DEADSOFTWARE

Remove unnecessary vectors
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / mobs / FallingSand.java
index 1d6a78ee88fa0012f800d2178b5b08653b753074..a410eb3541a2cfc36d8108a3d6257d03865245c5 100644 (file)
@@ -3,7 +3,6 @@ package ru.deadsoftware.cavecraft.game.mobs;
 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
 import com.badlogic.gdx.math.Rectangle;
 import com.badlogic.gdx.math.Vector2;
-import ru.deadsoftware.cavecraft.game.GameProc;
 import ru.deadsoftware.cavecraft.game.Items;
 import ru.deadsoftware.cavecraft.misc.Assets;
 
@@ -12,8 +11,7 @@ public class FallingSand extends Mob {
     public FallingSand(int x, int y) {
         dir = 0;
         position = new Vector2(x, y);
-        moveX = new Vector2(0, 0);
-        moveY = new Vector2(0, 1);
+        move = new Vector2(0, 1);
         width = 16;
         height = 16;
         canJump = false;
@@ -30,7 +28,7 @@ public class FallingSand extends Mob {
 
     @Override
     public void draw(SpriteBatch spriteBatch, float x, float y) {
-        spriteBatch.draw(Assets.blockTextures[Items.BLOCKS.get("sand").getTexture()],x, y);
+        spriteBatch.draw(Assets.blockTextures[Items.BLOCKS.get("sand").getTexture()], x, y);
     }
 
     @Override