DEADSOFTWARE

Some refactor and javadocs
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameProc.java
index 8ceb7cf80acaa2f65602d6b71bf8c17b184cbe35..b3b0d3f51a186197c5fb5c1b26185f1388b7984e 100644 (file)
@@ -9,122 +9,116 @@ import ru.deadsoftware.cavedroid.GameScreen;
 import ru.deadsoftware.cavedroid.game.mobs.FallingGravel;
 import ru.deadsoftware.cavedroid.game.mobs.FallingSand;
 import ru.deadsoftware.cavedroid.game.mobs.Mob;
-import ru.deadsoftware.cavedroid.game.mobs.Pig;
 import ru.deadsoftware.cavedroid.game.objects.Drop;
 import ru.deadsoftware.cavedroid.game.objects.Player;
-import ru.deadsoftware.cavedroid.misc.AppState;
+import ru.deadsoftware.cavedroid.misc.ControlMode;
 import ru.deadsoftware.cavedroid.misc.Assets;
+import ru.deadsoftware.cavedroid.misc.states.GameState;
 
 import java.io.Serializable;
 import java.util.ArrayList;
 
+import static ru.deadsoftware.cavedroid.game.GameItems.*;
+
 public class GameProc implements Serializable, Disposable {
+
+    static final int MAX_CREATIVE_SCROLL = getItemsSize() / 8;
+
+    private static final int WORLD_WIDTH = 1024;
+    private static final int WORLD_HEIGHT = 256;
+    private static final int UPD_RANGE = 16;
+
     static boolean DO_UPD = false;
     static int UPD_X = -1, UPD_Y = -1;
 
     private transient GameFluidsThread fluidThread;
-
     public transient GameWorld world;
     public transient GameRenderer renderer;
-    public transient GamePhysics physics;
+    transient GamePhysics physics;
 
+    public ControlMode controlMode;
     public Player player;
     public ArrayList<Mob> mobs;
-    public ArrayList<Drop> drops;
+    ArrayList<Drop> drops;
 
     public boolean isTouchDown, isKeyDown;
-    public int ctrlMode, touchDownX, touchDownY, touchDownBtn, keyDownCode;
-    public long touchDownTime;
+    public int touchDownX, touchDownY, touchDownBtn, keyDownCode;
+    long touchDownTime;
 
     int curX, curY;
-    int creativeScroll, maxCreativeScroll;
+    int creativeScroll;
     int blockDmg = 0;
 
-    public void initGame(int gameMode) {
-        world = new GameWorld();
-        world.generate(1024, 256);
+    public GameProc(int gameMode) {
+        world = new GameWorld(WORLD_WIDTH, WORLD_HEIGHT);
         player = new Player(gameMode);
         drops = new ArrayList<>();
         mobs = new ArrayList<>();
-        for (int i = 0; i < 16; i++) {
-            mobs.add(new Pig(i * 256, 196 * 16));
-        }
         physics = new GamePhysics();
+        controlMode = CaveGame.TOUCH ? ControlMode.WALK : ControlMode.CURSOR;
+        resetRenderer();
+        startFluidThread();
+    }
 
+    public void resetRenderer() {
         int scale = CaveGame.TOUCH ? 320 : 480;
-        if (CaveGame.TOUCH) ctrlMode = 1;
         renderer = new GameRenderer(scale, scale * GameScreen.getHeight() / GameScreen.getWidth());
+    }
 
-        maxCreativeScroll = GameItems.getItemsSize() / 8;
-
-        createFluidThread();
+    private void startFluidThread() {
+        fluidThread = new GameFluidsThread();
         fluidThread.start();
-
-        GameSaver.save(this);
     }
 
-    private void createFluidThread() {
-        fluidThread = new GameFluidsThread();
+    private boolean isNotAutoselectable(int x, int y) {
+        return (!world.hasForeAt(x, y) || !world.getForeMapBlock(x, y).hasCollision());
     }
 
