diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java b/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java
index c18ee5393ce9482fa245a2e246585b268c2cb054..b555f6bde14fc927d6e4de3d965de81bdf5a9887 100644 (file)
}
+ private void drawHealth(float x, float y) {
+ Player player = mMobsController.getPlayer();
+
+ if (player.gameMode == 1) {
+ return;
+ }
+
+ TextureRegion wholeHeart = textureRegions.get("heart_whole");
+ TextureRegion halfHeart = textureRegions.get("heart_half");
+
+ int wholeHearts = player.getHealth() / 2;
+
+ for (int i = 0; i < wholeHearts; i++) {
+ spriter.draw(wholeHeart, x + i * wholeHeart.getRegionWidth(), y);
+ }
+
+ if (player.getHealth() % 2 == 1) {
+ spriter.draw(halfHeart, x + wholeHearts * wholeHeart.getRegionWidth(), y);
+ }
+ }
+
private void drawGUI() {
TextureRegion cursor = textureRegions.get("cursor");
TextureRegion hotbar = textureRegions.get("hotbar");
mGameInput.getControlMode() == ControlMode.CURSOR || mMainConfig.isTouch()) {
spriter.draw(cursor, mGameInput.getCurX() * 16 - getCamX(), mGameInput.getCurY() * 16 - getCamY());
}
- spriter.draw(hotbar, getWidth() / 2 - (float) hotbar.getRegionWidth() / 2, 0);
+
+ float hotbarX = getWidth() / 2 - (float) hotbar.getRegionWidth() / 2;
+ spriter.draw(hotbar, hotbarX, 0);
+ drawHealth(hotbarX, hotbar.getRegionHeight());
+
for (int i = 0; i < 9; i++) {
if (mMobsController.getPlayer().inventory[i] > 0) {
if (GameItems.getItem(mMobsController.getPlayer().inventory[i]).isBlock()) {