DEADSOFTWARE

Support different block texture sizes and animation
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameRenderer.java
index 1229fcb1e04ad68973c76726774598fc553e1313..19f2681b0df65020285bcdb4572076bc089fb969 100644 (file)
@@ -1,21 +1,48 @@
 package ru.deadsoftware.cavedroid.game;
 
 import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.graphics.Color;
 import com.badlogic.gdx.graphics.GL20;
+import com.badlogic.gdx.graphics.g2d.TextureRegion;
 import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
-import ru.deadsoftware.cavedroid.CaveGame;
-import ru.deadsoftware.cavedroid.GameScreen;
+import com.badlogic.gdx.math.Rectangle;
+import ru.deadsoftware.cavedroid.MainConfig;
 import ru.deadsoftware.cavedroid.game.mobs.Mob;
+import ru.deadsoftware.cavedroid.game.mobs.MobsController;
+import ru.deadsoftware.cavedroid.game.mobs.Player;
 import ru.deadsoftware.cavedroid.game.objects.Drop;
-import ru.deadsoftware.cavedroid.misc.Assets;
+import ru.deadsoftware.cavedroid.game.objects.DropController;
+import ru.deadsoftware.cavedroid.misc.ControlMode;
 import ru.deadsoftware.cavedroid.misc.Renderer;
 
-import static ru.deadsoftware.cavedroid.GameScreen.GP;
+import javax.inject.Inject;
 
+import static ru.deadsoftware.cavedroid.misc.Assets.guiMap;
+import static ru.deadsoftware.cavedroid.misc.Assets.textureRegions;
+
+@GameScope
 public class GameRenderer extends Renderer {
 
-    GameRenderer(float width, float height) {
-        super(width, height);
+    private final MainConfig mMainConfig;
+    private final GameInput mGameInput;
+    private final GameWorld mGameWorld;
+    private final MobsController mMobsController;
+    private final DropController mDropController;
+
+    @Inject
+    GameRenderer(MainConfig mainConfig,
+                 GameInput gameInput,
+                 GameWorld gameWorld,
+                 MobsController mobsController,
+                 DropController dropController) {
+        super(mainConfig.getWidth(), mainConfig.getHeight());
+
+        mMainConfig = mainConfig;
+        mGameInput = gameInput;
+        mGameWorld = gameWorld;
+        mMobsController = mobsController;
+        mDropController = dropController;
+
         Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
     }
 
@@ -28,32 +55,29 @@ public class GameRenderer extends Renderer {
     }
 
     private void drawWreck(int bl) {
-        if (GP.blockDmg > 0) {
-            spriter.draw(Assets.wreck[
-                            10 * GP.blockDmg /
-                                    GameItems.getBlock(bl).getHp()],
-                    GP.curX * 16 - getCamX(),
-                    GP.curY * 16 - getCamY());
+        if (mGameInput.getBlockDamage() > 0) {
+            int index = 10 * mGameInput.getBlockDamage() / GameItems.getBlock(bl).getHp();
+            String key = "break_" + index;
+            spriter.draw(textureRegions.get(key), mGameInput.getCurX() * 16 - getCamX(),
+                    mGameInput.getCurY() * 16 - getCamY());
         }
     }
 
