DEADSOFTWARE

Fix code style
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / WorldGen.java
index bf9eadf8cb3f81847f6cca80f0e5a4ac1287e18b..974cef4d39fd073bbabd9be170f2e3e89a76e50b 100644 (file)
@@ -1,6 +1,5 @@
 package ru.deadsoftware.cavecraft.game;
 
-import com.badlogic.gdx.Gdx;
 import com.badlogic.gdx.math.RandomXS128;
 import com.badlogic.gdx.utils.TimeUtils;
 
@@ -22,51 +21,52 @@ public class WorldGen {
         bMap = new int[width];
         int t;
         res[0] = mid;
-        for (int i=1; i<width; i++) {
-            t = rand.nextInt(7)-3;
-            if (t>-3 && t<3) t=0; else t/=Math.abs(t);
-            if (i>width-(max-min)) {
-                if (res[i-1]+t<res[0]) t=Math.abs(t);
-                    else if (res[i-1]+t>res[0]) t=-Math.abs(t);
+        for (int i = 1; i < width; i++) {
+            t = rand.nextInt(7) - 3;
+            if (t > -3 && t < 3) t = 0;
+            else t /= Math.abs(t);
+            if (i > width - (max - min)) {
+                if (res[i - 1] + t < res[0]) t = Math.abs(t);
+                else if (res[i - 1] + t > res[0]) t = -Math.abs(t);
             }
-            res[i] = res[i-1] + t;
-            if (res[i]<min) res[i] = min;
-            if (res[i]>max) res[i] = max;
-            if (i>=width/2) {
-                bMap [i] = 1;
+            res[i] = res[i - 1] + t;
+            if (res[i] < min) res[i] = min;
+            if (res[i] > max) res[i] = max;
+            if (i >= width / 2) {
+                bMap[i] = 1;
                 if (res[i] < 60) res[i] = 60;
             } else {
                 bMap[i] = 0;
             }
         }
-        if (res[0]<res[width-1]) res[width-1] = res[0];
+        if (res[0] < res[width - 1]) res[width - 1] = res[0];
         return res;
     }
 
     private static void genCactus(int x, int y) {
         foreMap[x][y] = 59;
-        foreMap[x][y-1] = 59;
-        foreMap[x][y-2] = 59;
+        foreMap[x][y - 1] = 59;
+        foreMap[x][y - 2] = 59;
     }
 
     private static void genOak(int x, int y) {
         backMap[x][y] = 15;
-        backMap[x][y-1] = 15;
-        backMap[x][y-2] = 15;
-        backMap[x][y-3] = 15;
-        backMap[x][y-4] = 16;
-        backMap[x][y-5] = 16;
-        backMap[x-1][y-3] = 16;
-        backMap[x-1][y-4] = 16;
-        backMap[x+1][y-3] = 16;
-        backMap[x+1][y-4] = 16;
-        foreMap[x][y-3] = 16;
-        foreMap[x][y-4] = 16;
-        foreMap[x][y-5] = 16;
-        foreMap[x-1][y-3] = 16;
-        foreMap[x-1][y-4] = 16;
-        foreMap[x+1][y-3] = 16;
-        foreMap[x+1][y-4] = 16;
+        backMap[x][y - 1] = 15;
+        backMap[x][y - 2] = 15;
+        backMap[x][y - 3] = 15;
+        backMap[x][y - 4] = 16;
+        backMap[x][y - 5] = 16;
+        backMap[x - 1][y - 3] = 16;
+        backMap[x - 1][y - 4] = 16;
+        backMap[x + 1][y - 3] = 16;
+        backMap[x + 1][y - 4] = 16;
+        foreMap[x][y - 3] = 16;
+        foreMap[x][y - 4] = 16;
+        foreMap[x][y - 5] = 16;
+        foreMap[x - 1][y - 3] = 16;
+        foreMap[x - 1][y - 4] = 16;
+        foreMap[x + 1][y - 3] = 16;
+        foreMap[x + 1][y - 4] = 16;
     }
 
