DEADSOFTWARE

Add more blocks
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameRenderer.java
index 09a433a81e2f8d9d31702e0f910d66ac670c4e0e..648e785e8d07a96c9de6728124be0bcaac3013a8 100644 (file)
@@ -2,99 +2,196 @@ package ru.deadsoftware.cavecraft.game;
 
 import com.badlogic.gdx.Gdx;
 import com.badlogic.gdx.graphics.GL20;
-import com.badlogic.gdx.graphics.OrthographicCamera;
-import com.badlogic.gdx.graphics.g2d.SpriteBatch;
-import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
-import com.badlogic.gdx.graphics.Color;
-import com.badlogic.gdx.math.Rectangle;
-import com.badlogic.gdx.math.Vector3;
-import ru.deadsoftware.cavecraft.Assets;
-import ru.deadsoftware.cavecraft.BlocksLoader;
-import ru.deadsoftware.cavecraft.GameScreen;
+import com.badlogic.gdx.math.Vector2;
+import ru.deadsoftware.cavecraft.CaveGame;
+import ru.deadsoftware.cavecraft.game.mobs.Mob;
 import ru.deadsoftware.cavecraft.game.objects.Player;
+import ru.deadsoftware.cavecraft.misc.Assets;
+import ru.deadsoftware.cavecraft.misc.Renderer;
 
-public class GameRenderer {
+public class GameRenderer extends Renderer {
 
     private GameProc gameProc;
 
-    public Vector3 camTargetPos;
-    public OrthographicCamera camera;
-    ShapeRenderer shapeRenderer;
-    SpriteBatch spriteBatch;
-
-    public GameRenderer(GameProc gameProc) {
+    public GameRenderer(GameProc gameProc,float width, float heigth) {
+        super(width,heigth);
         Gdx.gl.glClearColor(0f,.6f,.6f,1f);
         this.gameProc = gameProc;
-        camera = new OrthographicCamera();
-        camera.setToOrtho(true, 360,
-                360*((float)GameScreen.getHeight()/GameScreen.getWidth()));
-        camera.position.x=0;
-        camera.position.y=0;
-        camTargetPos = camera.position.cpy();
-        shapeRenderer = new ShapeRenderer();
-        shapeRenderer.setProjectionMatrix(camera.combined);
-        shapeRenderer.setAutoShapeType(true);
-        spriteBatch = new SpriteBatch();
-        spriteBatch.setProjectionMatrix(camera.combined);
-    }
-
-    private void setColor(int r, int g, int b) {
-        shapeRenderer.setColor(r/255f, g/255f, b/255f, 1f);
     }
 
-    private void fillRect(float x, float y, float w, float h) {
-        shapeRenderer.set(ShapeRenderer.ShapeType.Filled);
-        shapeRenderer.rect(x,y,w,h);
-    }
-
-    private void drawRect(float x, float y, float w, float h) {
-        shapeRenderer.set(ShapeRenderer.ShapeType.Line);
-        shapeRenderer.rect(x,y,w,h);
+    private void drawWorldBackground() {
+        int minX = (int) (camera.position.x/16)-1;
+        int minY = (int) (camera.position.y/16)-1;
+        int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1;
+        int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1;
+        if (minY<0) minY=0;
+        if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
+        for (int y=minY; y<maxY; y++) {
+            for (int x=minX; x<maxX; x++) {
+                if ((gameProc.world.getForeMap(x,y)==0 || Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).transparent)
+                        && gameProc.world.getBackMap(x,y)>0) {
+                    spriteBatch.draw(
+                            Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture()],
+                            x * 16 - camera.position.x,y * 16 - camera.position.y);
+                    Assets.shade.setPosition(x * 16 - camera.position.x,y * 16 - camera.position.y);
+                    Assets.shade.draw(spriteBatch);
+                }
+                if (gameProc.world.getForeMap(x,y)>0 && Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).background) {
+                    spriteBatch.draw(
+                            Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture()],
+                            x * 16 - camera.position.x,y * 16 - camera.position.y);
+                }
+            }
+        }
     }
 
