diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameInput.java b/core/src/ru/deadsoftware/cavedroid/game/GameInput.java
index 2fc38b7cb7bda064dd0935448d14bc027ac5404d..379f9301b782a07aa4eba9398093c3394338a2f8 100644 (file)
if (checkSwim()) {
GP.player.swim = true;
} else if (GP.player.canJump()) {
- GP.player.getMov().add(0, -7);
+ GP.player.getMove().add(0, -7);
} else if (!GP.player.isFlyMode() && GP.player.gameMode == 1) {
GP.player.setFlyMode(true);
- GP.player.getMov().y = 0;
+ GP.player.getMove().y = 0;
} else if (GP.player.isFlyMode()) {
- GP.player.getMov().y = -GamePhysics.PL_SPEED;
+ GP.player.getMove().y = -GamePhysics.PL_SPEED;
}
}
if (GP.controlMode == ControlMode.WALK || !CaveGame.TOUCH) {
switch (keycode) {
case Input.Keys.A:
- GP.player.getMov().x = -GamePhysics.PL_SPEED;
- GP.player.setDir(Mob.LEFT);
+ GP.player.getMove().x = -GamePhysics.PL_SPEED;
+ GP.player.setDir(Mob.Direction.LEFT);
if (CaveGame.TOUCH && checkSwim()) GP.player.swim = true;
break;
case Input.Keys.D:
- GP.player.getMov().x = GamePhysics.PL_SPEED;
- GP.player.setDir(Mob.RIGHT);
+ GP.player.getMove().x = GamePhysics.PL_SPEED;
+ GP.player.setDir(Mob.Direction.RIGHT);
if (CaveGame.TOUCH && checkSwim()) GP.player.swim = true;
break;
case Input.Keys.W:
break;
case Input.Keys.S:
case Input.Keys.CONTROL_LEFT:
- GP.player.getMov().y = GamePhysics.PL_SPEED;
+ GP.player.getMove().y = GamePhysics.PL_SPEED;
break;
}
} else {
if (GP.controlMode == ControlMode.CURSOR) {
if (curX * 16 + 8 < GP.player.getX() + GP.player.getWidth() / 2) {
- GP.player.setDir(Mob.LEFT);
+ GP.player.setDir(Mob.Direction.LEFT);
} else {
- GP.player.setDir(Mob.RIGHT);
+ GP.player.setDir(Mob.Direction.RIGHT);
}
}
}
switch (keycode) {
case Input.Keys.A:
case Input.Keys.D:
- GP.player.getMov().x = 0;
+ GP.player.getMove().x = 0;
if (CaveGame.TOUCH && GP.player.swim) GP.player.swim = false;
break;
case Input.Keys.S:
case Input.Keys.SPACE:
case Input.Keys.CONTROL_LEFT:
- if (GP.player.isFlyMode()) GP.player.getMov().y = 0;
+ if (GP.player.isFlyMode()) GP.player.getMove().y = 0;
if (GP.player.swim) GP.player.swim = false;
break;
}