diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java
index 58564bf3300e5a301c7a3969a83573e81a4abf5b..d8063264b58fb34102d6dc2ed0ce5dc345af613e 100644 (file)
package ru.deadsoftware.cavecraft.game;
import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
+import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Vector2;
import ru.deadsoftware.cavecraft.CaveGame;
import ru.deadsoftware.cavecraft.GameScreen;
private void drawGUI() {
if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY)>0 ||
gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY)>0 ||
- gameProc.ctrlMode==1)
+ gameProc.ctrlMode==1 ||
+ !CaveGame.TOUCH)
spriteBatch.draw(Assets.guiCur,
gameProc.cursorX*16-camera.position.x,
gameProc.cursorY*16-camera.position.y);
private void drawGamePlay() {
drawWorldBackground();
- //Mob.animateMobs();
- for (Mob mob : gameProc.mobs) drawMob(mob);
drawPlayer(gameProc.player);
+ for (Mob mob : gameProc.mobs) drawMob(mob);
drawWorldForeground();
drawGUI();
}
drawString("X: "+(int)(gameProc.player.position.x/16),0, 10);
drawString("Y: "+(int)(gameProc.player.position.y/16),0, 20);
drawString("Mobs: "+gameProc.mobs.size(), 0, 30);
+ drawString("Block: "+Items.BLOCKS.getKeyAt(gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY)), 0, 40);
}
spriteBatch.end();