DEADSOFTWARE

Add more blocks
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / menu / MenuRenderer.java
index 0f8011d2bac8184e66f5ac1433883255e6fcca57..da04d469107decbc21aa517a6a0259b75b05fe60 100644 (file)
@@ -1,23 +1,86 @@
 package ru.deadsoftware.cavecraft.menu;
 
-import ru.deadsoftware.cavecraft.Assets;
-import ru.deadsoftware.cavecraft.GameScreen;
-import ru.deadsoftware.cavecraft.Items;
-import ru.deadsoftware.cavecraft.Renderer;
+import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.utils.Array;
+import ru.deadsoftware.cavecraft.*;
+import ru.deadsoftware.cavecraft.game.GameSaver;
+import ru.deadsoftware.cavecraft.game.Items;
+import ru.deadsoftware.cavecraft.menu.objects.Button;
+import ru.deadsoftware.cavecraft.misc.AppState;
+import ru.deadsoftware.cavecraft.misc.Assets;
+import ru.deadsoftware.cavecraft.misc.Renderer;
 
 public class MenuRenderer extends Renderer {
 
-    public MenuRenderer() {
-        super(480,480*((float) GameScreen.getHeight()/GameScreen.getWidth()));
+    public Array<Button> menuMainButtons;
+
+    public MenuRenderer(int width) {
+        super(width,width*((float) GameScreen.getHeight()/GameScreen.getWidth()));
+        menuMainButtons = new Array<Button>();
+        menuMainButtons.add(new Button("New game", getWidth()/2-100, getHeight()/4));
+        menuMainButtons.add(new Button("Load game", getWidth()/2-100, getHeight()/4+30,GameSaver.exists()?1:0));
+        menuMainButtons.add(new Button("Quit", getWidth()/2-100, getHeight()/4+60));
+    }
+
+    public void buttonClicked(Button button) {
+        if (button.getLabel().toLowerCase().equals("new game")) {
+            CaveGame.STATE = AppState.GOTO_NEW_GAME;
+        } else if (button.getLabel().toLowerCase().equals("load game")) {
+            CaveGame.STATE = AppState.GOTO_LOAD_GAME;
+        } else if (button.getLabel().toLowerCase().equals("quit")) {
+            Gdx.app.exit();
+        }
+    }
+
+    private void drawButton(Button button) {
+        spriteBatch.draw(Assets.menuButton[button.getType()], button.getX(), button.getY());
+        setFontColor(255,255,255);
+        drawString(button.getLabel(),
+                (button.getX()+button.getWidth()/2)-Assets.getStringWidth(button.getLabel())/2,
+                (button.getY()+button.getHeight()/2)-Assets.getStringHeight(button.getLabel())/2);
+    }
+
+    private void drawMenuMain() {
+        for (Button button : menuMainButtons) {
+            if (button.getType()>0) {
+                if (button.getRect().contains(Gdx.input.getX()*getWidth()/GameScreen.getWidth(),
+                        Gdx.input.getY()*getHeight()/GameScreen.getHeight()))
+                    button.setType(2);
+                else button.setType(1);
+            }
+            drawButton(button);
+        }
+    }
+
+    public void drawLabel(String str) {
+        drawString(str);
     }
 
     @Override
     public void render() {
         spriteBatch.begin();
-        for (int x=0; x<=getWidth(); x++)
-            for (int y=0; y<=getHeight(); y++)
-                spriteBatch.draw(Items.BLOCKS.get("dirt").getTexture(),x*16,y*16);
+        for (int x=0; x<=getWidth()/16; x++)
+            for (int y=0; y<=getHeight()/16; y++) {
+                spriteBatch.draw(Assets.blockTextures[Items.BLOCKS.get("dirt").getTexture()], x * 16, y * 16);
+                spriteBatch.draw(Assets.shade,x*16,y*16);
+            }
         spriteBatch.draw(Assets.gameLogo, getWidth()/2-Assets.gameLogo.getWidth()/2, 0);
+
+        switch (CaveGame.STATE) {
+            case MENU_MAIN: drawMenuMain(); break;
+            case GOTO_NEW_GAME: case GOTO_LOAD_GAME: drawLabel("Generating World..."); break;
+            case GOTO_MENU: drawLabel("Saving Game..."); break;
+        }
+
+        drawString("CaveCraft "+CaveGame.VERSION,0,
+                getHeight()-Assets.getStringHeight("CaveCraft "+CaveGame.VERSION)*1.5f);
         spriteBatch.end();
+
+        switch (CaveGame.STATE) {
+            case GOTO_NEW_GAME: CaveGame.STATE = AppState.NEW_GAME; break;
+            case GOTO_LOAD_GAME: CaveGame.STATE = AppState.LOAD_GAME; break;
+            case GOTO_MENU: CaveGame.STATE = AppState.SAVE_GAME; break;
+        }
+
     }
 }