DEADSOFTWARE

Cut creative inventory
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameRenderer.java
index 54ec384e040cf91cf688cce9b31ba7bcd9ad357f..566f072739d4b32c05c9afd278711110fa31ae8f 100644 (file)
@@ -5,51 +5,52 @@ import com.badlogic.gdx.graphics.GL20;
 import com.badlogic.gdx.graphics.OrthographicCamera;
 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
 import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
-import com.badlogic.gdx.graphics.Color;
-import com.badlogic.gdx.math.Rectangle;
-import com.badlogic.gdx.math.Vector3;
+import com.badlogic.gdx.math.MathUtils;
+import com.badlogic.gdx.math.Vector2;
 import ru.deadsoftware.cavecraft.Assets;
-import ru.deadsoftware.cavecraft.BlocksLoader;
+import ru.deadsoftware.cavecraft.CaveGame;
+import ru.deadsoftware.cavecraft.Items;
 import ru.deadsoftware.cavecraft.GameScreen;
+import ru.deadsoftware.cavecraft.game.mobs.Mob;
 import ru.deadsoftware.cavecraft.game.objects.Player;
 
 public class GameRenderer {
 
     private GameProc gameProc;
 
-    public Vector3 camTargetPos;
-    public OrthographicCamera camera;
+    public OrthographicCamera camera, fontCam;
     ShapeRenderer shapeRenderer;
-    SpriteBatch spriteBatch;
+    SpriteBatch spriteBatch, fontBatch;
 
     public GameRenderer(GameProc gameProc) {
         Gdx.gl.glClearColor(0f,.6f,.6f,1f);
         this.gameProc = gameProc;
         camera = new OrthographicCamera();
-        camera.setToOrtho(true, 360,
-                360*((float)GameScreen.getHeight()/GameScreen.getWidth()));
-        camera.position.x=0;
-        camera.position.y=0;
-        camTargetPos = camera.position.cpy();
+        if (!CaveGame.TOUCH) {
+            camera.setToOrtho(true, 480,
+                    480 * ((float) GameScreen.getHeight() / GameScreen.getWidth()));
+        } else {
+            camera.setToOrtho(true, 320,
+                    320 * ((float) GameScreen.getHeight() / GameScreen.getWidth()));
+        }
         shapeRenderer = new ShapeRenderer();
         shapeRenderer.setProjectionMatrix(camera.combined);
         shapeRenderer.setAutoShapeType(true);
         spriteBatch = new SpriteBatch();
         spriteBatch.setProjectionMatrix(camera.combined);
-    }
 
-    private void setColor(int r, int g, int b) {
-        shapeRenderer.setColor(r/255f, g/255f, b/255f, 1f);
+        fontCam = new OrthographicCamera();
+        fontCam.setToOrtho(true, GameScreen.getWidth(), GameScreen.getHeight());
+        fontBatch = new SpriteBatch();
+        fontBatch.setProjectionMatrix(fontCam.combined);
     }
 
-    private void fillRect(float x, float y, float w, float h) {
-        shapeRenderer.set(ShapeRenderer.ShapeType.Filled);
-        shapeRenderer.rect(x,y,w,h);
+    private void setFontColor(int r, int g, int b) {
+        Assets.minecraftFont.setColor(r/255f, g/255f, b/255f, 1f);
     }
 
-    private void drawRect(float x, float y, float w, float h) {
-        shapeRenderer.set(ShapeRenderer.ShapeType.Line);
-        shapeRenderer.rect(x,y,w,h);
+    private void drawString(String str, float x, float y) {
+        Assets.minecraftFont.draw(fontBatch, str, x, y);
     }
 
     private void drawWorld() {
@@ -63,13 +64,14 @@ public class GameRenderer {
         if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
         for (int y=minY; y<maxY; y++) {
             for (int x=minX; x<maxX; x++) {
-                if (gameProc.world.getForeMap(x,y)>0) {
+                if (gameProc.world.getForeMap(x,y)>0){/* &&
+                        !Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).foreground) {
                     spriteBatch.draw(
-                            BlocksLoader.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(),
-                            x * 16 - camera.position.x,y * 16 - camera.position.y);
+                            Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(),
+                            x * 16 - camera.position.x,y * 16 - camera.position.y);*/
                 } else if (gameProc.world.getBackMap(x,y)>0) {
                     spriteBatch.draw(
-                            BlocksLoader.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture(),
+                            Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture(),
                             x * 16 - camera.position.x,y * 16 - camera.position.y);
                     Assets.shade.setPosition(x * 16 - camera.position.x,y * 16 - camera.position.y);
                     Assets.shade.draw(spriteBatch);
@@ -78,39 +80,158 @@ public class GameRenderer {
         }
     }
 