     static void genWorld(int width, int height) {
@@ -79,11 +79,11 @@ public class WorldGen {
         rand = new RandomXS128(seed);
         foreMap = new int[width][height];
         backMap = new int[width][height];
-        hMap = genLandscape(width, height/4, height/8, height/2);
-        for (int x=0; x<width; x++) {
-            dirtH = 4+rand.nextInt(2);
-            for (int y = height- hMap[x]; y<height; y++) {
-                if (y==height- hMap[x]) {
+        hMap = genLandscape(width, height / 4, height / 8, height / 2);
+        for (int x = 0; x < width; x++) {
+            dirtH = 4 + rand.nextInt(2);
+            for (int y = height - hMap[x]; y < height; y++) {
+                if (y == height - hMap[x]) {
                     switch (bMap[x]) {
                         case 0:
                             foreMap[x][y] = 2;
@@ -94,7 +94,7 @@ public class WorldGen {
                             backMap[x][y] = 10;
                             break;
                     }
-                } else if (y<height-hMap[x]+dirtH) {
+                } else if (y < height - hMap[x] + dirtH) {
                     switch (bMap[x]) {
                         case 0:
                             foreMap[x][y] = 3;
@@ -105,10 +105,10 @@ public class WorldGen {
                             backMap[x][y] = 10;
                             break;
                     }
-                } else if (bMap[x]==1 && y<height-hMap[x]+dirtH+3) {
+                } else if (bMap[x] == 1 && y < height - hMap[x] + dirtH + 3) {
                     foreMap[x][y] = 21;
                     backMap[x][y] = 21;
-                } else if (y<height-1){
+                } else if (y < height - 1) {
                     foreMap[x][y] = 1;
                     backMap[x][y] = 1;
                 } else {
@@ -116,52 +116,52 @@ public class WorldGen {
                     backMap[x][y] = 7;
                 }
             }
-            for (int y = height-60; y<height-1; y++) {
-                if (foreMap[x][y]==0 && bMap[x]!=1){
+            for (int y = height - 60; y < height - 1; y++) {
+                if (foreMap[x][y] == 0 && bMap[x] != 1) {
                     foreMap[x][y] = 8;
                     if (bMap[x] == 0) {
-                        if (y==height-60) {
+                        if (y == height - 60) {
                             backMap[x][y] = 2;
                         } else {
                             backMap[x][y] = 3;
                         }
                     }
-                    if (y==height-hMap[x]-1) {
-                        foreMap[x][y+1] = 3;
-                        backMap[x][y+1] = 3;
+                    if (y == height - hMap[x] - 1) {
+                        foreMap[x][y + 1] = 3;
+                        backMap[x][y + 1] = 3;
                     }
                 }
             }
-            if (x>2 && x<width-2){
-                if (foreMap[x][height-hMap[x]-1]==0 && foreMap[x][height-hMap[x]]==2) {
+            if (x > 2 && x < width - 2) {
+                if (foreMap[x][height - hMap[x] - 1] == 0 && foreMap[x][height - hMap[x]] == 2) {
                     switch (rand.nextInt(50)) {
                         case 0:
                             genOak(x, height - hMap[x] - 1);
                             break;
                         case 1:
-                            foreMap[x][height-hMap[x]-1] = 26;
+                            foreMap[x][height - hMap[x] - 1] = 26;
                             break;
                         case 2:
-                            foreMap[x][height-hMap[x]-1] = 29;
+                            foreMap[x][height - hMap[x] - 1] = 29;
                             break;
                         case 3:
-                            foreMap[x][height-hMap[x]-1] = 30;
+                            foreMap[x][height - hMap[x] - 1] = 30;
                             break;
                         case 4:
-                            foreMap[x][height-hMap[x]-1] = 31;
+                            foreMap[x][height - hMap[x] - 1] = 31;
                             break;
                         case 5:
-                            foreMap[x][height-hMap[x]-1] = 32;
+                            foreMap[x][height - hMap[x] - 1] = 32;
                             break;
                     }
                 }
-                if (foreMap[x][height-hMap[x]-1]==0 && foreMap[x][height-hMap[x]]==10) {
-                    switch(rand.nextInt(20)) {
+                if (foreMap[x][height - hMap[x] - 1] == 0 && foreMap[x][height - hMap[x]] == 10) {
+                    switch (rand.nextInt(20)) {
                         case 0:
-                            genCactus(x,height-hMap[x]-1);
+                            genCactus(x, height - hMap[x] - 1);
                             break;
                         case 1:
-                            foreMap[x][height-hMap[x]-1] = 27;
+                            foreMap[x][height - hMap[x] - 1] = 27;
                             break;
                     }
                 }