DEADSOFTWARE

Add logic to some blocks and fluids
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameRenderer.java
index b528972d71e342a39227b1a8bb65fb02b132fed1..fac4ba2a9f25d42c987e1c6d68e1adaa33d38562 100644 (file)
@@ -1,7 +1,9 @@
 package ru.deadsoftware.cavecraft.game;
 
 import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.graphics.Color;
 import com.badlogic.gdx.graphics.GL20;
+import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
 import com.badlogic.gdx.math.Vector2;
 import ru.deadsoftware.cavecraft.CaveGame;
 import ru.deadsoftware.cavecraft.GameScreen;
@@ -123,7 +125,7 @@ public class GameRenderer extends Renderer {
         spriteBatch.draw(Assets.creativeInv, x, y);
         spriteBatch.draw(Assets.creativeScroll, x+156,
                 y+18+(gameProc.creativeScroll*(72/gameProc.maxCreativeScroll)));
-        for (int i=gameProc.creativeScroll*8; i<(gameProc.creativeScroll+1)*40; i++) {
+        for (int i=gameProc.creativeScroll*8; i<gameProc.creativeScroll*8+40; i++) {
             if (i>0 && i<Items.BLOCKS.size)
                 spriteBatch.draw(Assets.blockTextures[Items.BLOCKS.getValueAt(i).getTexture()],
                         x+8+((i-gameProc.creativeScroll*8)%8)*18,