DEADSOFTWARE

Refactor
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameRenderer.java
index 61f7a3af2302ab4792588f60f85125845d6309a7..72686d11e6484a83a5091f09776f499965236267 100644 (file)
@@ -2,23 +2,228 @@ package ru.deadsoftware.cavecraft.game;
 
 import com.badlogic.gdx.Gdx;
 import com.badlogic.gdx.graphics.GL20;
-import com.badlogic.gdx.graphics.OrthographicCamera;
-import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
-import com.badlogic.gdx.graphics.Color;
+import ru.deadsoftware.cavecraft.CaveGame;
 import ru.deadsoftware.cavecraft.GameScreen;
+import ru.deadsoftware.cavecraft.game.mobs.Mob;
+import ru.deadsoftware.cavecraft.game.objects.Drop;
+import ru.deadsoftware.cavecraft.misc.Assets;
+import ru.deadsoftware.cavecraft.misc.Renderer;
 
-public class GameRenderer {
+public class GameRenderer extends Renderer {
 
-    private OrthographicCamera camera;
-    private ShapeRenderer shapeRenderer;
+    private GameProc gp;
 
-    public GameRenderer() {
-        Gdx.gl.glClearColor(0f,.8f,.8f,1f);
+    GameRenderer(GameProc gp, float width, float heigth) {
+        super(width, heigth);
+        Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
+        this.gp = gp;
     }
 
