DEADSOFTWARE

Code improvements
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / menu / MenuRenderer.java
index 0f8011d2bac8184e66f5ac1433883255e6fcca57..7a660e768a3e995d7a136b8eb22024b3b054c61d 100644 (file)
 package ru.deadsoftware.cavecraft.menu;
 
-import ru.deadsoftware.cavecraft.Assets;
+import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.utils.Array;
+import ru.deadsoftware.cavecraft.CaveGame;
 import ru.deadsoftware.cavecraft.GameScreen;
-import ru.deadsoftware.cavecraft.Items;
-import ru.deadsoftware.cavecraft.Renderer;
+import ru.deadsoftware.cavecraft.game.GameItems;
+import ru.deadsoftware.cavecraft.game.GameSaver;
+import ru.deadsoftware.cavecraft.menu.objects.Button;
+import ru.deadsoftware.cavecraft.misc.AppState;
+import ru.deadsoftware.cavecraft.misc.Assets;
+import ru.deadsoftware.cavecraft.misc.Renderer;
 
 public class MenuRenderer extends Renderer {
 
-    public MenuRenderer() {
-        super(480,480*((float) GameScreen.getHeight()/GameScreen.getWidth()));
+    public Array<Button> menuMainBtns;
+    public Array<Button> menuNGBtns;
+
+    public MenuRenderer(int width) {
+        super(width, width * ((float) GameScreen.getHeight() / GameScreen.getWidth()));
+        //main menu
+        menuMainBtns = new Array<Button>();
+        menuMainBtns.add(new Button("New game", getWidth() / 2 - 100, getHeight() / 4));
+        menuMainBtns.add(new Button("Load game", getWidth() / 2 - 100, getHeight() / 4 + 30, GameSaver.exists() ? 1 : 0));
+        menuMainBtns.add(new Button("Quit", getWidth() / 2 - 100, getHeight() / 4 + 60));
+        //new game menu
+        menuNGBtns = new Array<Button>();
+        menuNGBtns.add(new Button("Survival", getWidth() / 2 - 100, getHeight() / 4, 1));
+        menuNGBtns.add(new Button("Creative", getWidth() / 2 - 100, getHeight() / 4 + 30));
+        menuNGBtns.add(new Button("Back", getWidth() / 2 - 100, getHeight() / 4 + 60));
+
+    }
+
+    public void buttonClicked(Button button) {
+        if (button.getLabel().toLowerCase().equals("new game")) {
+            CaveGame.STATE = AppState.MENU_NEW_GAME;
+        } else if (button.getLabel().toLowerCase().equals("load game")) {
+            CaveGame.STATE = AppState.GOTO_LOAD_GAME;
+        } else if (button.getLabel().toLowerCase().equals("quit")) {
+            Gdx.app.exit();
+        } else if (button.getLabel().toLowerCase().equals("survival")) {
+            GameScreen.NEW_GAME_MODE = 0;
+            CaveGame.STATE = AppState.GOTO_NEW_GAME;
+        } else if (button.getLabel().toLowerCase().equals("creative")) {
+            GameScreen.NEW_GAME_MODE = 1;
+            CaveGame.STATE = AppState.GOTO_NEW_GAME;
+        } else if (button.getLabel().toLowerCase().equals("back")) {
+            CaveGame.STATE = AppState.MENU_MAIN;
+        }
+    }
+
+    private void drawButton(Button button) {
+        spriter.draw(Assets.menuBtn[button.getType()], button.getX(), button.getY());
+        setFontColor(255, 255, 255);
+        drawString(button.getLabel(),
+                (button.getX() + button.getWidth() / 2) - Assets.getStringWidth(button.getLabel()) / 2,
+                (button.getY() + button.getHeight() / 2) - Assets.getStringHeight(button.getLabel()) / 2);
+    }
+
+    private void drawButtons(Array<Button> buttons) {
+        for (Button button : buttons) {
+            if (button.getType() > 0) {
+                if (button.getRect().contains(Gdx.input.getX() * getWidth() / GameScreen.getWidth(),
+                        Gdx.input.getY() * getHeight() / GameScreen.getHeight()) &&
+                        (!CaveGame.TOUCH || Gdx.input.isTouched()))
+                    button.setType(2);
+                else button.setType(1);
+            }
+            drawButton(button);
+        }
+    }
+
+    private void drawLabel(String str) {
+        drawString(str);
     }
 
     @Override
     public void render() {
-        spriteBatch.begin();
-        for (int x=0; x<=getWidth(); x++)
-            for (int y=0; y<=getHeight(); y++)
-                spriteBatch.draw(Items.BLOCKS.get("dirt").getTexture(),x*16,y*16);
-        spriteBatch.draw(Assets.gameLogo, getWidth()/2-Assets.gameLogo.getWidth()/2, 0);
-        spriteBatch.end();
+        spriter.begin();
+        for (int x = 0; x <= getWidth() / 16; x++) {
+            for (int y = 0; y <= getHeight() / 16; y++) {
+                spriter.draw(Assets.blockTex[GameItems.getBlock(3).getTex()], x * 16, y * 16);
+                spriter.draw(Assets.shade, x * 16, y * 16);
+            }
+        }
+        spriter.draw(Assets.gameLogo, getWidth() / 2 - Assets.gameLogo.getWidth() / 2, 0);
+
+        switch (CaveGame.STATE) {
+            case MENU_MAIN:
+                drawButtons(menuMainBtns);
+                break;
+            case MENU_NEW_GAME:
+                drawButtons(menuNGBtns);
+                break;
+            case GOTO_NEW_GAME:
+            case GOTO_LOAD_GAME:
+                drawLabel("Generating World...");
+                break;
+            case GOTO_MENU:
+                drawLabel("Saving Game...");
+                break;
+        }
+
+        drawString("CaveCraft " + CaveGame.VERSION, 0,
+                getHeight() - Assets.getStringHeight("CaveCraft " + CaveGame.VERSION) * 1.5f);
+        spriter.end();
+
+        switch (CaveGame.STATE) {
+            case GOTO_NEW_GAME:
+                CaveGame.STATE = AppState.NEW_GAME;
+                break;
+            case GOTO_LOAD_GAME:
+                CaveGame.STATE = AppState.LOAD_GAME;
+                break;
+            case GOTO_MENU:
+                CaveGame.STATE = AppState.SAVE_GAME;
+                break;
+        }
+
     }
 }