diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java
index dc91d62bf419bb687faf40412d825ebb2757025e..72686d11e6484a83a5091f09776f499965236267 100644 (file)
package ru.deadsoftware.cavecraft.game;
import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
-import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
-import com.badlogic.gdx.math.MathUtils;
import ru.deadsoftware.cavecraft.CaveGame;
import ru.deadsoftware.cavecraft.GameScreen;
import ru.deadsoftware.cavecraft.game.mobs.Mob;
import ru.deadsoftware.cavecraft.game.objects.Drop;
-import ru.deadsoftware.cavecraft.game.objects.Player;
import ru.deadsoftware.cavecraft.misc.Assets;
import ru.deadsoftware.cavecraft.misc.Renderer;
}
}
- private void drawWorldBackground() {
- int minX = (int) (getCamX() / 16) - 1;
- int minY = (int) (getCamY() / 16) - 1;
- int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
- int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
- if (minY < 0) minY = 0;
- if (maxY > gp.world.getHeight()) maxY = gp.world.getHeight();
- for (int y = minY; y < maxY; y++) {
- for (int x = minX; x < maxX; x++) {
- if ((gp.world.getForeMap(x, y) == 0 || GameItems.getBlock(gp.world.getForeMap(x, y)).isTransparent())
- && gp.world.getBackMap(x, y) > 0) {
- spriter.draw(
- Assets.blockTex[GameItems.getBlock(gp.world.getBackMap(x, y)).getTex()],
- drawX(x), drawY(y));
- if (gp.world.getForeMap(x, y) == 0 && x == gp.curX && y == gp.curY)
- drawWreck(gp.world.getBackMap(gp.curX, gp.curY));
- Assets.shade.setPosition(drawX(x), drawY(y));
- Assets.shade.draw(spriter);
- }
- if (gp.world.getForeMap(x, y) > 0 && GameItems.getBlock(gp.world.getForeMap(x, y)).isBackground()) {
- spriter.draw(
- Assets.blockTex[GameItems.getBlock(gp.world.getForeMap(x, y)).getTex()],
- drawX(x), drawY(y));
- if (x == gp.curX && y == gp.curY)
- drawWreck(gp.world.getForeMap(gp.curX, gp.curY));
- }
+ private void drawBlock(int x, int y, boolean drawBG) {
+ if (drawBG) {
+ if ((gp.world.getForeMap(x, y) == 0 || GameItems.getBlock(gp.world.getForeMap(x, y)).isTransparent())
+ && gp.world.getBackMap(x, y) > 0) {
+ spriter.draw(
+ Assets.blockTex[GameItems.getBlock(gp.world.getBackMap(x, y)).getTex()],
+ drawX(x), drawY(y));
+ if (gp.world.getForeMap(x, y) == 0 && x == gp.curX && y == gp.curY)
+ drawWreck(gp.world.getBackMap(gp.curX, gp.curY));
+ Assets.shade.setPosition(drawX(x), drawY(y));
+ Assets.shade.draw(spriter);
}
}
+ if (gp.world.getForeMap(x, y) > 0 && GameItems.getBlock(gp.world.getForeMap(x, y)).isBackground() == drawBG) {
+ spriter.draw(
+ Assets.blockTex[GameItems.getBlock(gp.world.getForeMap(x, y)).getTex()],
+ drawX(x), drawY(y));
+ if (x == gp.curX && y == gp.curY)
+ drawWreck(gp.world.getForeMap(gp.curX, gp.curY));
+ }
}
- private void drawWorldForeground() {
+ private void drawWorld(boolean bg) {
int minX = (int) (getCamX() / 16) - 1;
int minY = (int) (getCamY() / 16) - 1;
int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
if (maxY > gp.world.getHeight()) maxY = gp.world.getHeight();
for (int y = minY; y < maxY; y++) {
for (int x = minX; x < maxX; x++) {
- if (gp.world.getForeMap(x, y) > 0 && !GameItems.getBlock(gp.world.getForeMap(x, y)).isBackground()) {
- spriter.draw(
- Assets.blockTex[GameItems.getBlock(gp.world.getForeMap(x, y)).getTex()],
- drawX(x), drawY(y));
- if (x == gp.curX && y == gp.curY)
- drawWreck(gp.world.getForeMap(gp.curX, gp.curY));
- }