-    public void resetRenderer() {
-        if (CaveGame.TOUCH) {
-            renderer = new GameRenderer(320,
-                    320 * ((float) GameScreen.getHeight() / GameScreen.getWidth()));
-        } else {
-            renderer = new GameRenderer(480,
-                    480 * ((float) GameScreen.getHeight() / GameScreen.getWidth()));
+    private void checkCursorBounds() {
+        if (curY < 0) {
+            curY = 0;
+        } else if (curY >= world.getHeight()) {
+            curY = world.getHeight() - 1;
         }
-    }
 
-    private boolean isAutoselectable(int x, int y) {
-        return (world.getForeMap(x, y) > 0 &&
-                GameItems.getBlock(world.getForeMap(x, y)).hasCollision());
+        if (controlMode == ControlMode.CURSOR) {
+            if (curX * 16 + 8 < player.pos.x + player.getWidth() / 2) {
+                player.setDir(0);
+            } else {
+                player.setDir(1);
+            }
+        }
     }
 
     private void moveCursor() {
-        int pastX = curX, pastY = curY;
-        if (ctrlMode == 0 && CaveGame.TOUCH) {
+        int pastX = curX;
+        int pastY = curY;
+
+        if (controlMode == ControlMode.WALK && CaveGame.TOUCH) {
             curX = player.getMapX();
-            if (player.getDir() == 0) curX--;
-            else curX++;
-            curY = (int) (player.pos.y + player.getWidth()) / 16;
-            if (!isAutoselectable(curX, curY)) {
+            curY = (int) (player.pos.y + player.getWidth() / 16);
+            while (curY - pastY < 2 && isNotAutoselectable(curX, curY)) {
                 curY++;
             }
-            if (!isAutoselectable(curX, curY)) {
-                curY++;
-            }
-            if (!isAutoselectable(curX, curY)) {
-                if (player.getDir() == 0) curX++;
-                else curX--;
+            if (!isNotAutoselectable(curX, curY)) {
+                curX += player.looksLeft() ? 1 : -1;
             }
         } else if (!CaveGame.TOUCH) {
-            curX = (int) (Gdx.input.getX() *
-                    (renderer.getWidth() / GameScreen.getWidth()) + renderer.getCamX()) / 16;
-            curY = (int) (Gdx.input.getY() *
-                    (renderer.getHeight() / GameScreen.getHeight()) + renderer.getCamY()) / 16;
-            if ((Gdx.input.getX() *
-                    (renderer.getWidth() / GameScreen.getWidth()) + renderer.getCamX()) < 0)
-                curX--;
+            curX = (int) (Gdx.input.getX() * (renderer.getWidth() / GameScreen.getWidth()) + renderer.getCamX()) / 16;
+            curY = (int) (Gdx.input.getY() * (renderer.getHeight() / GameScreen.getHeight()) + renderer.getCamY()) / 16;
+            if (curX < 0) curX--;
         }
-        if (pastX != curX || pastY != curY) blockDmg = 0;
-    }
 
-    private void checkCursorBounds() {
-        if (curY < 0) curY = 0;
-        if (curY >= world.getHeight()) curY = world.getHeight() - 1;
-        if (ctrlMode == 1) {
-            if (curX * 16 + 8 < player.pos.x + player.getWidth() / 2)
-                player.setDir(0);
-            if (curX * 16 + 8 > player.pos.x + player.getWidth() / 2)
-                player.setDir(1);
+        if (pastX != curX || pastY != curY) {
+            blockDmg = 0;
         }
+
+        checkCursorBounds();
     }
 
     private void updateBlock(int x, int y) {
         if (world.getForeMap(x, y) == 10) {
-            if (world.getForeMap(x, y + 1) == 0 || !GameItems.getBlock(world.getForeMap(x, y + 1)).hasCollision()) {
+            if (!world.hasForeAt(x, y + 1) || !world.getForeMapBlock(x, y + 1).hasCollision()) {
                 world.setForeMap(x, y, 0);
                 mobs.add(new FallingSand(x * 16, y * 16));
                 updateBlock(x, y - 1);
@@ -132,103 +126,112 @@ public class GameProc implements Serializable, Disposable {
         }
 
