diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java
index cc3bcdee8c9f849e89f1d8184bb68b397c4660e8..84060ca2b804d6749702257f1faa5aa2cf8b8829 100644 (file)
if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
for (int y=minY; y<maxY; y++) {
for (int x=minX; x<maxX; x++) {
- if (gameProc.world.getForeMap(x,y)>0) {
+ if (gameProc.world.getForeMap(x,y)>0 &&
+ !Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).foreground) {
spriteBatch.draw(
Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(),
x * 16 - camera.position.x,y * 16 - camera.position.y);
}
}
+ private void drawWorldForeground(){
+ int minX = (int) (camera.position.x/16);
+ int minY = (int) (camera.position.y/16);
+ int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1;
+ int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1;
+ if (minX<0) minX=0;
+ if (minY<0) minY=0;
+ if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth();
+ if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
+ for (int y=minY; y<maxY; y++) {
+ for (int x=minX; x<maxX; x++) {
+ if (gameProc.world.getForeMap(x,y)>0 &&
+ Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).foreground) {
+ spriteBatch.draw(
+ Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(),
+ x * 16 - camera.position.x,y * 16 - camera.position.y);
+ }
+ }
+ }
+ }
+
private void drawMob(Mob mob) {
mob.draw(spriteBatch,
mob.position.x-camera.position.x, mob.position.y-camera.position.y);
private void drawGUI() {
spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2, 0);
- for (int i=0; i<8; i++) {
+ for (int i=0; i<9; i++) {
if (gameProc.player.inventory[i]>0) {
spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(),
camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20,
drawWorld();
for (Mob mob : gameProc.mobs) drawMob(mob);
drawPlayer(gameProc.player);
+ drawWorldForeground();
drawGUI();
spriteBatch.end();
drawString("Y: "+(int)(gameProc.player.position.y/16), 0, 60);
drawString("Block: "+
Items.BLOCKS.keys().toArray().get(gameProc.world.getForeMap(
- (int)(gameProc.player.position.x/16),
+ (int)((gameProc.player.position.x+gameProc.player.texWidth/2)/16),
(int)(gameProc.player.position.y/16+2))),
0, 80);
fontBatch.end();