diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java
index 5a8ab943a1b5c18691497a2f6523f1e9d47d45b7..c5ec8df7aa5a7c842b9df33c2fa6916282226336 100644 (file)
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
-import com.badlogic.gdx.math.MathUtils;
-import com.badlogic.gdx.math.Vector2;
+import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import ru.deadsoftware.cavecraft.CaveGame;
import ru.deadsoftware.cavecraft.GameScreen;
import ru.deadsoftware.cavecraft.game.mobs.Mob;
import ru.deadsoftware.cavecraft.game.objects.Drop;
-import ru.deadsoftware.cavecraft.game.objects.Player;
import ru.deadsoftware.cavecraft.misc.Assets;
import ru.deadsoftware.cavecraft.misc.Renderer;
-public class GameRenderer extends Renderer {
+import static ru.deadsoftware.cavecraft.GameScreen.GP;
- private GameProc gameProc;
+public class GameRenderer extends Renderer {
- public GameRenderer(GameProc gameProc, float width, float heigth) {
- super(width, heigth);
+ GameRenderer(float width, float height) {
+ super(width, height);
Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
- this.gameProc = gameProc;
}
- private void drawWorldBackground() {
- int minX = (int) (camera.position.x / 16) - 1;
- int minY = (int) (camera.position.y / 16) - 1;
- int maxX = (int) ((camera.position.x + camera.viewportWidth) / 16) + 1;
- int maxY = (int) ((camera.position.y + camera.viewportHeight) / 16) + 1;
- if (minY < 0) minY = 0;
- if (maxY > gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
- for (int y = minY; y < maxY; y++) {
- for (int x = minX; x < maxX; x++) {
- if ((gameProc.world.getForeMap(x, y) == 0 || Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x, y)).transparent)
- && gameProc.world.getBackMap(x, y) > 0) {
- spriteBatch.draw(
- Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x, y)).getTexture()],
- x * 16 - camera.position.x, y * 16 - camera.position.y);
- Assets.shade.setPosition(x * 16 - camera.position.x, y * 16 - camera.position.y);
- Assets.shade.draw(spriteBatch);
- }
- if (gameProc.world.getForeMap(x, y) > 0 && Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x, y)).background) {
- spriteBatch.draw(
- Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x, y)).getTexture()],
- x * 16 - camera.position.x, y * 16 - camera.position.y);
- }
+ private float drawX(int x) {
+ return x * 16 - getCamX();
+ }
+
+ private float drawY(int y) {
+ return y * 16 - getCamY();
+ }
+
+ private void drawWreck(int bl) {
+ if (GP.blockDmg > 0) {
+ spriter.draw(Assets.wreck[
+ 10 * GP.blockDmg /
+ GameItems.getBlock(bl).getHp()],
+ GP.curX * 16 - getCamX(),
+ GP.curY * 16 - getCamY());
+ }
+ }
+
+ private void drawBlock(int x, int y, boolean drawBG) {
+ if (drawBG) {
+ if ((GP.world.getForeMap(x, y) == 0 || GameItems.getBlock(GP.world.getForeMap(x, y)).isTransparent())
+ && GP.world.getBackMap(x, y) > 0) {
+ spriter.draw(
+ Assets.blockTex[GameItems.getBlock(GP.world.getBackMap(x, y)).getTex()],
+ drawX(x), drawY(y));
+ if (GP.world.getForeMap(x, y) == 0 && x == GP.curX && y == GP.curY)
+ drawWreck(GP.world.getBackMap(GP.curX, GP.curY));
}
}
+ if (GP.world.getForeMap(x, y) > 0 && GameItems.getBlock(GP.world.getForeMap(x, y)).isBackground() == drawBG) {
+ spriter.draw(
+ Assets.blockTex[GameItems.getBlock(GP.world.getForeMap(x, y)).getTex()],
+ drawX(x), drawY(y));
+ if (x == GP.curX && y == GP.curY)
+ drawWreck(GP.world.getForeMap(GP.curX, GP.curY));
+ }
}
- private void drawWorldForeground() {
- int minX = (int) (camera.position.x / 16) - 1;
- int minY = (int) (camera.position.y / 16) - 1;
- int maxX = (int) ((camera.position.x + camera.viewportWidth) / 16) + 1;
