diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java b/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java
index dd136b8aa2a75aba3bcdf11c3e3422b854f9f8f0..49b9f0c9bc4d64fd61a9514ff6d1e6e7cb86067a 100644 (file)
return y * 16 - getCamY();
}
- private void drawWreck(int bl) {
+ private void drawWreck(Block bl) {
if (mGameInput.getBlockDamage() > 0) {
- int index = 10 * mGameInput.getBlockDamage() / GameItems.getBlock(bl).getHp();
+ int index = 10 * mGameInput.getBlockDamage() / bl.getHp();
String key = "break_" + index;
if (index > 10 || index < 0) {
private void drawBlock(int x, int y, boolean drawBG) {
if (drawBG) {
- if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMapBlock(x, y).isTransparent())
+ if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMap(x, y).isTransparent())
&& mGameWorld.hasBackAt(x, y)) {
- mGameWorld.getBackMapBlock(x, y).draw(spriter, drawX(x), drawY(y));
+ mGameWorld.getBackMap(x, y).draw(spriter, drawX(x), drawY(y));
if (!mGameWorld.hasForeAt(x, y) && x == mGameInput.getCurX() && y == mGameInput.getCurY()) {
drawWreck(mGameWorld.getBackMap(mGameInput.getCurX(), mGameInput.getCurY()));
}
}
}
- if (mGameWorld.hasForeAt(x, y) && mGameWorld.getForeMapBlock(x, y).isBackground() == drawBG) {
- mGameWorld.getForeMapBlock(x, y).draw(spriter, drawX(x), drawY(y));
+ if (mGameWorld.hasForeAt(x, y) && mGameWorld.getForeMap(x, y).isBackground() == drawBG) {
+ mGameWorld.getForeMap(x, y).draw(spriter, drawX(x), drawY(y));
if (x == mGameInput.getCurX() && y == mGameInput.getCurY()) {
drawWreck(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY()));
}
shaper.setColor(0f, 0f, 0f, .5f);
for (int y = minY; y < maxY; y++) {
for (int x = minX; x < maxX; x++) {
- if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMapBlock(x, y).isTransparent())
+ if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMap(x, y).isTransparent())
&& mGameWorld.hasBackAt(x, y)) {
shaper.rect(drawX(x), drawY(y), 16, 16);
}
final boolean hasBackMap = mGameWorld.hasBackAt(x, y);
if (hasForeMap) {
- final Block block = mGameWorld.getForeMapBlock(x, y);
+ final Block block = mGameWorld.getForeMap(x, y);
if (GameItems.isWater(block)) {
result = Color.BLUE;
drawString("Swim: " + player.swim, 0, 60);
drawString("Mobs: " + mMobsController.getMobs().size(), 0, 70);
drawString("Drops: " + mDropController.getSize(), 0, 80);
- drawString("Block: " + GameItems.getBlockKey(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY())), 0, 90);
+ drawString("Block: " + mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY()).getParams().getKey(), 0, 90);
drawString("Hand: " + GameItems.getItemKey(mMobsController.getPlayer().inventory[mMobsController.getPlayer().slot]), 0, 100);
drawString("Game mode: " + player.gameMode, 0, 110);
- drawString("Check swim: " + GameItems.isFluid(mGameWorld.getForeMap(player.getMapX(), player.getLowerMapY())), 0, 120);
spriter.end();
}