diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java
index 72686d11e6484a83a5091f09776f499965236267..c5ec8df7aa5a7c842b9df33c2fa6916282226336 100644 (file)
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
+import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import ru.deadsoftware.cavecraft.CaveGame;
import ru.deadsoftware.cavecraft.GameScreen;
import ru.deadsoftware.cavecraft.game.mobs.Mob;
import ru.deadsoftware.cavecraft.misc.Assets;
import ru.deadsoftware.cavecraft.misc.Renderer;
-public class GameRenderer extends Renderer {
+import static ru.deadsoftware.cavecraft.GameScreen.GP;
- private GameProc gp;
+public class GameRenderer extends Renderer {
- GameRenderer(GameProc gp, float width, float heigth) {
- super(width, heigth);
+ GameRenderer(float width, float height) {
+ super(width, height);
Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
- this.gp = gp;
}
private float drawX(int x) {
}
private void drawWreck(int bl) {
- if (gp.blockDmg > 0) {
+ if (GP.blockDmg > 0) {
spriter.draw(Assets.wreck[
- 10 * gp.blockDmg /
+ 10 * GP.blockDmg /
GameItems.getBlock(bl).getHp()],
- gp.curX * 16 - getCamX(),
- gp.curY * 16 - getCamY());
+ GP.curX * 16 - getCamX(),
+ GP.curY * 16 - getCamY());
}
}
private void drawBlock(int x, int y, boolean drawBG) {
if (drawBG) {
- if ((gp.world.getForeMap(x, y) == 0 || GameItems.getBlock(gp.world.getForeMap(x, y)).isTransparent())
- && gp.world.getBackMap(x, y) > 0) {
+ if ((GP.world.getForeMap(x, y) == 0 || GameItems.getBlock(GP.world.getForeMap(x, y)).isTransparent())
+ && GP.world.getBackMap(x, y) > 0) {
spriter.draw(
- Assets.blockTex[GameItems.getBlock(gp.world.getBackMap(x, y)).getTex()],
+ Assets.blockTex[GameItems.getBlock(GP.world.getBackMap(x, y)).getTex()],
drawX(x), drawY(y));
- if (gp.world.getForeMap(x, y) == 0 && x == gp.curX && y == gp.curY)
- drawWreck(gp.world.getBackMap(gp.curX, gp.curY));
- Assets.shade.setPosition(drawX(x), drawY(y));
- Assets.shade.draw(spriter);
+ if (GP.world.getForeMap(x, y) == 0 && x == GP.curX && y == GP.curY)
+ drawWreck(GP.world.getBackMap(GP.curX, GP.curY));
}
}
- if (gp.world.getForeMap(x, y) > 0 && GameItems.getBlock(gp.world.getForeMap(x, y)).isBackground() == drawBG) {
+ if (GP.world.getForeMap(x, y) > 0 && GameItems.getBlock(GP.world.getForeMap(x, y)).isBackground() == drawBG) {
spriter.draw(
- Assets.blockTex[GameItems.getBlock(gp.world.getForeMap(x, y)).getTex()],
+ Assets.blockTex[GameItems.getBlock(GP.world.getForeMap(x, y)).getTex()],
drawX(x), drawY(y));
- if (x == gp.curX && y == gp.curY)
- drawWreck(gp.world.getForeMap(gp.curX, gp.curY));
+ if (x == GP.curX && y == GP.curY)
+ drawWreck(GP.world.getForeMap(GP.curX, GP.curY));
}
}
int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
if (minY < 0) minY = 0;
- if (maxY > gp.world.getHeight()) maxY = gp.world.getHeight();
+ if (maxY > GP.world.getHeight()) maxY = GP.world.getHeight();
for (int y = minY; y < maxY; y++) {
for (int x = minX; x < maxX; x++) {
drawBlock(x, y, bg);
}
}
+ if (bg) {
+ spriter.end();
+ Gdx.gl.glEnable(GL20.GL_BLEND);
+ Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
+ shaper.begin(ShapeRenderer.ShapeType.Filled);
+ shaper.setColor(0f, 0f, 0f, .5f);
+ for (int y = minY; y < maxY; y++) {
+ for (int x = minX; x < maxX; x++) {
+ if ((GP.world.getForeMap(x, y) == 0 || GameItems.getBlock(GP.world.getForeMap(x, y)).isTransparent())