- int maxY = (int) ((camera.position.y + camera.viewportHeight) / 16) + 1;
+ private void drawWorld(boolean bg) {
+ int minX = (int) (getCamX() / 16) - 1;
+ int minY = (int) (getCamY() / 16) - 1;
+ int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
+ int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
if (minY < 0) minY = 0;
- if (maxY > gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
+ if (maxY > GP.world.getHeight()) maxY = GP.world.getHeight();
for (int y = minY; y < maxY; y++) {
for (int x = minX; x < maxX; x++) {
- if (gameProc.world.getForeMap(x, y) > 0 && !Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x, y)).background) {
- spriteBatch.draw(
- Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x, y)).getTexture()],
- x * 16 - camera.position.x, y * 16 - camera.position.y);
+ drawBlock(x, y, bg);
+ }
+ }
+ if (bg) {
+ spriter.end();
+ Gdx.gl.glEnable(GL20.GL_BLEND);
+ Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
+ shaper.begin(ShapeRenderer.ShapeType.Filled);
+ shaper.setColor(0f, 0f, 0f, .5f);
+ for (int y = minY; y < maxY; y++) {
+ for (int x = minX; x < maxX; x++) {
+ if ((GP.world.getForeMap(x, y) == 0 || GameItems.getBlock(GP.world.getForeMap(x, y)).isTransparent())
+ && GP.world.getBackMap(x, y) > 0) shaper.rect(drawX(x), drawY(y), 16, 16);
}
}
+ shaper.end();
+ Gdx.gl.glDisable(GL20.GL_BLEND);
+ spriter.begin();
}
}
private void drawMob(Mob mob) {
- mob.draw(spriteBatch,
- mob.position.x - camera.position.x - gameProc.world.getWidth() * 16, mob.position.y - camera.position.y);
- mob.draw(spriteBatch,
- mob.position.x - camera.position.x, mob.position.y - camera.position.y);
- mob.draw(spriteBatch,
- mob.position.x - camera.position.x + gameProc.world.getWidth() * 16, mob.position.y - camera.position.y);
+ float mobDrawX = mob.pos.x - getCamX();
+ float mobDrawY = mob.pos.y - getCamY();
+
+ if (mobDrawX + mob.getWidth() - GP.world.getWidthPx() >= 0 && mobDrawX - GP.world.getWidthPx() <= getWidth())
+ mob.draw(spriter, mobDrawX - GP.world.getWidthPx(), mobDrawY);
+
+ if (mobDrawX + mob.getWidth() >= 0 && mobDrawX <= getWidth())
+ mob.draw(spriter, mobDrawX, mobDrawY);
+
+ if (mobDrawX + mob.getWidth() + GP.world.getWidthPx() >= 0 && mobDrawX + GP.world.getWidthPx() <= getWidth())
+ mob.draw(spriter, mobDrawX + GP.world.getWidthPx(), mobDrawY);
}
private void drawDrop(Drop drop) {
- switch (Items.ITEMS.get(drop.getId()).getType()) {
+ switch (GameItems.getItem(drop.getId()).getType()) {
case 0:
- Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].setPosition(drop.position.x - camera.position.x - gameProc.world.getWidth() * 16, drop.position.y - camera.position.y);
- Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].draw(spriteBatch);
- Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].setPosition(drop.position.x - camera.position.x, drop.position.y - camera.position.y);
- Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].draw(spriteBatch);
- Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].setPosition(drop.position.x - camera.position.x + gameProc.world.getWidth() * 16, drop.position.y - camera.position.y);
- Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].draw(spriteBatch);
+ Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
+ drop.pos.x - getCamX() - GP.world.getWidthPx(),
+ drop.pos.y - getCamY());
+ Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
+ Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
+ drop.pos.x - getCamX(),
+ drop.pos.y - getCamY());
+ Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
+ Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
+ drop.pos.x - getCamX() + GP.world.getWidthPx(),
+ drop.pos.y - getCamY());
+ Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
}
}
- private void drawPlayer(Player pl) {
- if (!pl.moveX.equals(Vector2.Zero) || Assets.playerSprite[0][2].getRotation() != 0) {
- Assets.playerSprite[0][2].rotate(Player.ANIM_SPEED);
- Assets.playerSprite[1][2].rotate(-Player.ANIM_SPEED);
- Assets.playerSprite[0][3].rotate(-Player.ANIM_SPEED);
- Assets.playerSprite[1][3].rotate(Player.ANIM_SPEED);
- } else {
- Assets.playerSprite[0][2].setRotation(0);
- Assets.playerSprite[1][2].setRotation(0);
- Assets.playerSprite[0][3].setRotation(0);
- Assets.playerSprite[1][3].setRotation(0);
- }
- if (Assets.playerSprite[0][2].getRotation() >= 60 || Assets.playerSprite[0][2].getRotation() <= -60)
- Player.ANIM_SPEED = -Player.ANIM_SPEED;
-
- //back hand
- Assets.playerSprite[1][2].setPosition(
- pl.position.x - camera.position.x - 6,
- pl.position.y - camera.position.y);
- Assets.playerSprite[1][2].draw(spriteBatch);
- //back leg
- Assets.playerSprite[1][3].setPosition(
- pl.position.x - camera.position.x - 6,
- pl.position.y - camera.position.y + 10);
- Assets.playerSprite[1][3].draw(spriteBatch);
- //front leg
- Assets.playerSprite[0][3].setPosition(
- pl.position.x - camera.position.x - 6,
- pl.position.y - camera.position.y + 10);
- Assets.playerSprite[0][3].draw(spriteBatch);
- //head
- spriteBatch.draw(Assets.playerSprite[pl.dir][0],
- pl.position.x - camera.position.x - 2,
- pl.position.y - camera.position.y - 2);
- //body
- spriteBatch.draw(Assets.playerSprite[pl.dir][1],
- pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y + 8);
- //item in hand
- if (pl.inventory[gameProc.invSlot] > 0)
- switch (Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getType()) {
- case 0:
- Assets.blockTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].setPosition(
- pl.position.x - camera.position.x - 8 * MathUtils.sin(MathUtils.degRad * Assets.playerSprite[0][2].getRotation()),
- pl.position.y - camera.position.y + 6 + 8 * MathUtils.cos(MathUtils.degRad * Assets.playerSprite[0][2].getRotation()));
- Assets.blockTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].draw(spriteBatch);
- break;
- default:
- Assets.itemTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].flip((pl.dir == 0), false);
- Assets.itemTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].setRotation(
- -45 + pl.dir * 90 + Assets.playerSprite[0][2].getRotation());
- Assets.itemTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].setPosition(
- pl.position.x - camera.position.x - 10 + (12 * pl.dir) - 8 * MathUtils.sin(MathUtils.degRad * Assets.playerSprite[0][2].getRotation()),
- pl.position.y - camera.position.y + 2 + 8 * MathUtils.cos(MathUtils.degRad * Assets.playerSprite[0][2].getRotation()));
- Assets.itemTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].draw(spriteBatch);
- Assets.itemTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].flip((pl.dir == 0), false);
- break;
- }
- //front hand
- Assets.playerSprite[0][2].setPosition(
- pl.position.x - camera.position.x - 6,
- pl.position.y - camera.position.y);
- Assets.playerSprite[0][2].draw(spriteBatch);
- }
-
+ @SuppressWarnings("IntegerDivisionInFloatingPointContext")
private void drawCreative() {
- float x = camera.viewportWidth / 2 - Assets.creativeInv.getRegionWidth() / 2;
- float y = camera.viewportHeight / 2 - Assets.creativeInv.getRegionHeight() / 2;
- spriteBatch.draw(Assets.creativeInv, x, y);
- spriteBatch.draw(Assets.creativeScroll, x + 156,