     private void drawBlock(int x, int y, boolean drawBG) {
         if (drawBG) {
-            if ((GP.world.getForeMap(x, y) == 0 || GameItems.getBlock(GP.world.getForeMap(x, y)).isTransparent())
-                    && GP.world.getBackMap(x, y) > 0) {
-                spriter.draw(
-                        Assets.blockTex[GameItems.getBlock(GP.world.getBackMap(x, y)).getTex()],
-                        drawX(x), drawY(y));
-                if (GP.world.getForeMap(x, y) == 0 && x == GP.curX && y == GP.curY)
-                    drawWreck(GP.world.getBackMap(GP.curX, GP.curY));
+            if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMapBlock(x, y).isTransparent())
+                    && mGameWorld.hasBackAt(x, y)) {
+                mGameWorld.getBackMapBlock(x, y).draw(spriter, drawX(x), drawY(y));
+                if (!mGameWorld.hasForeAt(x, y) && x == mGameInput.getCurX() && y == mGameInput.getCurY()) {
+                    drawWreck(mGameWorld.getBackMap(mGameInput.getCurX(), mGameInput.getCurY()));
+                }
             }
         }
-        if (GP.world.getForeMap(x, y) > 0 && GameItems.getBlock(GP.world.getForeMap(x, y)).isBackground() == drawBG) {
-            spriter.draw(
-                    Assets.blockTex[GameItems.getBlock(GP.world.getForeMap(x, y)).getTex()],
-                    drawX(x), drawY(y));
-            if (x == GP.curX && y == GP.curY)
-                drawWreck(GP.world.getForeMap(GP.curX, GP.curY));
+        if (mGameWorld.hasForeAt(x, y) && mGameWorld.getForeMapBlock(x, y).isBackground() == drawBG) {
+            mGameWorld.getForeMapBlock(x, y).draw(spriter, drawX(x), drawY(y));
+            if (x == mGameInput.getCurX() && y == mGameInput.getCurY()) {
+                drawWreck(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY()));
+            }
         }
     }
 
@@ -62,8 +86,12 @@ public class GameRenderer extends Renderer {
         int minY = (int) (getCamY() / 16) - 1;
         int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
         int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
-        if (minY < 0) minY = 0;
-        if (maxY > GP.world.getHeight()) maxY = GP.world.getHeight();
+        if (minY < 0) {
+            minY = 0;
+        }
+        if (maxY > mGameWorld.getHeight()) {
+            maxY = mGameWorld.getHeight();
+        }
         for (int y = minY; y < maxY; y++) {
             for (int x = minX; x < maxX; x++) {
                 drawBlock(x, y, bg);
@@ -77,8 +105,10 @@ public class GameRenderer extends Renderer {
             shaper.setColor(0f, 0f, 0f, .5f);
             for (int y = minY; y < maxY; y++) {
                 for (int x = minX; x < maxX; x++) {
-                    if ((GP.world.getForeMap(x, y) == 0 || GameItems.getBlock(GP.world.getForeMap(x, y)).isTransparent())
-                            && GP.world.getBackMap(x, y) > 0) shaper.rect(drawX(x), drawY(y), 16, 16);
+                    if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMapBlock(x, y).isTransparent())
+                            && mGameWorld.hasBackAt(x, y)) {
+                        shaper.rect(drawX(x), drawY(y), 16, 16);
+                    }
                 }
             }
             shaper.end();
@@ -88,159 +118,186 @@ public class GameRenderer extends Renderer {
     }
 
     private void drawMob(Mob mob) {
-        float mobDrawX = mob.pos.x - getCamX();
-        float mobDrawY = mob.pos.y - getCamY();
-
-        if (mobDrawX + mob.getWidth() - GP.world.getWidthPx() >= 0 && mobDrawX - GP.world.getWidthPx() <= getWidth())
-            mob.draw(spriter, mobDrawX - GP.world.getWidthPx(), mobDrawY);
+        float mobDrawX = mob.getX() - getCamX();
+        float mobDrawY = mob.getY() - getCamY();
 
-        if (mobDrawX + mob.getWidth() >= 0 && mobDrawX <= getWidth())
-            mob.draw(spriter, mobDrawX, mobDrawY);
+        if (mobDrawX + mob.getWidth() < 0 && mobDrawX + mGameWorld.getWidthPx() > 0) {
+            mobDrawX += mGameWorld.getWidthPx();
+        } else if (mobDrawX > getWidth() && mobDrawX + mob.getWidth() - mGameWorld.getWidthPx() > 0) {
+            mobDrawX -= mGameWorld.getWidthPx();
+        } else if (mobDrawX + mob.getWidth() < 0 && mobDrawX > getWidth()) {
+            return;
+        }
 
-        if (mobDrawX + mob.getWidth() + GP.world.getWidthPx() >= 0 && mobDrawX + GP.world.getWidthPx() <= getWidth())
-            mob.draw(spriter, mobDrawX + GP.world.getWidthPx(), mobDrawY);
+        mob.draw(spriter, mobDrawX, mobDrawY);
     }
 
     private void drawDrop(Drop drop) {
-        switch (GameItems.getItem(drop.getId()).getType()) {
-            case 0:
-                Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
-                        drop.pos.x - getCamX() - GP.world.getWidthPx(),
-                        drop.pos.y - getCamY());
-                Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
-                Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
-                        drop.pos.x - getCamX(),
-                        drop.pos.y - getCamY());
-                Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
-                Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
-                        drop.pos.x - getCamX() + GP.world.getWidthPx(),
-                        drop.pos.y - getCamY());
-                Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
-        }
     }
 
