Player.java
index 34232f705e7e3fdf4303b6db6ecd16488de2c061..49c59ee2e8eaae923627e7b81367d63e84778dcb 100644 (file)
@@ -173,6 +173,7 @@ public class Player extends Mob {
 
         if (hitAnim < 30f || hitAnim > 90f) {
             if (hitting) {
+                hitAnim = MathUtils.clamp(hitAnim, 30f, 90f);
                 hitAnimDelta = -hitAnimDelta;
             } else  {
                 hitAnimDelta = ANIMATION_SPEED;