- y + 18 + (gameProc.creativeScroll * (72 / gameProc.maxCreativeScroll)));
- for (int i = gameProc.creativeScroll * 8; i < gameProc.creativeScroll * 8 + 40; i++) {
- if (i > 0 && i < Items.ITEMS.size())
- switch (Items.ITEMS.get(i).getType()) {
+ float x = getWidth() / 2 - (float) Assets.creativeInv.getRegionWidth() / 2;
+ float y = getHeight() / 2 - (float) Assets.creativeInv.getRegionHeight() / 2;
+ spriter.draw(Assets.creativeInv, x, y);
+ spriter.draw(Assets.creativeScr, x + 156,
+ y + 18 + (GP.creativeScroll * (72f / GP.maxCreativeScroll)));
+ for (int i = GP.creativeScroll * 8; i < GP.creativeScroll * 8 + 40; i++) {
+ if (i > 0 && i < GameItems.getItemsSize())
+ switch (GameItems.getItem(i).getType()) {
case 0:
- spriteBatch.draw(Assets.blockTextures[Items.ITEMS.get(i).getTexture()],
- x + 8 + ((i - gameProc.creativeScroll * 8) % 8) * 18,
- y + 18 + ((i - gameProc.creativeScroll * 8) / 8) * 18);
+ spriter.draw(Assets.blockTex[GameItems.getItem(i).getTex()],
+ x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18,
+ y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18);
break;
case 1:
- spriteBatch.draw(Assets.itemTextures[Items.ITEMS.get(i).getTexture()],
- x + 8 + ((i - gameProc.creativeScroll * 8) % 8) * 18,
- y + 18 + ((i - gameProc.creativeScroll * 8) / 8) * 18);
+ spriter.draw(Assets.itemTex[GameItems.getItem(i).getTex()],
+ x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18,
+ y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18);
break;
}
}
for (int i = 0; i < 9; i++) {
- if (gameProc.player.inventory[i] > 0)
- switch (Items.ITEMS.get(gameProc.player.inventory[i]).getType()) {
+ if (GP.player.inv[i] > 0)
+ switch (GameItems.getItem(GP.player.inv[i]).getType()) {
case 0:
- spriteBatch.draw(Assets.blockTextures[Items.ITEMS.get(gameProc.player.inventory[i]).getTexture()],
+ spriter.draw(Assets.blockTex[GameItems.getItem(GP.player.inv[i]).getTex()],
x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
break;
case 1:
- spriteBatch.draw(Assets.itemTextures[Items.ITEMS.get(gameProc.player.inventory[i]).getTexture()],
+ spriter.draw(Assets.itemTex[GameItems.getItem(GP.player.inv[i]).getTex()],
x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
break;
}
}
private void drawGUI() {
- if (gameProc.blockDmg > 0) {
- spriteBatch.draw(Assets.wreck[
- 10 * gameProc.blockDmg /
- Items.BLOCKS.getValueAt(gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY)).getHp()],
- gameProc.cursorX * 16 - camera.position.x,
- gameProc.cursorY * 16 - camera.position.y);
- }
- if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY) > 0 ||
- gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY) > 0 ||
- gameProc.ctrlMode == 1 ||
+ if (GP.world.getForeMap(GP.curX, GP.curY) > 0 ||
+ GP.world.getBackMap(GP.curX, GP.curY) > 0 ||
+ GP.ctrlMode == 1 ||
!CaveGame.TOUCH)
- spriteBatch.draw(Assets.guiCur,
- gameProc.cursorX * 16 - camera.position.x,
- gameProc.cursorY * 16 - camera.position.y);
- spriteBatch.draw(Assets.invBar, camera.viewportWidth / 2 - Assets.invBar.getRegionWidth() / 2, 0);
+ spriter.draw(Assets.guiCur,
+ GP.curX * 16 - getCamX(),
+ GP.curY * 16 - getCamY());
+ spriter.draw(Assets.invBar, getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2, 0);
for (int i = 0; i < 9; i++) {
- if (gameProc.player.inventory[i] > 0) {
- switch (Items.ITEMS.get(gameProc.player.inventory[i]).getType()) {
+ if (GP.player.inv[i] > 0) {
+ switch (GameItems.getItem(GP.player.inv[i]).getType()) {
case 0:
- spriteBatch.draw(Assets.blockTextures[Items.ITEMS.get(gameProc.player.inventory[i]).getTexture()],