         if (world.getForeMap(x, y) == 11) {
-            if (world.getForeMap(x, y + 1) == 0 || !GameItems.getBlock(world.getForeMap(x, y + 1)).hasCollision()) {
+            if (!world.hasForeAt(x, y + 1) || !world.getForeMapBlock(x, y + 1).hasCollision()) {
                 world.setForeMap(x, y, 0);
                 mobs.add(new FallingGravel(x * 16, y * 16));
                 updateBlock(x, y - 1);
             }
         }
 
-        if (world.getForeMap(x, y) > 0 && GameItems.getBlock(world.getForeMap(x, y)).requiresBlock()) {
-            if (world.getForeMap(x, y + 1) == 0 || !GameItems.getBlock(world.getForeMap(x, y + 1)).hasCollision()) {
+        if (world.hasForeAt(x, y) && world.getForeMapBlock(x, y).requiresBlock()) {
+            if (!world.hasForeAt(x, y + 1) || !world.getForeMapBlock(x, y + 1).hasCollision()) {
                 world.destroyForeMap(x, y);
                 updateBlock(x, y - 1);
             }
         }
 
         if (world.getForeMap(x, y) == 2) {
-            if (world.getForeMap(x, y - 1) > 0 && (GameItems.getBlock(world.getForeMap(x, y - 1)).hasCollision() ||
-                    GameItems.isFluid(world.getForeMap(x, y - 1)))) {
+            if (world.hasForeAt(x, y - 1) && (world.getForeMapBlock(x, y - 1).hasCollision() ||
+                    isFluid(world.getForeMap(x, y - 1)))) {
                 world.setForeMap(x, y, 3);
             }
         }
     }
 
+    private void blockUpdater() {
+        if (DO_UPD) {
+            for (int y = UPD_Y; y < UPD_Y + UPD_RANGE; y++) {
+                for (int x = UPD_X; x < UPD_X + UPD_RANGE; x++) {
+                    updateBlock(x, y);
+                }
+            }
+            DO_UPD = false;
+        }
+    }
+
     void useItem(int x, int y, int id, boolean bg) {
+        String key = getItem(id).isBlock() ? getBlockKey(id) : getItemKey(id);
         if (id > 0) {
-            if (GameItems.getItem(id).isBlock()) {
-                if (!bg) world.placeToForeground(x, y, GameItems.getBlockIdByItemId(id));
-                else world.placeToBackground(x, y, GameItems.getBlockIdByItemId(id));
+            if (getItem(id).isBlock()) {
+                if (!bg) {
+                    world.placeToForeground(x, y, getBlockIdByItemId(id));
+                } else {
+                    world.placeToBackground(x, y, getBlockIdByItemId(id));
+                }
             } else {
-                switch (id) {
-                    case 65:
-                        world.placeToForeground(x, y, 8);
-                        player.inv[player.invSlot] = 64;
+                switch (key) {
+                    case "bucket_water":
+                        world.placeToForeground(x, y, getBlockId("water"));
+                        player.inventory[player.slot] = getItemId("bucket_empty");
                         break;
-                    case 66:
-                        world.placeToForeground(x, y, 9);
-                        player.inv[player.invSlot] = 64;
+                    case "bucket_lava":
+                        world.placeToForeground(x, y, getBlockId("lava"));
+                        player.inventory[player.slot] = getItemId("bucket_empty");
                         break;
                 }
             }
         }
     }
 