     @SuppressWarnings("IntegerDivisionInFloatingPointContext")
     private void drawCreative() {
-        float x = getWidth() / 2 - (float) Assets.creativeInv.getRegionWidth() / 2;
-        float y = getHeight() / 2 - (float) Assets.creativeInv.getRegionHeight() / 2;
-        spriter.draw(Assets.creativeInv, x, y);
-        spriter.draw(Assets.creativeScr, x + 156,
-                y + 18 + (GP.creativeScroll * (72f / GP.maxCreativeScroll)));
-        for (int i = GP.creativeScroll * 8; i < GP.creativeScroll * 8 + 40; i++) {
-            if (i > 0 && i < GameItems.getItemsSize())
-                switch (GameItems.getItem(i).getType()) {
-                    case 0:
-                        spriter.draw(Assets.blockTex[GameItems.getItem(i).getTex()],
-                                x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18,
-                                y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18);
-                        break;
-                    case 1:
-                    case 2:
-                        spriter.draw(Assets.itemTex[GameItems.getItem(i).getTex()],
-                                x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18,
-                                y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18);
-                        break;
+        TextureRegion creative = textureRegions.get("creative");
+        float x = getWidth() / 2 - (float) creative.getRegionWidth() / 2;
+        float y = getHeight() / 2 - (float) creative.getRegionHeight() / 2;
+        spriter.draw(creative, x, y);
+        spriter.draw(textureRegions.get("handle"), x + 156,
+                y + 18 + (mGameInput.getCreativeScroll() * (72f / GameProc.MAX_CREATIVE_SCROLL)));
+        for (int i = mGameInput.getCreativeScroll() * 8; i < mGameInput.getCreativeScroll() * 8 + 40; i++) {
+            if (i > 0 && i < GameItems.getItemsSize()) {
+                if (GameItems.getItem(i).isBlock()) {
+                    spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(i)).getTexture(),
+                            x + 8 + ((i - mGameInput.getCreativeScroll() * 8) % 8) * 18,
+                            y + 18 + ((i - mGameInput.getCreativeScroll() * 8) / 8) * 18);
+                } else {
+                    spriter.draw(GameItems.getItem(i).getTexture(),
+                            x + 8 + ((i - mGameInput.getCreativeScroll() * 8) % 8) * 18,
+                            y + 18 + ((i - mGameInput.getCreativeScroll() * 8) / 8) * 18);
                 }
+            }
         }
         for (int i = 0; i < 9; i++) {
-            if (GP.player.inv[i] > 0)
-                switch (GameItems.getItem(GP.player.inv[i]).getType()) {
-                    case 0:
-                        spriter.draw(Assets.blockTex[GameItems.getItem(GP.player.inv[i]).getTex()],
-                                x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
-                        break;
-                    case 1:
-                    case 2:
-                        spriter.draw(Assets.itemTex[GameItems.getItem(GP.player.inv[i]).getTex()],
-                                x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
-                        break;
+            if (mMobsController.getPlayer().inventory[i] > 0) {
+                if (GameItems.getItem(mMobsController.getPlayer().inventory[i]).isBlock()) {
+                    spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(mMobsController.getPlayer().inventory[i])).getTexture(),
+                            x + 8 + i * 18, y + creative.getRegionHeight() - 24);
+                } else {
+                    spriter.draw(GameItems.getItem(mMobsController.getPlayer().inventory[i]).getTexture(),
+                            x + 8 + i * 18, y + creative.getRegionHeight() - 24);
                 }
+            }
         }
+
     }
 
