diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java
index 315fcfc6a92fa3e2cf8f53122d6c518c50ad1358..9a383a21315cce839145870231c0e6f9bbb8cb35 100644 (file)
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
import ru.deadsoftware.cavedroid.game.GameItems;
-import ru.deadsoftware.cavedroid.misc.Assets;
+import ru.deadsoftware.cavedroid.game.GameWorld;
+
/**
* Falling sand is actually a mob, that spawns in place of gravel when there is no block under it,
/**
* Creates a FallingSand mob at coordinates
+ *
* @param x X in pixels
* @param y Y in pixels
*/
public FallingSand(float x, float y) {
- super(x, y, 16, 16, 0);
- mov = new Vector2(0, 1);
+ super(x, y, 16, 16, Direction.LEFT, Type.SAND);
+ mMove = new Vector2(0, 1);
}
@Override
- public void ai() {
+ public void ai(GameWorld gameWorld) {
+ if (mMove.isZero()) {
+ gameWorld.setForeMap(getMapX(), getMiddleMapY(), 10);
+ kill();
+ }
}
@Override
@Override
public void draw(SpriteBatch spriteBatch, float x, float y) {
- spriteBatch.draw(Assets.fallingSandSprite, x, y);
- }
-
- @Override
- public int getType() {
- return 10;
+ spriteBatch.draw(GameItems.getBlockTex(10), x, y);
}
}