diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameWorld.java b/core/src/ru/deadsoftware/cavecraft/game/GameWorld.java
index 97d05cb2d41f5767cd88482f27c238453da61f41..daa00c004af21ce8356aeec57d0f276d18865376 100644 (file)
public class GameWorld {
private final int WIDTH, HEIGHT;
+
private int[][] foreMap;
private int[][] backMap;
}
public int getForeMap(int x, int y) {
- int ret = 0;
+ int map = 0;
try {
- ret = foreMap[x][y];
+ if (x<0) {
+ x = x % (getWidth());
+ x = getWidth()- Math.abs(x);
+ } else if (x>0) {
+ x = x % (getWidth());
+ }
+ map = foreMap[x][y];
} catch (ArrayIndexOutOfBoundsException e) {
Gdx.app.error("GameWorld",e.toString());
}
- return ret;
+ return map;
}
public void setForeMap(int x, int y, int value) {
try {
+ if (x<0) {
+ x = x % (getWidth());
+ x = getWidth()- Math.abs(x);
+ } else if (x>0) {
+ x = x % (getWidth());
+ }
foreMap[x][y] = value;
} catch (ArrayIndexOutOfBoundsException e) {
Gdx.app.error("GameWorld", e.toString());
}
public int getBackMap(int x, int y) {
- int ret = 0;
+ int map = 0;
try {
- ret = backMap[x][y];
+ if (x<0) {
+ x = x % (getWidth());
+ x = getWidth()- Math.abs(x);
+ } else if (x>0) {
+ x = x % (getWidth());
+ }
+ map = backMap[x][y];
} catch (ArrayIndexOutOfBoundsException e) {
Gdx.app.error("GameWorld",e.toString());
}
- return ret;
+ return map;
}
public void setBackMap(int x, int y, int value) {
try {
+ if (x<0) {
+ x = x % (getWidth());
+ x = getWidth()- Math.abs(x);
+ } else if (x>0) {
+ x = x % (getWidth());
+ }
backMap[x][y] = value;
} catch (ArrayIndexOutOfBoundsException e) {
Gdx.app.error("GameWorld", e.toString());
}
public void placeToForeground(int x, int y, int value) {
- if (getForeMap(x,y) == 0 || value == 0) setForeMap(x,y,value);
+ if (getForeMap(x,y) == 0 || value == 0) {
+ setForeMap(x,y,value);
+ }
}
public void placeToBackground(int x, int y, int value) {
- if (value==0 || (getBackMap(x,y) == 0 && !Items.BLOCKS.getValueAt(value).foreground))
- setBackMap(x,y,value);
+ if (value==0 || (getBackMap(x,y) == 0 && !Items.BLOCKS.getValueAt(value).foreground)) {
+ setBackMap(x,y,value);
+ }
}
public Vector2 getSpawnPoint() {
float x=0, y=0;
- boolean found = false;
- x = getWidth()/2;
- while (!found) {
- for (int i = 0; i < getHeight(); i++) {
- if (getForeMap((int)x, i)>0 &&
- Items.BLOCKS.getValueAt(getForeMap((int)x, i)).collision) {
- y = i-3;
- found = true;
- break;
- }
- }
- if (!found) x--;
- }
x = x*16 + 4;
y *= 16;
return new Vector2(x,y);