-    private void drawWorld() {
-        int minX = (int) (camera.position.x/16);
-        int minY = (int) (camera.position.y/16);
+    private void drawWorldForeground(){
+        int minX = (int) (camera.position.x/16)-1;
+        int minY = (int) (camera.position.y/16)-1;
         int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1;
         int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1;
-        if (minX<0) minX=0;
         if (minY<0) minY=0;
-        if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth();
         if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
         for (int y=minY; y<maxY; y++) {
             for (int x=minX; x<maxX; x++) {
                 if (gameProc.world.getForeMap(x,y)>0) {
                     spriteBatch.draw(
-                            BlocksLoader.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(),
+                            Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture()],
                             x * 16 - camera.position.x,y * 16 - camera.position.y);
-                } else if (gameProc.world.getBackMap(x,y)>0) {
-                    spriteBatch.draw(
-                            BlocksLoader.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture(),
-                            x * 16 - camera.position.x,y * 16 - camera.position.y);
-                    Assets.shade.setPosition(x * 16 - camera.position.x,y * 16 - camera.position.y);
-                    Assets.shade.draw(spriteBatch);
                 }
             }
         }
     }
 
+    private void drawMob(Mob mob) {
+        mob.draw(spriteBatch,
+                mob.position.x-camera.position.x-gameProc.world.getWidth()*16, mob.position.y-camera.position.y);
+        mob.draw(spriteBatch,
+                mob.position.x-camera.position.x, mob.position.y-camera.position.y);
+        mob.draw(spriteBatch,
+                mob.position.x-camera.position.x+gameProc.world.getWidth()*16, mob.position.y-camera.position.y);
+    }
+
     private void drawPlayer(Player pl) {
-        Assets.playerSprite[pl.dir].setPosition(pl.position.x - camera.position.x,
+        if (!pl.moveX.equals(Vector2.Zero) || Assets.playerSprite[0][2].getRotation()!=0) {
+            Assets.playerSprite[0][2].rotate(Player.ANIM_SPEED);
+            Assets.playerSprite[1][2].rotate(-Player.ANIM_SPEED);
+            Assets.playerSprite[0][3].rotate(-Player.ANIM_SPEED);
+            Assets.playerSprite[1][3].rotate(Player.ANIM_SPEED);
+        } else {
+            Assets.playerSprite[0][2].setRotation(0);
+            Assets.playerSprite[1][2].setRotation(0);
+            Assets.playerSprite[0][3].setRotation(0);
+            Assets.playerSprite[1][3].setRotation(0);
+        }
+        if (Assets.playerSprite[0][2].getRotation()>=60 || Assets.playerSprite[0][2].getRotation()<=-60)
+            Player.ANIM_SPEED = -Player.ANIM_SPEED;
+
+        //back hand
+        Assets.playerSprite[1][2].setPosition(
+                pl.position.x - camera.position.x - 6,
+                pl.position.y - camera.position.y);
+        Assets.playerSprite[1][2].draw(spriteBatch);
+        //back leg
+        Assets.playerSprite[1][3].setPosition(
+                pl.position.x - camera.position.x - 6,
+                pl.position.y - camera.position.y + 10);
+        Assets.playerSprite[1][3].draw(spriteBatch);
+        //front leg
+        Assets.playerSprite[0][3].setPosition(
+                pl.position.x - camera.position.x - 6,
+                pl.position.y - camera.position.y + 10);
+        Assets.playerSprite[0][3].draw(spriteBatch);
+        //head
+        spriteBatch.draw(Assets.playerSprite[pl.dir][0],
+                pl.position.x - camera.position.x - 2,
+                pl.position.y - camera.position.y - 2);
+        //body
+        spriteBatch.draw(Assets.playerSprite[pl.dir][1],
+                pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y + 8);