     private void drawGUI() {
-        if (GP.world.getForeMap(GP.curX, GP.curY) > 0 ||
-                GP.world.getBackMap(GP.curX, GP.curY) > 0 ||
-                GP.ctrlMode == 1 ||
-                !CaveGame.TOUCH)
-            spriter.draw(Assets.guiCur,
-                    GP.curX * 16 - getCamX(),
-                    GP.curY * 16 - getCamY());
-        spriter.draw(Assets.invBar, getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2, 0);
+        TextureRegion cursor = textureRegions.get("cursor");
+        TextureRegion hotbar = textureRegions.get("hotbar");
+        TextureRegion hotbarSelector = textureRegions.get("hotbar_selector");
+
+        if (mGameWorld.hasForeAt(mGameInput.getCurX(), mGameInput.getCurY()) ||
+                mGameWorld.hasBackAt(mGameInput.getCurX(), mGameInput.getCurY()) ||
+                mGameInput.getControlMode() == ControlMode.CURSOR || mMainConfig.isTouch()) {
+            spriter.draw(cursor, mGameInput.getCurX() * 16 - getCamX(), mGameInput.getCurY() * 16 - getCamY());
+        }
+        spriter.draw(hotbar, getWidth() / 2 - (float) hotbar.getRegionWidth() / 2, 0);
         for (int i = 0; i < 9; i++) {
-            if (GP.player.inv[i] > 0) {
-                switch (GameItems.getItem(GP.player.inv[i]).getType()) {
-                    case 0:
-                        spriter.draw(Assets.blockTex[GameItems.getItem(GP.player.inv[i]).getTex()],
-                                getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
-                                3);
-                        break;
-                    case 1:
-                    case 2:
-                        spriter.draw(Assets.itemTex[GameItems.getItem(GP.player.inv[i]).getTex()],
-                                getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
-                                3);
-                        break;
+            if (mMobsController.getPlayer().inventory[i] > 0) {
+                if (GameItems.getItem(mMobsController.getPlayer().inventory[i]).isBlock()) {
+                    spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(mMobsController.getPlayer().inventory[i])).getTexture(),
+                            getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20,
+                            3);
+                } else {
+                    spriter.draw(GameItems.getItem(mMobsController.getPlayer().inventory[i]).getTexture(),
+                            getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20,
+                            3);
                 }
             }
         }
-        spriter.draw(Assets.invBarCur,
-                getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 - 1 + 20 * GP.player.invSlot,
+        spriter.draw(hotbarSelector,
+                getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 - 1 + 20 * mMobsController.getPlayer().slot,
                 -1);
     }
 
     private void drawTouchGui() {
-        spriter.draw(Assets.touchArrows[0], 26, getHeight() - 52);
-        spriter.draw(Assets.touchArrows[1], 0, getHeight() - 26);
-        spriter.draw(Assets.touchArrows[2], 26, getHeight() - 26);
-        spriter.draw(Assets.touchArrows[3], 52, getHeight() - 26);
-        spriter.draw(Assets.touchLMB, getWidth() - 52, getHeight() - 26);
-        spriter.draw(Assets.touchRMB, getWidth() - 26, getHeight() - 26);
-        spriter.draw(Assets.touchMode, 78, getHeight() - 26);
-        if (GP.ctrlMode == 1) {
-            Assets.shade.setPosition(83, getHeight() - 21);
-            Assets.shade.draw(spriter);
+        for (int i = 0; i < guiMap.size; i++) {
+            Rectangle touchKey = guiMap.getValueAt(i).getRect();
+            spriter.draw(textureRegions.get(guiMap.getKeyAt(i)),
+                    touchKey.x, touchKey.y, touchKey.width, touchKey.height);
+        }
+        if (mGameInput.getControlMode() == ControlMode.CURSOR) {
+            spriter.draw(textureRegions.get("shade"), 83, getHeight() - 21);
         }
     }
 
     private void drawGamePlay() {
+        Player player = mMobsController.getPlayer();
+
         drawWorld(true);
-        GP.player.draw(spriter, GP.player.pos.x - getCamX() - 2, GP.player.pos.y - getCamY());
-        for (Mob mob : GP.mobs) drawMob(mob);
-        for (Drop drop : GP.drops) drawDrop(drop);
+        player.draw(spriter, player.getX() - getCamX() - player.getWidth() / 2, player.getY() - getCamY());
+        mMobsController.forEach(this::drawMob);
+        mDropController.forEach(this::drawDrop);
         drawWorld(false);
         drawGUI();
     }
 
