diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameItems.java b/core/src/ru/deadsoftware/cavedroid/game/GameItems.java
index 64fba5add7c89326fb65c70a63df094cc894eb85..85f4b9c765401ba0c2cf851d0ece119043b4d19c 100644 (file)
int right = Assets.getIntFromJson(block, "right", 0);
int top = Assets.getIntFromJson(block, "top", 0);
int bottom = Assets.getIntFromJson(block, "bottom", 0);
+ int clipX = Assets.getIntFromJson(block, "sprite_left", 0);
+ int clipY = Assets.getIntFromJson(block, "sprite_top", 0);
+ int clipWidth = Assets.getIntFromJson(block, "sprite_right", 0);
+ int clipHeight = Assets.getIntFromJson(block, "sprite_bottom", 0);
int hp = Assets.getIntFromJson(block, "hp", -1);
- boolean coll = Assets.getBooleanFromJson(block, "collision", true);
- boolean bg = Assets.getBooleanFromJson(block, "background", false);
- boolean tp = Assets.getBooleanFromJson(block, "transparent", false);
- boolean br = Assets.getBooleanFromJson(block, "block_required", false);
+ boolean collision = Assets.getBooleanFromJson(block, "collision", true);
+ boolean background = Assets.getBooleanFromJson(block, "background", false);
+ boolean transparent = Assets.getBooleanFromJson(block, "transparent", false);
+ boolean requiresBlock = Assets.getBooleanFromJson(block, "block_required", false);
boolean fluid = Assets.getBooleanFromJson(block, "fluid", false);
String drop = Assets.getStringFromJson(block, "drop", key);
String meta = Assets.getStringFromJson(block, "meta", "");
String tex = Assets.getStringFromJson(block, "texture", key);
- Sprite sprite = tex.equals("none") ? null :
- new Sprite(new Texture(Gdx.files.internal("textures/blocks/" + tex + ".png")));
+ Texture texture = tex.equals("none") ? null :
+ new Texture(Gdx.files.internal("textures/blocks/" + tex + ".png"));
+ boolean animated = Assets.getBooleanFromJson(block, "animated", false);
+ int frames = Assets.getIntFromJson(block, "frames", 0);
+
+ Block newBlock = new Block(
+ left,
+ top,
+ right,
+ bottom,
+ hp,
+ drop,
+ collision,
+ background,
+ transparent,
+ requiresBlock,
+ fluid,
+ meta,
+ texture,
+ animated,
+ frames,
+ clipX,
+ clipY,
+ clipWidth,
+ clipHeight
+ );
- Block newBlock = new Block(left, top, right, bottom, hp, drop, coll, bg, tp, br, fluid, meta, sprite);
blocksIds.put(key, blocks.size);
blocks.put(key, newBlock);
} catch (GdxRuntimeException e) {