+        //front hand
+        Assets.playerSprite[0][2].setPosition(
+                pl.position.x - camera.position.x - 6,
                 pl.position.y - camera.position.y);
-        Assets.playerSprite[pl.dir].draw(spriteBatch);
+        Assets.playerSprite[0][2].draw(spriteBatch);
+    }
+
+    private void drawCreative() {
+        float x = camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2;
+        float y = camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2;
+        spriteBatch.draw(Assets.creativeInv, x, y);
+        spriteBatch.draw(Assets.creativeScroll, x+156,
+                y+18+(gameProc.creativeScroll*(72/(gameProc.maxCreativeScroll+1))));
+        for (int i=gameProc.creativeScroll*40; i<(gameProc.creativeScroll+1)*40; i++) {
+            if (i>0 && i<Items.BLOCKS.size)
+                spriteBatch.draw(Assets.blockTextures[Items.BLOCKS.getValueAt(i).getTexture()],
+                        x+8+((i-gameProc.creativeScroll*40)%8)*18,
+                        y+18+((i-gameProc.creativeScroll*40)/8)*18);
+        }
+        for (int i=0; i<9; i++) {
+            if (gameProc.player.inventory[i]>0)
+                spriteBatch.draw(Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture()],
+                        x+8+i*18, y+Assets.creativeInv.getRegionHeight()-24);
+        }
+    }
+
+    private void drawGUI() {
+        if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY)>0 ||
+                gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY)>0 ||
+                gameProc.ctrlMode==1)
+            spriteBatch.draw(Assets.guiCur,
+                    gameProc.cursorX*16-camera.position.x,
+                    gameProc.cursorY*16-camera.position.y);
+        spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2, 0);
+        for (int i=0; i<9; i++) {
+            if (gameProc.player.inventory[i]>0) {
+                spriteBatch.draw(Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture()],
+                        camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20,
+                        3);
+            }
+        }
+        spriteBatch.draw(Assets.invBarCur,
+                camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2 - 1 + 20*gameProc.invSlot,
+                -1);
+    }
+
+    private void drawTouchGui() {
+        spriteBatch.draw(Assets.touchArrows[0],26,camera.viewportHeight-52);
+        spriteBatch.draw(Assets.touchArrows[1],0,camera.viewportHeight-26);
+        spriteBatch.draw(Assets.touchArrows[2],26,camera.viewportHeight-26);
+        spriteBatch.draw(Assets.touchArrows[3],52,camera.viewportHeight-26);
+        spriteBatch.draw(Assets.touchLMB, camera.viewportWidth-52, camera.viewportHeight-26);
+        spriteBatch.draw(Assets.touchRMB, camera.viewportWidth-26, camera.viewportHeight-26);
+        spriteBatch.draw(Assets.touchToggleMode, 78, camera.viewportHeight-26);
+    }
+
+    private void drawGamePlay() {
+        drawWorldBackground();
+        Mob.animateMobs();
+        for (Mob mob : gameProc.mobs) drawMob(mob);
+        drawPlayer(gameProc.player);
+        drawWorldForeground();
+        drawGUI();
     }
 
+    @Override
     public void render() {
         Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
+
         spriteBatch.begin();
-        drawWorld();
-        drawPlayer(gameProc.player);
+        switch (CaveGame.STATE) {
+            case GAME_PLAY:
+                drawGamePlay();
+                break;
+            case GAME_CREATIVE_INV:
+                drawGamePlay();
+                drawCreative();
+                break;
+        }
+
+        if (CaveGame.TOUCH) drawTouchGui();
+
         spriteBatch.end();
-        shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
-        shapeRenderer.setColor(Color.ORANGE);
-        drawRect(gameProc.cursorX*16-camera.position.x,
-                gameProc.cursorY*16-camera.position.y,16,16);
-        shapeRenderer.end();
     }
 
 }