diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java
index 6a41ea26f1a25e56005adb997dea168b9f1714ec..59557a2b9418ceebdcc5fc1f229d05ba512aceb0 100644 (file)
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.Color;
+import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Vector3;
import ru.deadsoftware.cavecraft.Assets;
import ru.deadsoftware.cavecraft.CaveGame;
}
private void drawMob(Mob mob) {
- spriteBatch.draw(Assets.playerSkin[mob.dir],
- mob.position.x - camera.position.x, mob.position.y - camera.position.y);
+ mob.draw(spriteBatch,
+ mob.position.x-camera.position.x, mob.position.y-camera.position.y);
}
private void drawPlayer(Player pl) {
- spriteBatch.draw(Assets.playerSkin[pl.dir],
- pl.position.x - camera.position.x, pl.position.y - camera.position.y);
+ if (!pl.moveX.equals(Vector2.Zero)) {
+ Assets.playerSkin[0][2].rotate(Mob.ANIM_SPEED);
+ Assets.playerSkin[1][2].rotate(-Mob.ANIM_SPEED);
+ Assets.playerSkin[0][3].rotate(-Mob.ANIM_SPEED);
+ Assets.playerSkin[1][3].rotate(Mob.ANIM_SPEED);
+ } else {
+ Assets.playerSkin[0][2].setRotation(0);
+ Assets.playerSkin[1][2].setRotation(0);
+ Assets.playerSkin[0][3].setRotation(0);
+ Assets.playerSkin[1][3].setRotation(0);
+ }
+ if (Assets.playerSkin[0][2].getRotation()>=60 || Assets.playerSkin[0][2].getRotation()<=-60)
+ Mob.ANIM_SPEED = -Mob.ANIM_SPEED;
+ Assets.playerSkin[1][2].setPosition(
+ pl.position.x - camera.position.x - 6,
+ pl.position.y - camera.position.y);
+ Assets.playerSkin[1][2].draw(spriteBatch);
+ Assets.playerSkin[1][3].setPosition(
+ pl.position.x - camera.position.x - 6,
+ pl.position.y - camera.position.y + 10);
+ Assets.playerSkin[1][3].draw(spriteBatch);
+ Assets.playerSkin[0][3].setPosition(
+ pl.position.x - camera.position.x - 6,
+ pl.position.y - camera.position.y + 10);
+ Assets.playerSkin[0][3].draw(spriteBatch);
+
+ spriteBatch.draw(Assets.playerSkin[pl.dir][0],
+ pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y - 2);
+ spriteBatch.draw(Assets.playerSkin[pl.dir][1],
+ pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y + 8);
+
+ Assets.playerSkin[0][2].setPosition(
+ pl.position.x - camera.position.x - 6,
+ pl.position.y - camera.position.y);
+ Assets.playerSkin[0][2].draw(spriteBatch);
}
private void drawGUI() {
- spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2,
- 0);//camera.viewportHeight - Assets.invBar.getRegionHeight());
+ spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2, 0);
for (int i=0; i<8; i++) {
if (gameProc.player.inventory[i]>0) {
spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(),
spriteBatch.begin();
drawWorld();
- for (Mob mob : gameProc.mobs) {
- drawMob(mob);
- }
+ for (Mob mob : gameProc.mobs) drawMob(mob);
drawPlayer(gameProc.player);
drawGUI();
spriteBatch.end();