diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameWorld.java b/core/src/ru/deadsoftware/cavecraft/game/GameWorld.java
index 7c117b4bbb8ec6957256aadb80739fc6e7ac2e22..064eca58ffa72052a0b6afd0695aea1772c159c2 100644 (file)
package ru.deadsoftware.cavecraft.game;
import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.math.Vector2;
import ru.deadsoftware.cavecraft.Items;
public class GameWorld {
private final int WIDTH, HEIGHT;
+
private int[][] foreMap;
private int[][] backMap;
}
public int getForeMap(int x, int y) {
- int ret = 0;
+ int map = 0;
try {
- ret = foreMap[x][y];
+ if (x<0) {
+ x = x % (getWidth());
+ x = getWidth()- Math.abs(x);
+ } else if (x>0) {
+ x = x % (getWidth());
+ }
+ map = foreMap[x][y];
} catch (ArrayIndexOutOfBoundsException e) {
Gdx.app.error("GameWorld",e.toString());
}
- return ret;
+ return map;
}
public void setForeMap(int x, int y, int value) {
try {
+ if (x<0) {
+ x = x % (getWidth());
+ x = getWidth()- Math.abs(x);
+ } else if (x>0) {
+ x = x % (getWidth());
+ }
foreMap[x][y] = value;
} catch (ArrayIndexOutOfBoundsException e) {
Gdx.app.error("GameWorld", e.toString());
}
public int getBackMap(int x, int y) {
- int ret = 0;
+ int map = 0;
try {
- ret = backMap[x][y];
+ if (x<0) {
+ x = x % (getWidth());
+ x = getWidth()- Math.abs(x);
+ } else if (x>0) {
+ x = x % (getWidth());
+ }
+ map = backMap[x][y];
} catch (ArrayIndexOutOfBoundsException e) {
Gdx.app.error("GameWorld",e.toString());
}
- return ret;
+ return map;
}
public void setBackMap(int x, int y, int value) {
try {
+ if (x<0) {
+ x = x % (getWidth());
+ x = getWidth()- Math.abs(x);
+ } else if (x>0) {
+ x = x % (getWidth());
+ }
backMap[x][y] = value;
} catch (ArrayIndexOutOfBoundsException e) {
Gdx.app.error("GameWorld", e.toString());
}
public void placeToForeground(int x, int y, int value) {
- if (getForeMap(x,y) == 0 || value == 0) setForeMap(x,y,value);
+ if (getForeMap(x,y) == 0 || value == 0) {
+ setForeMap(x,y,value);
+ }
}
public void placeToBackground(int x, int y, int value) {
- if ((getBackMap(x,y) == 0 || value == 0) &&
- !Items.BLOCKS.getValueAt(value).foreground) setBackMap(x,y,value);
+ if (value==0 || (getBackMap(x,y) == 0 && !Items.BLOCKS.getValueAt(value).foreground)) {
+ setBackMap(x,y,value);
+ }
+ }
+
+ public Vector2 getSpawnPoint(int x) {
+ int y=0;
+ while (true) {
+ y++;
+ if (getForeMap(x,y)>0 && Items.BLOCKS.getValueAt(getForeMap(x,y)).collision) break;
+ }
+ x = x*16 + 4;
+ y = y*16 - 32;
+ return new Vector2(x,y);
}
}