import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
import ru.deadsoftware.cavedroid.game.GameItems;
+import ru.deadsoftware.cavedroid.game.GameItemsHolder;
import ru.deadsoftware.cavedroid.game.world.GameWorld;
}
@Override
- public void ai(GameWorld gameWorld, float delta) {
+ public void ai(GameWorld gameWorld, GameItemsHolder gameItemsHolder, float delta) {
if (mVelocity.isZero()) {
- gameWorld.setForeMap(getMapX(), getMiddleMapY(), 10);
+ gameWorld.setForeMap(getMapX(), getMiddleMapY(), gameItemsHolder.getBlock("sand"));
kill();
}
}