DEADSOFTWARE

Complete game save
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / objects / Player.java
index 0c5581a7ee2711999f526e52bbc77cafa4385a2e..9e2f3dd55238b18d6890794ecf7260b029e28729 100644 (file)
@@ -3,23 +3,40 @@ package ru.deadsoftware.cavecraft.game.objects;
 import com.badlogic.gdx.math.Rectangle;
 import com.badlogic.gdx.math.Vector2;
 
-public class Player {
+import java.io.Serializable;
+
+public class Player implements Serializable {
+
+    public static int ANIM_SPEED = 6;
 
     public Vector2 position;
     public Vector2 moveX, moveY;
-    public int width, height, dir;
+    public int width, height, dir, texWidth;
     public boolean canJump;
+    public int[] inventory;
+    public boolean flyMode = false;
 
-    public Player() {
-        position = new Vector2(0, 0);
+    public Player(Vector2 spawnPoint) {
+        position = spawnPoint.cpy();
         moveX = new Vector2(0, 0);
         moveY = new Vector2(0, 0);
-        width = 8;
+        width = 4;
         height = 30;
+        texWidth = 8;
+        inventory = new int[9];
+        inventory[0] = 1;
+        inventory[1] = 2;
+        inventory[2] = 3;
+        inventory[3] = 4;
+        inventory[4] = 5;
+        inventory[5] = 6;
+        inventory[6] = 7;
+        inventory[7] = 8;
+        inventory[8] = 9;
     }
 
     public Rectangle getRect() {
-        return new Rectangle(position.x, position.y, width, height);
+        return new Rectangle(position.x+2, position.y, width, height);
     }
 
 }