-    public void update(float delta) {
-        if (DO_UPD) {
-            for (int y = UPD_Y; y < UPD_Y + 16; y++)
-                for (int x = UPD_X; x < UPD_X + 16; x++) {
-                    updateBlock(x, y);
-                }
-            DO_UPD = false;
-        }
-
-        physics.update(delta);
-        moveCursor();
-        checkCursorBounds();
-
-        if (isTouchDown && touchDownBtn == Input.Buttons.LEFT) {
-            if ((world.getForeMap(curX, curY) > 0 && GameItems.getBlock(world.getForeMap(curX, curY)).getHp() >= 0) ||
-                    (world.getForeMap(curX, curY) == 0 &&
-                            world.getBackMap(curX, curY) > 0 &&
-                            GameItems.getBlock(world.getBackMap(curX, curY)).getHp() >= 0)) {
-                if (player.gameMode == 0) {
-                    blockDmg++;
-                    if (world.getForeMap(curX, curY) > 0) {
-                        if (blockDmg >= GameItems.getBlock(world.getForeMap(curX, curY)).getHp()) {
-                            world.destroyForeMap(curX, curY);
-                            blockDmg = 0;
-                        }
-                    } else if (world.getBackMap(curX, curY) > 0) {
-                        if (blockDmg >= GameItems.getBlock(world.getBackMap(curX, curY)).getHp()) {
-                            world.destroyBackMap(curX, curY);
-                            blockDmg = 0;
-                        }
+    private void pressLMB() {
+        if ((world.hasForeAt(curX, curY) && world.getForeMapBlock(curX, curY).getHp() >= 0) ||
+                (!world.hasForeAt(curX, curY) && world.hasBackAt(curX, curY) &&
+                        world.getBackMapBlock(curX, curY).getHp() >= 0)) {
+            if (player.gameMode == 0) {
+                blockDmg++;
+                if (world.hasForeAt(curX, curY)) {
+                    if (blockDmg >= world.getForeMapBlock(curX, curY).getHp()) {
+                        world.destroyForeMap(curX, curY);
+                        blockDmg = 0;
                     }
-                } else {
-                    if (world.getForeMap(curX, curY) > 0) world.placeToForeground(curX, curY, 0);
-                    else if (world.getBackMap(curX, curY) > 0) world.placeToBackground(curX, curY, 0);
-                    isTouchDown = false;
+                } else if (world.hasBackAt(curX, curY)) {
+                    if (blockDmg >= world.getBackMapBlock(curX, curY).getHp()) {
+                        world.destroyBackMap(curX, curY);
+                        blockDmg = 0;
+                    }
+                }
+            } else {
+                if (world.hasForeAt(curX, curY)) {
+                    world.placeToForeground(curX, curY, 0);
+                } else if (world.hasBackAt(curX, curY)) {
+                    world.placeToBackground(curX, curY, 0);
                 }
+                isTouchDown = false;
             }
         }
+    }
 
-        if (isTouchDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) {
-            if (touchDownBtn == Input.Buttons.RIGHT) {
-                useItem(curX, curY, player.inv[player.invSlot], true);
-                isTouchDown = false;
-            } else if (touchDownY < Assets.invBar.getRegionHeight() &&
+    private void holdMB() {
+        if (touchDownBtn == Input.Buttons.RIGHT) {
+            useItem(curX, curY, player.inventory[player.slot], true);
+            isTouchDown = false;
+        } else if (touchDownBtn == Input.Buttons.LEFT) {
+            if (touchDownY < Assets.invBar.getRegionHeight() &&
                     touchDownX > renderer.getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 &&
                     touchDownX < renderer.getWidth() / 2 + (float) Assets.invBar.getRegionWidth() / 2) {
-                CaveGame.STATE = AppState.GAME_CREATIVE_INV;
+                CaveGame.GAME_STATE= GameState.CREATIVE_INV;
                 isTouchDown = false;
             }
         }
+    }
 
-        if (fluidThread == null || !fluidThread.isAlive()) {
-            createFluidThread();
-            fluidThread.start();
-        }
+    public void update() {
+        physics.update();
+        moveCursor();
+
+        if (isTouchDown && touchDownBtn == Input.Buttons.LEFT) pressLMB();
+        if (isTouchDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) holdMB();
+        if (fluidThread == null || !fluidThread.isAlive()) startFluidThread();
     }
 
     @Override