- camera.viewportWidth / 2 - Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
+ spriter.draw(Assets.blockTex[GameItems.getItem(GP.player.inv[i]).getTex()],
+ getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
3);
break;
case 1:
- spriteBatch.draw(Assets.itemTextures[Items.ITEMS.get(gameProc.player.inventory[i]).getTexture()],
- camera.viewportWidth / 2 - Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
+ spriter.draw(Assets.itemTex[GameItems.getItem(GP.player.inv[i]).getTex()],
+ getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
3);
break;
}
}
}
- spriteBatch.draw(Assets.invBarCur,
- camera.viewportWidth / 2 - Assets.invBar.getRegionWidth() / 2 - 1 + 20 * gameProc.invSlot,
+ spriter.draw(Assets.invBarCur,
+ getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 - 1 + 20 * GP.player.invSlot,
-1);
}
private void drawTouchGui() {
- spriteBatch.draw(Assets.touchArrows[0], 26, camera.viewportHeight - 52);
- spriteBatch.draw(Assets.touchArrows[1], 0, camera.viewportHeight - 26);
- spriteBatch.draw(Assets.touchArrows[2], 26, camera.viewportHeight - 26);
- spriteBatch.draw(Assets.touchArrows[3], 52, camera.viewportHeight - 26);
- spriteBatch.draw(Assets.touchLMB, camera.viewportWidth - 52, camera.viewportHeight - 26);
- spriteBatch.draw(Assets.touchRMB, camera.viewportWidth - 26, camera.viewportHeight - 26);
- spriteBatch.draw(Assets.touchToggleMode, 78, camera.viewportHeight - 26);
- if (gameProc.ctrlMode == 1) {
- Assets.shade.setPosition(83, camera.viewportHeight - 21);
- Assets.shade.draw(spriteBatch);
+ spriter.draw(Assets.touchArrows[0], 26, getHeight() - 52);
+ spriter.draw(Assets.touchArrows[1], 0, getHeight() - 26);
+ spriter.draw(Assets.touchArrows[2], 26, getHeight() - 26);
+ spriter.draw(Assets.touchArrows[3], 52, getHeight() - 26);
+ spriter.draw(Assets.touchLMB, getWidth() - 52, getHeight() - 26);
+ spriter.draw(Assets.touchRMB, getWidth() - 26, getHeight() - 26);
+ spriter.draw(Assets.touchMode, 78, getHeight() - 26);
+ if (GP.ctrlMode == 1) {
+ Assets.shade.setPosition(83, getHeight() - 21);
+ Assets.shade.draw(spriter);
}
}
private void drawGamePlay() {
- drawWorldBackground();
- drawPlayer(gameProc.player);
- for (Mob mob : gameProc.mobs) drawMob(mob);
- for (Drop drop : gameProc.drops) drawDrop(drop);
- drawWorldForeground();
+ drawWorld(true);
+ GP.player.draw(spriter, GP.player.pos.x - getCamX() - 2, GP.player.pos.y - getCamY());
+ for (Mob mob : GP.mobs) drawMob(mob);
+ for (Drop drop : GP.drops) drawDrop(drop);
+ drawWorld(false);
drawGUI();
}
public void render() {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
- spriteBatch.begin();
+ spriter.begin();
switch (CaveGame.STATE) {
case GAME_PLAY:
drawGamePlay();
if (GameScreen.SHOW_DEBUG) {
drawString("FPS: " + GameScreen.FPS, 0, 0);
- drawString("X: " + (int) (gameProc.player.position.x / 16), 0, 10);
- drawString("Y: " + (int) (gameProc.player.position.y / 16), 0, 20);
- drawString("Mobs: " + gameProc.mobs.size(), 0, 30);
- drawString("Drops: " + gameProc.drops.size(), 0, 40);
- drawString("Block: " + Items.BLOCKS.getKeyAt(gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY)), 0, 50);
+ drawString("X: " + (int) (GP.player.pos.x / 16), 0, 10);
+ drawString("Y: " + (int) (GP.player.pos.y / 16), 0, 20);
+ drawString("CurX: " + GP.curX, 0, 30);
+ drawString("CurY: " + GP.curY, 0, 40);
+ drawString("Mobs: " + GP.mobs.size(), 0, 50);
+ drawString("Drops: " + GP.drops.size(), 0, 60);
+ drawString("Block: " + GameItems.getBlockKey(GP.world.getForeMap(GP.curX, GP.curY)), 0, 70);
+ drawString("Game mode: " + GP.player.gameMode, 0, 80);
}
-
- spriteBatch.end();
+ spriter.end();
}
}