DEADSOFTWARE

Fix bugs
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameWorld.java
index 7c117b4bbb8ec6957256aadb80739fc6e7ac2e22..e6b0b006b36460b590c02199df2fb14144c5a7b5 100644 (file)
@@ -1,11 +1,16 @@
 package ru.deadsoftware.cavecraft.game;
 
 import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.math.Vector2;
+import com.badlogic.gdx.utils.ArrayMap;
+import ru.deadsoftware.cavecraft.CaveGame;
+import ru.deadsoftware.cavecraft.GameState;
 import ru.deadsoftware.cavecraft.Items;
 
 public class GameWorld {
 
     private final int WIDTH, HEIGHT;
+
     private int[][] foreMap;
     private int[][] backMap;
 
@@ -63,12 +68,44 @@ public class GameWorld {
     }
 
     public void placeToForeground(int x, int y, int value) {
-        if (getForeMap(x,y) == 0 || value == 0) setForeMap(x,y,value);
+        if (getForeMap(x,y) == 0 || value == 0) {
+            setForeMap(x,y,value);
+        }
     }
 
     public void placeToBackground(int x, int y, int value) {
-        if ((getBackMap(x,y) == 0 || value == 0) &&
-                !Items.BLOCKS.getValueAt(value).foreground) setBackMap(x,y,value);
+        if (value==0 || (getBackMap(x,y) == 0 && !Items.BLOCKS.getValueAt(value).foreground)) {
+            setBackMap(x,y,value);
+        }
+    }
+
+    public Vector2 getSpawnPoint() {
+        float x=0, y=0;
+        boolean found = false;
+        x = getWidth()/2;
+        while (!found) {
+            for (int i = 0; i < getHeight(); i++) {
+                if (getForeMap((int)x, i)>0 &&
+                        Items.BLOCKS.getValueAt(getForeMap((int)x, i)).collision &&
+                        getForeMap((int)x, i-1)==0 && getForeMap((int)x, i-1)==0) {
+                    y = i-2;
+                    found = true;
+                    break;
+                }
+            }
+            if (!found) {
+                x--;
+                if (x<0) x=getWidth()-1;
+                if ((int)x == getWidth()/2+1) {
+                    x--;
+                    y=0;
+                    break;
+                }
+            }
+        }
+        x = x*16 + 4;
+        y *= 16;
+        return new Vector2(x,y);
     }
 
 }