DEADSOFTWARE

Add more blocks
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / menu / MenuRenderer.java
index faf1eb3f15ec3d36b11a45a4ff7ed1ec897b4f6c..da04d469107decbc21aa517a6a0259b75b05fe60 100644 (file)
@@ -4,7 +4,11 @@ import com.badlogic.gdx.Gdx;
 import com.badlogic.gdx.utils.Array;
 import ru.deadsoftware.cavecraft.*;
 import ru.deadsoftware.cavecraft.game.GameSaver;
+import ru.deadsoftware.cavecraft.game.Items;
 import ru.deadsoftware.cavecraft.menu.objects.Button;
+import ru.deadsoftware.cavecraft.misc.AppState;
+import ru.deadsoftware.cavecraft.misc.Assets;
+import ru.deadsoftware.cavecraft.misc.Renderer;
 
 public class MenuRenderer extends Renderer {
 
@@ -57,7 +61,7 @@ public class MenuRenderer extends Renderer {
         spriteBatch.begin();
         for (int x=0; x<=getWidth()/16; x++)
             for (int y=0; y<=getHeight()/16; y++) {
-                spriteBatch.draw(Items.BLOCKS.get("dirt").getTexture(), x * 16, y * 16);
+                spriteBatch.draw(Assets.blockTextures[Items.BLOCKS.get("dirt").getTexture()], x * 16, y * 16);
                 spriteBatch.draw(Assets.shade,x*16,y*16);
             }
         spriteBatch.draw(Assets.gameLogo, getWidth()/2-Assets.gameLogo.getWidth()/2, 0);