diff --git a/core/src/ru/deadsoftware/cavecraft/menu/MenuRenderer.java b/core/src/ru/deadsoftware/cavecraft/menu/MenuRenderer.java
index acfad3d6f29b50138b901a9986ad658d7500c7fb..a1f50e665852aa9d6dd19681da5c423db21939c1 100644 (file)
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.utils.Array;
-import ru.deadsoftware.cavecraft.*;
+import ru.deadsoftware.cavecraft.CaveGame;
+import ru.deadsoftware.cavecraft.GameScreen;
import ru.deadsoftware.cavecraft.game.GameSaver;
import ru.deadsoftware.cavecraft.game.Items;
import ru.deadsoftware.cavecraft.menu.objects.Button;
public class MenuRenderer extends Renderer {
- public Array<Button> menuMainButtons;
+ public Array<Button> menuMainBtns;
public MenuRenderer(int width) {
- super(width,width*((float) GameScreen.getHeight()/GameScreen.getWidth()));
- menuMainButtons = new Array<Button>();
- menuMainButtons.add(new Button("New game", getWidth()/2-100, getHeight()/4));
- menuMainButtons.add(new Button("Load game", getWidth()/2-100, getHeight()/4+30,GameSaver.exists()?1:0));
- menuMainButtons.add(new Button("Quit", getWidth()/2-100, getHeight()/4+60));
+ super(width, width * ((float) GameScreen.getHeight() / GameScreen.getWidth()));
+ menuMainBtns = new Array<Button>();
+ menuMainBtns.add(new Button("New game", getWidth() / 2 - 100, getHeight() / 4));
+ menuMainBtns.add(new Button("Load game", getWidth() / 2 - 100, getHeight() / 4 + 30, GameSaver.exists() ? 1 : 0));
+ menuMainBtns.add(new Button("Quit", getWidth() / 2 - 100, getHeight() / 4 + 60));
}
public void buttonClicked(Button button) {
}
private void drawButton(Button button) {
- spriteBatch.draw(Assets.menuButton[button.getType()], button.getX(), button.getY());
- setFontColor(255,255,255);
+ spriter.draw(Assets.menuBtn[button.getType()], button.getX(), button.getY());
+ setFontColor(255, 255, 255);
drawString(button.getLabel(),
- (button.getX()+button.getWidth()/2)-Assets.getStringWidth(button.getLabel())/2,
- (button.getY()+button.getHeight()/2)-Assets.getStringHeight(button.getLabel())/2);
+ (button.getX() + button.getWidth() / 2) - Assets.getStringWidth(button.getLabel()) / 2,
+ (button.getY() + button.getHeight() / 2) - Assets.getStringHeight(button.getLabel()) / 2);
}
private void drawMenuMain() {
- for (Button button : menuMainButtons) {
- if (button.getType()>0) {
- if (button.getRect().contains(Gdx.input.getX()*getWidth()/GameScreen.getWidth(),
- Gdx.input.getY()*getHeight()/GameScreen.getHeight()))
+ for (Button button : menuMainBtns) {
+ if (button.getType() > 0) {
+ if (button.getRect().contains(Gdx.input.getX() * getWidth() / GameScreen.getWidth(),
+ Gdx.input.getY() * getHeight() / GameScreen.getHeight()))
button.setType(2);
else button.setType(1);
}
@Override
public void render() {
- spriteBatch.begin();
- for (int x=0; x<=getWidth()/16; x++)
- for (int y=0; y<=getHeight()/16; y++) {
- spriteBatch.draw(Items.BLOCKS.get("dirt").getTexture(), x * 16, y * 16);
- spriteBatch.draw(Assets.shade,x*16,y*16);
+ spriter.begin();
+ for (int x = 0; x <= getWidth() / 16; x++)
+ for (int y = 0; y <= getHeight() / 16; y++) {
+ spriter.draw(Assets.blockTex[Items.blocks.get("dirt").getTex()], x * 16, y * 16);
+ spriter.draw(Assets.shade, x * 16, y * 16);
}
- spriteBatch.draw(Assets.gameLogo, getWidth()/2-Assets.gameLogo.getWidth()/2, 0);
+ spriter.draw(Assets.gameLogo, getWidth() / 2 - Assets.gameLogo.getWidth() / 2, 0);
switch (CaveGame.STATE) {
- case MENU_MAIN: drawMenuMain(); break;
- case GOTO_NEW_GAME: case GOTO_LOAD_GAME: drawLabel("Generating World..."); break;
- case GOTO_MENU: drawLabel("Saving Game..."); break;
+ case MENU_MAIN:
+ drawMenuMain();
+ break;
+ case GOTO_NEW_GAME:
+ case GOTO_LOAD_GAME:
+ drawLabel("Generating World...");
+ break;
+ case GOTO_MENU:
+ drawLabel("Saving Game...");
+ break;
}
- drawString("CaveCraft "+CaveGame.VERSION,0,
- getHeight()-Assets.getStringHeight("CaveCraft "+CaveGame.VERSION)*1.5f);
- spriteBatch.end();
+ drawString("CaveCraft " + CaveGame.VERSION, 0,
+ getHeight() - Assets.getStringHeight("CaveCraft " + CaveGame.VERSION) * 1.5f);
+ spriter.end();
switch (CaveGame.STATE) {
- case GOTO_NEW_GAME: CaveGame.STATE = AppState.NEW_GAME; break;
- case GOTO_LOAD_GAME: CaveGame.STATE = AppState.LOAD_GAME; break;
- case GOTO_MENU: CaveGame.STATE = AppState.SAVE_GAME; break;
+ case GOTO_NEW_GAME:
+ CaveGame.STATE = AppState.NEW_GAME;
+ break;
+ case GOTO_LOAD_GAME:
+ CaveGame.STATE = AppState.LOAD_GAME;
+ break;
+ case GOTO_MENU:
+ CaveGame.STATE = AppState.SAVE_GAME;
+ break;
}
}