+ && GP.world.getBackMap(x, y) > 0) shaper.rect(drawX(x), drawY(y), 16, 16);
+ }
+ }
+ shaper.end();
+ Gdx.gl.glDisable(GL20.GL_BLEND);
+ spriter.begin();
+ }
}
private void drawMob(Mob mob) {
float mobDrawX = mob.pos.x - getCamX();
float mobDrawY = mob.pos.y - getCamY();
- if (mobDrawX + mob.getWidth() - gp.world.getWidthPx() >= 0 && mobDrawX - gp.world.getWidthPx() <= getWidth())
- mob.draw(spriter, mobDrawX - gp.world.getWidthPx(), mobDrawY);
+ if (mobDrawX + mob.getWidth() - GP.world.getWidthPx() >= 0 && mobDrawX - GP.world.getWidthPx() <= getWidth())
+ mob.draw(spriter, mobDrawX - GP.world.getWidthPx(), mobDrawY);
if (mobDrawX + mob.getWidth() >= 0 && mobDrawX <= getWidth())
mob.draw(spriter, mobDrawX, mobDrawY);
- if (mobDrawX + mob.getWidth() + gp.world.getWidthPx() >= 0 && mobDrawX + gp.world.getWidthPx() <= getWidth())
- mob.draw(spriter, mobDrawX + gp.world.getWidthPx(), mobDrawY);
+ if (mobDrawX + mob.getWidth() + GP.world.getWidthPx() >= 0 && mobDrawX + GP.world.getWidthPx() <= getWidth())
+ mob.draw(spriter, mobDrawX + GP.world.getWidthPx(), mobDrawY);
}
private void drawDrop(Drop drop) {
switch (GameItems.getItem(drop.getId()).getType()) {
case 0:
Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
- drop.pos.x - getCamX() - gp.world.getWidthPx(),
+ drop.pos.x - getCamX() - GP.world.getWidthPx(),
drop.pos.y - getCamY());
Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
drop.pos.y - getCamY());
Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
- drop.pos.x - getCamX() + gp.world.getWidthPx(),
+ drop.pos.x - getCamX() + GP.world.getWidthPx(),
drop.pos.y - getCamY());
Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
}
float y = getHeight() / 2 - (float) Assets.creativeInv.getRegionHeight() / 2;
spriter.draw(Assets.creativeInv, x, y);
spriter.draw(Assets.creativeScr, x + 156,
- y + 18 + (gp.creativeScroll * (72f / gp.maxCreativeScroll)));
- for (int i = gp.creativeScroll * 8; i < gp.creativeScroll * 8 + 40; i++) {
+ y + 18 + (GP.creativeScroll * (72f / GP.maxCreativeScroll)));
+ for (int i = GP.creativeScroll * 8; i < GP.creativeScroll * 8 + 40; i++) {
if (i > 0 && i < GameItems.getItemsSize())
switch (GameItems.getItem(i).getType()) {
case 0:
spriter.draw(Assets.blockTex[GameItems.getItem(i).getTex()],
- x + 8 + ((i - gp.creativeScroll * 8) % 8) * 18,
- y + 18 + ((i - gp.creativeScroll * 8) / 8) * 18);
+ x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18,
+ y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18);
break;
case 1:
spriter.draw(Assets.itemTex[GameItems.getItem(i).getTex()],
- x + 8 + ((i - gp.creativeScroll * 8) % 8) * 18,
- y + 18 + ((i - gp.creativeScroll * 8) / 8) * 18);
+ x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18,
+ y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18);
break;
}
}
for (int i = 0; i < 9; i++) {
- if (gp.player.inv[i] > 0)
- switch (GameItems.getItem(gp.player.inv[i]).getType()) {
+ if (GP.player.inv[i] > 0)
+ switch (GameItems.getItem(GP.player.inv[i]).getType()) {
case 0:
- spriter.draw(Assets.blockTex[GameItems.getItem(gp.player.inv[i]).getTex()],
+ spriter.draw(Assets.blockTex[GameItems.getItem(GP.player.inv[i]).getTex()],
x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
break;
case 1:
