diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameWorld.java b/core/src/ru/deadsoftware/cavecraft/game/GameWorld.java
index 68a7a01cb5c8b5faa117f83b5767477c35094032..e6b0b006b36460b590c02199df2fb14144c5a7b5 100644 (file)
package ru.deadsoftware.cavecraft.game;
+import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.math.Vector2;
+import com.badlogic.gdx.utils.ArrayMap;
+import ru.deadsoftware.cavecraft.CaveGame;
+import ru.deadsoftware.cavecraft.GameState;
+import ru.deadsoftware.cavecraft.Items;
+
public class GameWorld {
private final int WIDTH, HEIGHT;
+
private int[][] foreMap;
private int[][] backMap;
public GameWorld(int w, int h) {
WIDTH = w;
HEIGHT = h;
- foreMap = new int[WIDTH][HEIGHT];
- backMap = new int[WIDTH][HEIGHT];
+ WorldGen.genWorld(WIDTH,HEIGHT);
+ foreMap = WorldGen.getForeMap();
+ backMap = WorldGen.getBackMap();
+ WorldGen.clear();
}
public int getWidth() {
}
public int getForeMap(int x, int y) {
- return foreMap[x][y];
+ int ret = 0;
+ try {
+ ret = foreMap[x][y];
+ } catch (ArrayIndexOutOfBoundsException e) {
+ Gdx.app.error("GameWorld",e.toString());
+ }
+ return ret;
}
public void setForeMap(int x, int y, int value) {
- foreMap[x][y] = value;
+ try {
+ foreMap[x][y] = value;
+ } catch (ArrayIndexOutOfBoundsException e) {
+ Gdx.app.error("GameWorld", e.toString());
+ }
}
public int getBackMap(int x, int y) {
- return backMap[x][y];
+ int ret = 0;
+ try {
+ ret = backMap[x][y];
+ } catch (ArrayIndexOutOfBoundsException e) {
+ Gdx.app.error("GameWorld",e.toString());
+ }
+ return ret;
}
public void setBackMap(int x, int y, int value) {
- backMap[x][y] = value;
+ try {
+ backMap[x][y] = value;
+ } catch (ArrayIndexOutOfBoundsException e) {
+ Gdx.app.error("GameWorld", e.toString());
+ }
+ }
+
+ public void placeToForeground(int x, int y, int value) {
+ if (getForeMap(x,y) == 0 || value == 0) {
+ setForeMap(x,y,value);
+ }
+ }
+
+ public void placeToBackground(int x, int y, int value) {
+ if (value==0 || (getBackMap(x,y) == 0 && !Items.BLOCKS.getValueAt(value).foreground)) {
+ setBackMap(x,y,value);
+ }
+ }
+
+ public Vector2 getSpawnPoint() {
+ float x=0, y=0;
+ boolean found = false;
+ x = getWidth()/2;
+ while (!found) {
+ for (int i = 0; i < getHeight(); i++) {
+ if (getForeMap((int)x, i)>0 &&
+ Items.BLOCKS.getValueAt(getForeMap((int)x, i)).collision &&
+ getForeMap((int)x, i-1)==0 && getForeMap((int)x, i-1)==0) {
+ y = i-2;
+ found = true;
+ break;
+ }
+ }
+ if (!found) {
+ x--;
+ if (x<0) x=getWidth()-1;
+ if ((int)x == getWidth()/2+1) {
+ x--;
+ y=0;
+ break;
+ }
+ }
+ }
+ x = x*16 + 4;
+ y *= 16;
+ return new Vector2(x,y);
}
}