DEADSOFTWARE

Minor enhancements
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / WorldGen.java
index 5bc94ff2944f5c0f642227f188524d473142c86a..bf9eadf8cb3f81847f6cca80f0e5a4ac1287e18b 100644 (file)
@@ -1,5 +1,6 @@
 package ru.deadsoftware.cavecraft.game;
 
+import com.badlogic.gdx.Gdx;
 import com.badlogic.gdx.math.RandomXS128;
 import com.badlogic.gdx.utils.TimeUtils;
 
@@ -10,6 +11,7 @@ public class WorldGen {
 
     private static int[][] foreMap, backMap;
     private static int[] hMap;
+    private static int[] bMap; //biomes, 0-plains, 1-desert
 
     public static long getSeed() {
         return seed;
@@ -17,40 +19,151 @@ public class WorldGen {
 
     static int[] genLandscape(int width, int mid, int min, int max) {
         int[] res = new int[width];
+        bMap = new int[width];
         int t;
         res[0] = mid;
         for (int i=1; i<width; i++) {
-            t = rand.nextInt(3)-1;
+            t = rand.nextInt(7)-3;
+            if (t>-3 && t<3) t=0; else t/=Math.abs(t);
+            if (i>width-(max-min)) {
+                if (res[i-1]+t<res[0]) t=Math.abs(t);
+                    else if (res[i-1]+t>res[0]) t=-Math.abs(t);
+            }
             res[i] = res[i-1] + t;
             if (res[i]<min) res[i] = min;
             if (res[i]>max) res[i] = max;
+            if (i>=width/2) {
+                bMap [i] = 1;
+                if (res[i] < 60) res[i] = 60;
+            } else {
+                bMap[i] = 0;
+            }
         }
+        if (res[0]<res[width-1]) res[width-1] = res[0];
         return res;
     }
 
+    private static void genCactus(int x, int y) {
+        foreMap[x][y] = 59;
+        foreMap[x][y-1] = 59;
+        foreMap[x][y-2] = 59;
+    }
+
+    private static void genOak(int x, int y) {
+        backMap[x][y] = 15;
+        backMap[x][y-1] = 15;
+        backMap[x][y-2] = 15;
+        backMap[x][y-3] = 15;
+        backMap[x][y-4] = 16;
+        backMap[x][y-5] = 16;
+        backMap[x-1][y-3] = 16;
+        backMap[x-1][y-4] = 16;
+        backMap[x+1][y-3] = 16;
+        backMap[x+1][y-4] = 16;
+        foreMap[x][y-3] = 16;
+        foreMap[x][y-4] = 16;
+        foreMap[x][y-5] = 16;
+        foreMap[x-1][y-3] = 16;
+        foreMap[x-1][y-4] = 16;
+        foreMap[x+1][y-3] = 16;
+        foreMap[x+1][y-4] = 16;
+    }
+
     static void genWorld(int width, int height) {
         genWorld(width, height, TimeUtils.millis());
     }
 
-    static void genWorld(int width, int height, long s) {
+    static void genWorld(int width, int height, long worldseed) {
         int dirtH;
-        seed = s;
+        seed = worldseed;
         rand = new RandomXS128(seed);
         foreMap = new int[width][height];
         backMap = new int[width][height];
-        hMap = genLandscape(width, height/2, height/4, height/4*3);
+        hMap = genLandscape(width, height/4, height/8, height/2);
         for (int x=0; x<width; x++) {
             dirtH = 4+rand.nextInt(2);
             for (int y = height- hMap[x]; y<height; y++) {
                 if (y==height- hMap[x]) {
-                    foreMap[x][y] = 3;
-                    backMap[x][y] = 3;
+                    switch (bMap[x]) {
+                        case 0:
+                            foreMap[x][y] = 2;
+                            backMap[x][y] = 2;
+                            break;
+                        case 1:
+                            foreMap[x][y] = 10;
+                            backMap[x][y] = 10;
+                            break;
+                    }
                 } else if (y<height-hMap[x]+dirtH) {
-                    foreMap[x][y] = 2;
-                    backMap[x][y] = 2;
-                } else {
+                    switch (bMap[x]) {
+                        case 0:
+                            foreMap[x][y] = 3;
+                            backMap[x][y] = 3;
+                            break;
+                        case 1:
+                            foreMap[x][y] = 10;
+                            backMap[x][y] = 10;
+                            break;
+                    }
+                } else if (bMap[x]==1 && y<height-hMap[x]+dirtH+3) {
+                    foreMap[x][y] = 21;
+                    backMap[x][y] = 21;
+                } else if (y<height-1){
                     foreMap[x][y] = 1;
                     backMap[x][y] = 1;
+                } else {
+                    foreMap[x][y] = 7;
+                    backMap[x][y] = 7;
+                }
+            }
+            for (int y = height-60; y<height-1; y++) {
+                if (foreMap[x][y]==0 && bMap[x]!=1){
+                    foreMap[x][y] = 8;
+                    if (bMap[x] == 0) {
+                        if (y==height-60) {
+                            backMap[x][y] = 2;
+                        } else {
+                            backMap[x][y] = 3;
+                        }
+                    }
+                    if (y==height-hMap[x]-1) {
+                        foreMap[x][y+1] = 3;
+                        backMap[x][y+1] = 3;
+                    }
+                }
+            }
+            if (x>2 && x<width-2){
+                if (foreMap[x][height-hMap[x]-1]==0 && foreMap[x][height-hMap[x]]==2) {
+                    switch (rand.nextInt(50)) {
+                        case 0:
+                            genOak(x, height - hMap[x] - 1);
+                            break;
+                        case 1:
+                            foreMap[x][height-hMap[x]-1] = 26;
+                            break;
+                        case 2:
+                            foreMap[x][height-hMap[x]-1] = 29;
+                            break;
+                        case 3:
+                            foreMap[x][height-hMap[x]-1] = 30;
+                            break;
+                        case 4:
+                            foreMap[x][height-hMap[x]-1] = 31;
+                            break;
+                        case 5:
+                            foreMap[x][height-hMap[x]-1] = 32;
+                            break;
+                    }
+                }
+                if (foreMap[x][height-hMap[x]-1]==0 && foreMap[x][height-hMap[x]]==10) {
+                    switch(rand.nextInt(20)) {
+                        case 0:
+                            genCactus(x,height-hMap[x]-1);
+                            break;
+                        case 1:
+                            foreMap[x][height-hMap[x]-1] = 27;
+                            break;
+                    }
                 }
             }
         }
@@ -67,5 +180,7 @@ public class WorldGen {
     static void clear() {
         foreMap = null;
         backMap = null;
+        hMap = null;
+        bMap = null;
     }
 }