+ drawBlock(x, y, bg);
}
}
}
}
}
- private void drawPlayer(Player pl) {
-
- float drawX = pl.pos.x - getCamX() - 2;
- float drawY = pl.pos.y - getCamY();
-
- if (pl.mov.x != 0 || Assets.plSprite[0][2].getRotation() != 0) {
- Assets.plSprite[0][2].rotate(Player.ANIM_SPEED);
- Assets.plSprite[1][2].rotate(-Player.ANIM_SPEED);
- Assets.plSprite[0][3].rotate(-Player.ANIM_SPEED);
- Assets.plSprite[1][3].rotate(Player.ANIM_SPEED);
- } else {
- Assets.plSprite[0][2].setRotation(0);
- Assets.plSprite[1][2].setRotation(0);
- Assets.plSprite[0][3].setRotation(0);
- Assets.plSprite[1][3].setRotation(0);
- }
- if (Assets.plSprite[0][2].getRotation() >= 60 || Assets.plSprite[0][2].getRotation() <= -60)
- Player.ANIM_SPEED = -Player.ANIM_SPEED;
-
- //back hand
- Assets.plSprite[1][2].setPosition(drawX - 6, drawY);
- Assets.plSprite[1][2].draw(spriter);
- //back leg
- Assets.plSprite[1][3].setPosition(drawX - 6, drawY + 10);
- Assets.plSprite[1][3].draw(spriter);
- //front leg
- Assets.plSprite[0][3].setPosition(drawX - 6, drawY + 10);
- Assets.plSprite[0][3].draw(spriter);
- //head
- spriter.draw(Assets.plSprite[pl.getDir()][0], drawX - 2, drawY - 2);
- //body
- spriter.draw(Assets.plSprite[pl.getDir()][1], drawX - 2, drawY + 8);
- //item in hand
- if (pl.inv[gp.slot] > 0) {
- float handRotation = MathUtils.degRad * Assets.plSprite[0][2].getRotation();
- switch (GameItems.getItem(pl.inv[gp.slot]).getType()) {
- case 0:
- Assets.blockTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].setPosition(
- drawX - 8 * MathUtils.sin(handRotation),
- drawY + 6 + 8 * MathUtils.cos(handRotation));
- Assets.blockTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].draw(spriter);
- break;
- default:
- Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].flip((pl.getDir() == 0), false);
- Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].setRotation(
- -45 + pl.getDir() * 90 + Assets.plSprite[0][2].getRotation());
- Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].setPosition(
- drawX - 10 + (12 * pl.getDir()) - 8 * MathUtils.sin(handRotation),
- drawY + 2 + 8 * MathUtils.cos(handRotation));
- Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].draw(spriter);
- Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].flip((pl.getDir() == 0), false);
- break;
- }
- }
- //front hand
- Assets.plSprite[0][2].setPosition(drawX - 6, drawY);
- Assets.plSprite[0][2].draw(spriter);
- }
-
@SuppressWarnings("IntegerDivisionInFloatingPointContext")
private void drawCreative() {
float x = getWidth() / 2 - (float) Assets.creativeInv.getRegionWidth() / 2;
}
}
spriter.draw(Assets.invBarCur,
- getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 - 1 + 20 * gp.slot,
+ getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 - 1 + 20 * gp.player.invSlot,
-1);
}
}
private void drawGamePlay() {
- drawWorldBackground();
- drawPlayer(gp.player);
+ drawWorld(true);
+ gp.player.draw(spriter, gp.player.pos.x - getCamX() - 2, gp.player.pos.y - getCamY());
for (Mob mob : gp.mobs) drawMob(mob);
for (Drop drop : gp.drops) drawDrop(drop);
- drawWorldForeground();
+ drawWorld(false);
drawGUI();
}
drawString("Game mode: " + gp.player.gameMode, 0, 80);
}
spriter.end();
-
- shaper.begin(ShapeRenderer.ShapeType.Line);
- shaper.setColor(Color.BLACK);
- shaper.rect(gp.player.pos.x - getCamX(), gp.player.pos.y - getCamY(), gp.player.getWidth(), gp.player.getHeight());
- shaper.end();
}
}