DEADSOFTWARE

Fix lava flow
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameItems.java
index c3e020791570a456bf906f41165d8a76cb654171..87bb3d66a0cd4c0ac3a1196dc115d8cdf4f88fa6 100644 (file)
@@ -37,8 +37,8 @@ public class GameItems {
 
     public static boolean fluidCanFlowThere(int thisId, int thatId) {
         return thatId == 0 || (!getBlock(thatId).hasCollision() && !isFluid(thatId)) ||
-                (isWater(thisId) && isWater(thatId) && thatId >= thisId) ||
-                (isLava(thisId) && isLava(thatId) && thatId >= thisId);
+                (isWater(thisId) && isWater(thatId) && thisId < thatId) ||
+                (isLava(thisId) && isLava(thatId) && thisId < thatId);
     }
 
     public static Block getBlock(int id) {