import ru.deadsoftware.cavecraft.game.Items;
import ru.deadsoftware.cavecraft.misc.Assets;
-public class FallingGravel extends Mob{
+public class FallingGravel extends Mob {
public FallingGravel(int x, int y) {
dir = 0;
@Override
public void draw(SpriteBatch spriteBatch, float x, float y) {
- spriteBatch.draw(Assets.blockTextures[Items.BLOCKS.get("gravel").getTexture()],x, y);
+ spriteBatch.draw(Assets.blockTextures[Items.BLOCKS.get("gravel").getTexture()], x, y);
}
@Override