+    private float drawX(int x) {
+        return x * 16 - getCamX();
+    }
+
+    private float drawY(int y) {
+        return y * 16 - getCamY();
+    }
+
+    private void drawWreck(int bl) {
+        if (gp.blockDmg > 0) {
+            spriter.draw(Assets.wreck[
+                            10 * gp.blockDmg /
+                                    GameItems.getBlock(bl).getHp()],
+                    gp.curX * 16 - getCamX(),
+                    gp.curY * 16 - getCamY());
+        }
+    }
+
+    private void drawBlock(int x, int y, boolean drawBG) {
+        if (drawBG) {
+            if ((gp.world.getForeMap(x, y) == 0 || GameItems.getBlock(gp.world.getForeMap(x, y)).isTransparent())
+                    && gp.world.getBackMap(x, y) > 0) {
+                spriter.draw(
+                        Assets.blockTex[GameItems.getBlock(gp.world.getBackMap(x, y)).getTex()],
+                        drawX(x), drawY(y));
+                if (gp.world.getForeMap(x, y) == 0 && x == gp.curX && y == gp.curY)
+                    drawWreck(gp.world.getBackMap(gp.curX, gp.curY));
+                Assets.shade.setPosition(drawX(x), drawY(y));
+                Assets.shade.draw(spriter);
+            }
+        }
+        if (gp.world.getForeMap(x, y) > 0 && GameItems.getBlock(gp.world.getForeMap(x, y)).isBackground() == drawBG) {
+            spriter.draw(
+                    Assets.blockTex[GameItems.getBlock(gp.world.getForeMap(x, y)).getTex()],
+                    drawX(x), drawY(y));
+            if (x == gp.curX && y == gp.curY)
+                drawWreck(gp.world.getForeMap(gp.curX, gp.curY));
+        }
+    }
+
+    private void drawWorld(boolean bg) {
+        int minX = (int) (getCamX() / 16) - 1;
+        int minY = (int) (getCamY() / 16) - 1;
+        int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
+        int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
+        if (minY < 0) minY = 0;
+        if (maxY > gp.world.getHeight()) maxY = gp.world.getHeight();
+        for (int y = minY; y < maxY; y++) {
+            for (int x = minX; x < maxX; x++) {
+                drawBlock(x, y, bg);
+            }
+        }
+    }
+
+    private void drawMob(Mob mob) {
+        float mobDrawX = mob.pos.x - getCamX();
+        float mobDrawY = mob.pos.y - getCamY();
+
+        if (mobDrawX + mob.getWidth() - gp.world.getWidthPx() >= 0 && mobDrawX - gp.world.getWidthPx() <= getWidth())
+            mob.draw(spriter, mobDrawX - gp.world.getWidthPx(), mobDrawY);
+
+        if (mobDrawX + mob.getWidth() >= 0 && mobDrawX <= getWidth())
+            mob.draw(spriter, mobDrawX, mobDrawY);
+
+        if (mobDrawX + mob.getWidth() + gp.world.getWidthPx() >= 0 && mobDrawX + gp.world.getWidthPx() <= getWidth())
+            mob.draw(spriter, mobDrawX + gp.world.getWidthPx(), mobDrawY);
+    }
+
+    private void drawDrop(Drop drop) {
+        switch (GameItems.getItem(drop.getId()).getType()) {
+            case 0:
+                Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
+                        drop.pos.x - getCamX() - gp.world.getWidthPx(),
+                        drop.pos.y - getCamY());
+                Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
+                Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
+                        drop.pos.x - getCamX(),
+                        drop.pos.y - getCamY());
+                Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
+                Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
+                        drop.pos.x - getCamX() + gp.world.getWidthPx(),
+                        drop.pos.y - getCamY());
+                Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
+        }
+    }
+
+    @SuppressWarnings("IntegerDivisionInFloatingPointContext")
+    private void drawCreative() {
+        float x = getWidth() / 2 - (float) Assets.creativeInv.getRegionWidth() / 2;
+        float y = getHeight() / 2 - (float) Assets.creativeInv.getRegionHeight() / 2;
+        spriter.draw(Assets.creativeInv, x, y);
+        spriter.draw(Assets.creativeScr, x + 156,
+                y + 18 + (gp.creativeScroll * (72f / gp.maxCreativeScroll)));
+        for (int i = gp.creativeScroll * 8; i < gp.creativeScroll * 8 + 40; i++) {
+            if (i > 0 && i < GameItems.getItemsSize())
+                switch (GameItems.getItem(i).getType()) {
+                    case 0:
+                        spriter.draw(Assets.blockTex[GameItems.getItem(i).getTex()],
+                                x + 8 + ((i - gp.creativeScroll * 8) % 8) * 18,
+                                y + 18 + ((i - gp.creativeScroll * 8) / 8) * 18);
+                        break;
+                    case 1:
+                        spriter.draw(Assets.itemTex[GameItems.getItem(i).getTex()],
+                                x + 8 + ((i - gp.creativeScroll * 8) % 8) * 18,
+                                y + 18 + ((i - gp.creativeScroll * 8) / 8) * 18);
+                        break;
+                }
+        }
+        for (int i = 0; i < 9; i++) {
+            if (gp.player.inv[i] > 0)
+                switch (GameItems.getItem(gp.player.inv[i]).getType()) {
+                    case 0:
+                        spriter.draw(Assets.blockTex[GameItems.getItem(gp.player.inv[i]).getTex()],
+                                x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
+                        break;
+                    case 1:
+                        spriter.draw(Assets.itemTex[GameItems.getItem(gp.player.inv[i]).getTex()],
+                                x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
+                        break;
+                }
+        }
+    }
+
+    private void drawGUI() {
+        if (gp.world.getForeMap(gp.curX, gp.curY) > 0 ||
+                gp.world.getBackMap(gp.curX, gp.curY) > 0 ||
+                gp.ctrlMode == 1 ||
+                !CaveGame.TOUCH)
+            spriter.draw(Assets.guiCur,
+                    gp.curX * 16 - getCamX(),
+                    gp.curY * 16 - getCamY());
+        spriter.draw(Assets.invBar, getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2, 0);
+        for (int i = 0; i < 9; i++) {
+            if (gp.player.inv[i] > 0) {
+                switch (GameItems.getItem(gp.player.inv[i]).getType()) {
+                    case 0:
+                        spriter.draw(Assets.blockTex[GameItems.getItem(gp.player.inv[i]).getTex()],
+                                getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
+                                3);
+                        break;
+                    case 1:
+                        spriter.draw(Assets.itemTex[GameItems.getItem(gp.player.inv[i]).getTex()],
+                                getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
+                                3);
+                        break;
+                }
+            }
+        }
+        spriter.draw(Assets.invBarCur,
+                getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 - 1 + 20 * gp.player.invSlot,
+                -1);
+    }
+
+    private void drawTouchGui() {
+        spriter.draw(Assets.touchArrows[0], 26, getHeight() - 52);
+        spriter.draw(Assets.touchArrows[1], 0, getHeight() - 26);
+        spriter.draw(Assets.touchArrows[2], 26, getHeight() - 26);
+        spriter.draw(Assets.touchArrows[3], 52, getHeight() - 26);
+        spriter.draw(Assets.touchLMB, getWidth() - 52, getHeight() - 26);
+        spriter.draw(Assets.touchRMB, getWidth() - 26, getHeight() - 26);
+        spriter.draw(Assets.touchMode, 78, getHeight() - 26);
+        if (gp.ctrlMode == 1) {
+            Assets.shade.setPosition(83, getHeight() - 21);
+            Assets.shade.draw(spriter);
+        }
+    }
+
+    private void drawGamePlay() {
+        drawWorld(true);
+        gp.player.draw(spriter, gp.player.pos.x - getCamX() - 2, gp.player.pos.y - getCamY());
+        for (Mob mob : gp.mobs) drawMob(mob);
+        for (Drop drop : gp.drops) drawDrop(drop);
+        drawWorld(false);
+        drawGUI();
+    }
+
+    @Override
     public void render() {
         Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
 
+        spriter.begin();
+        switch (CaveGame.STATE) {
+            case GAME_PLAY:
+                drawGamePlay();
+                break;
+            case GAME_CREATIVE_INV:
+                drawGamePlay();
+                drawCreative();
+                break;
+        }
+
+        if (CaveGame.TOUCH) drawTouchGui();
+
+        if (GameScreen.SHOW_DEBUG) {
+            drawString("FPS: " + GameScreen.FPS, 0, 0);
+            drawString("X: " + (int) (gp.player.pos.x / 16), 0, 10);
+            drawString("Y: " + (int) (gp.player.pos.y / 16), 0, 20);
+            drawString("CurX: " + gp.curX, 0, 30);
+            drawString("CurY: " + gp.curY, 0, 40);
+            drawString("Mobs: " + gp.mobs.size(), 0, 50);
+            drawString("Drops: " + gp.drops.size(), 0, 60);
+            drawString("Block: " + GameItems.getBlockKey(gp.world.getForeMap(gp.curX, gp.curY)), 0, 70);
+            drawString("Game mode: " + gp.player.gameMode, 0, 80);
+        }
+        spriter.end();
     }
 
 }