- spriter.draw(Assets.itemTex[GameItems.getItem(gp.player.inv[i]).getTex()],
+ spriter.draw(Assets.itemTex[GameItems.getItem(GP.player.inv[i]).getTex()],
x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
break;
}
}
private void drawGUI() {
- if (gp.world.getForeMap(gp.curX, gp.curY) > 0 ||
- gp.world.getBackMap(gp.curX, gp.curY) > 0 ||
- gp.ctrlMode == 1 ||
+ if (GP.world.getForeMap(GP.curX, GP.curY) > 0 ||
+ GP.world.getBackMap(GP.curX, GP.curY) > 0 ||
+ GP.ctrlMode == 1 ||
!CaveGame.TOUCH)
spriter.draw(Assets.guiCur,
- gp.curX * 16 - getCamX(),
- gp.curY * 16 - getCamY());
+ GP.curX * 16 - getCamX(),
+ GP.curY * 16 - getCamY());
spriter.draw(Assets.invBar, getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2, 0);
for (int i = 0; i < 9; i++) {
- if (gp.player.inv[i] > 0) {
- switch (GameItems.getItem(gp.player.inv[i]).getType()) {
+ if (GP.player.inv[i] > 0) {
+ switch (GameItems.getItem(GP.player.inv[i]).getType()) {
case 0:
- spriter.draw(Assets.blockTex[GameItems.getItem(gp.player.inv[i]).getTex()],
+ spriter.draw(Assets.blockTex[GameItems.getItem(GP.player.inv[i]).getTex()],
getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
3);
break;
case 1:
- spriter.draw(Assets.itemTex[GameItems.getItem(gp.player.inv[i]).getTex()],
+ spriter.draw(Assets.itemTex[GameItems.getItem(GP.player.inv[i]).getTex()],
getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
3);
break;
}
}
spriter.draw(Assets.invBarCur,
- getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 - 1 + 20 * gp.player.invSlot,
+ getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 - 1 + 20 * GP.player.invSlot,
-1);
}
spriter.draw(Assets.touchLMB, getWidth() - 52, getHeight() - 26);
spriter.draw(Assets.touchRMB, getWidth() - 26, getHeight() - 26);
spriter.draw(Assets.touchMode, 78, getHeight() - 26);
- if (gp.ctrlMode == 1) {
+ if (GP.ctrlMode == 1) {
Assets.shade.setPosition(83, getHeight() - 21);
Assets.shade.draw(spriter);
}
private void drawGamePlay() {
drawWorld(true);
- gp.player.draw(spriter, gp.player.pos.x - getCamX() - 2, gp.player.pos.y - getCamY());
- for (Mob mob : gp.mobs) drawMob(mob);
- for (Drop drop : gp.drops) drawDrop(drop);
+ GP.player.draw(spriter, GP.player.pos.x - getCamX() - 2, GP.player.pos.y - getCamY());
+ for (Mob mob : GP.mobs) drawMob(mob);
+ for (Drop drop : GP.drops) drawDrop(drop);
drawWorld(false);
drawGUI();
}
if (GameScreen.SHOW_DEBUG) {
drawString("FPS: " + GameScreen.FPS, 0, 0);
- drawString("X: " + (int) (gp.player.pos.x / 16), 0, 10);
- drawString("Y: " + (int) (gp.player.pos.y / 16), 0, 20);
- drawString("CurX: " + gp.curX, 0, 30);
- drawString("CurY: " + gp.curY, 0, 40);
- drawString("Mobs: " + gp.mobs.size(), 0, 50);
- drawString("Drops: " + gp.drops.size(), 0, 60);
- drawString("Block: " + GameItems.getBlockKey(gp.world.getForeMap(gp.curX, gp.curY)), 0, 70);
- drawString("Game mode: " + gp.player.gameMode, 0, 80);
+ drawString("X: " + (int) (GP.player.pos.x / 16), 0, 10);
+ drawString("Y: " + (int) (GP.player.pos.y / 16), 0, 20);
+ drawString("CurX: " + GP.curX, 0, 30);
+ drawString("CurY: " + GP.curY, 0, 40);
+ drawString("Mobs: " + GP.mobs.size(), 0, 50);
+ drawString("Drops: " + GP.drops.size(), 0, 60);
+ drawString("Block: " + GameItems.getBlockKey(GP.world.getForeMap(GP.curX, GP.curY)), 0, 70);
+ drawString("Game mode: " + GP.player.gameMode, 0, 80);
}
spriter.end();
}