+    private void updateCameraPosition() {
+        Player player = mMobsController.getPlayer();
+        setCamPos(player.getX() + player.getWidth() / 2 - getWidth() / 2,
+                player.getY() + player.getHeight() / 2 - getHeight() / 2);
+    }
+
     @Override
-    public void render() {
+    public void render(float delta) {
+        int fps = (int) (1 / delta);
+        updateCameraPosition();
+        mGameInput.moveCursor(this);
+
         Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
 
         spriter.begin();
-        switch (CaveGame.STATE) {
-            case GAME_PLAY:
-                drawGamePlay();
-                break;
-            case GAME_CREATIVE_INV:
-                drawGamePlay();
+
+        drawGamePlay();
+
+        switch (mMainConfig.getGameUiWindow()) {
+            case CREATIVE_INVENTORY:
                 drawCreative();
                 break;
+            //TODO draw other ui windows
         }
 
-        if (CaveGame.TOUCH) drawTouchGui();
 
-        if (GameScreen.SHOW_DEBUG) {
-            drawString("FPS: " + GameScreen.FPS, 0, 0);
-            drawString("X: " + (int) (GP.player.pos.x / 16), 0, 10);
-            drawString("Y: " + (int) (GP.player.pos.y / 16), 0, 20);
-            drawString("CurX: " + GP.curX, 0, 30);
-            drawString("CurY: " + GP.curY, 0, 40);
-            drawString("Mobs: " + GP.mobs.size(), 0, 50);
-            drawString("Drops: " + GP.drops.size(), 0, 60);
-            drawString("Block: " + GameItems.getBlockKey(GP.world.getForeMap(GP.curX, GP.curY)), 0, 70);
-            drawString("Game mode: " + GP.player.gameMode, 0, 80);
+        if (mMainConfig.isTouch()) {
+            drawTouchGui();
         }
+
         spriter.end();
+
+        if (mMainConfig.isShowMap()) {
+            //DRAW MAP
+            shaper.begin(ShapeRenderer.ShapeType.Filled);
+            shaper.setColor(Color.LIGHT_GRAY);
+            shaper.rect(0, 0, mGameWorld.getWidth(), 128);
+            for (int y = 128; y < 256; y++) {
+                for (int x = 0; x < getWidth(); x++) {
+                    if (mGameWorld.hasForeAt(x, y) || mGameWorld.hasBackAt(x, y)) {
+                        if (GameItems.isWater(mGameWorld.getForeMap(x, y))) {
+                            shaper.setColor(Color.BLUE);
+                        } else if (GameItems.isLava(mGameWorld.getForeMap(x, y))) {
+                            shaper.setColor(Color.RED);
+                        } else {
+                            if (mGameWorld.hasForeAt(x, y)) {
+                                shaper.setColor(Color.BLACK);
+                            } else {
+                                shaper.setColor(Color.DARK_GRAY);
+                            }
+                        }
+                        shaper.rect(x, y - 128, 1, 1);
+                    }
+                }
+            }
+            shaper.setColor(Color.OLIVE);
+            shaper.rect(mMobsController.getPlayer().getMapX(), mMobsController.getPlayer().getUpperMapY() - 128, 1, 2);
+            shaper.end();
+            //=================
+        }
+
+        if (mMainConfig.isShowInfo()) {
+            spriter.begin();
+            Player player = mMobsController.getPlayer();
+            drawString("FPS: " + fps, 0, 0);
+            drawString("X: " + player.getMapX(), 0, 10);
+            drawString("Y: " + player.getUpperMapY(), 0, 20);
+            drawString("CurX: " + mGameInput.getCurX(), 0, 30);
+            drawString("CurY: " + mGameInput.getCurY(), 0, 40);
+            drawString("Mobs: " + mMobsController.getSize(), 0, 50);
+            drawString("Drops: " + mDropController.getSize(), 0, 60);
+            drawString("Block: " + GameItems.getBlockKey(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY())), 0, 70);
+            drawString("Hand: " + GameItems.getItemKey(mMobsController.getPlayer().inventory[mMobsController.getPlayer().slot]), 0, 80);
+            drawString("Game mode: " + player.gameMode, 0, 90);
+            spriter.end();
+        }
+
     }
 
 }