import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
-import ru.deadsoftware.cavecraft.game.GameProc;
import ru.deadsoftware.cavecraft.game.Items;
import ru.deadsoftware.cavecraft.misc.Assets;
public FallingSand(int x, int y) {
dir = 0;
position = new Vector2(x, y);
- moveX = new Vector2(0, 0);
- moveY = new Vector2(0, 1);
+ move = new Vector2(0, 1);
width = 16;
height = 16;
canJump = false;
@Override
public void draw(SpriteBatch spriteBatch, float x, float y) {
- spriteBatch.draw(Assets.blockTextures[Items.BLOCKS.get("sand").getTexture()],x, y);
+ spriteBatch.draw(Assets.blockTextures[Items.BLOCKS.get("sand").getTexture()], x, y);
}
@Override