+    private void drawWorldForeground(){
+        int minX = (int) (camera.position.x/16);
+        int minY = (int) (camera.position.y/16);
+        int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1;
+        int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1;
+        if (minX<0) minX=0;
+        if (minY<0) minY=0;
+        if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth();
+        if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
+        for (int y=minY; y<maxY; y++) {
+            for (int x=minX; x<maxX; x++) {
+                if (gameProc.world.getForeMap(x,y)>0) { /*&&
+                        Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).foreground) {*/
+                    spriteBatch.draw(
+                            Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(),
+                            x * 16 - camera.position.x,y * 16 - camera.position.y);
+                }
+            }
+        }
+    }
+
+    private void drawMob(Mob mob) {
+        mob.draw(spriteBatch,
+                mob.position.x-camera.position.x, mob.position.y-camera.position.y);
+    }
+
     private void drawPlayer(Player pl) {
-        Assets.playerSprite[pl.dir].setPosition(pl.position.x - camera.position.x,
+        if (!pl.moveX.equals(Vector2.Zero) || Assets.playerSkin[0][2].getRotation()!=0) {
+            Assets.playerSkin[0][2].rotate(Mob.ANIM_SPEED);
+            Assets.playerSkin[1][2].rotate(-Mob.ANIM_SPEED);
+            Assets.playerSkin[0][3].rotate(-Mob.ANIM_SPEED);
+            Assets.playerSkin[1][3].rotate(Mob.ANIM_SPEED);
+        } else {
+            Assets.playerSkin[0][2].setRotation(0);
+            Assets.playerSkin[1][2].setRotation(0);
+            Assets.playerSkin[0][3].setRotation(0);
+            Assets.playerSkin[1][3].setRotation(0);
+        }
+        if (Assets.playerSkin[0][2].getRotation()>=60 || Assets.playerSkin[0][2].getRotation()<=-60)
+            Mob.ANIM_SPEED = -Mob.ANIM_SPEED;
+
+        //back hand
+        Assets.playerSkin[1][2].setPosition(
+                pl.position.x - camera.position.x - 6,
+                pl.position.y - camera.position.y);
+        Assets.playerSkin[1][2].draw(spriteBatch);
+        //back leg
+        Assets.playerSkin[1][3].setPosition(
+                pl.position.x - camera.position.x - 6,
+                pl.position.y - camera.position.y + 10);
+        Assets.playerSkin[1][3].draw(spriteBatch);
+        //front leg
+        Assets.playerSkin[0][3].setPosition(
+                pl.position.x - camera.position.x - 6,
+                pl.position.y - camera.position.y + 10);
+        Assets.playerSkin[0][3].draw(spriteBatch);
+        //head
+        spriteBatch.draw(Assets.playerSkin[pl.dir][0],
+                pl.position.x - camera.position.x - 2,
+                pl.position.y - camera.position.y - 2);
+        //body
+        spriteBatch.draw(Assets.playerSkin[pl.dir][1],
+                pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y + 8);
+        //front hand
+        Assets.playerSkin[0][2].setPosition(
+                pl.position.x - camera.position.x - 6,
                 pl.position.y - camera.position.y);
-        Assets.playerSprite[pl.dir].draw(spriteBatch);
+        Assets.playerSkin[0][2].draw(spriteBatch);
+    }
+
+    private void drawCreative() {
+        float x = camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2;
+        float y = camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2;
+        spriteBatch.draw(Assets.creativeInv, x, y);
+        spriteBatch.draw(Assets.creativeScroll, x+156, y+18);
+        for (int i=1; i<Items.BLOCKS.size; i++) {
+            spriteBatch.draw(Items.BLOCKS.getValueAt(i).getTexture(),x+8+(i%8)*18,
+                    y+18+(i/8)*18);
+        }
+        for (int i=0; i<9; i++) {
+            if (gameProc.player.inventory[i]>0)
+                spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(),
+                        x+8+i*18, y+Assets.creativeInv.getRegionHeight()-24);
+        }
     }
 
     private void drawGUI() {
-        spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2,
-                camera.viewportHeight - Assets.invBar.getRegionHeight());
-        for (int i=0; i<8; i++) {
+        if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY)>0 ||
+                gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY)>0 ||
+                gameProc.ctrlMode==1)
+            spriteBatch.draw(Assets.guiCur,
+                    gameProc.cursorX*16-camera.position.x,
+                    gameProc.cursorY*16-camera.position.y);
+        spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2, 0);
+        for (int i=0; i<9; i++) {
             if (gameProc.player.inventory[i]>0) {
-                spriteBatch.draw(BlocksLoader.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(),
+                spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(),
                         camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20,
-                        camera.viewportHeight-19);
+                        3);
             }
         }
-        spriteBatch.draw(Assets.invCur,
+        spriteBatch.draw(Assets.invBarCur,
                 camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2 - 1 + 20*gameProc.invSlot,
-                camera.viewportHeight - Assets.invBar.getRegionHeight() - 2);
+                -1);
     }
 
-    public void render() {
-        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
-        spriteBatch.begin();
+    private void drawTouchGui() {
+        spriteBatch.draw(Assets.touchArrows[0],26,camera.viewportHeight-52);
+        spriteBatch.draw(Assets.touchArrows[1],0,camera.viewportHeight-26);
+        spriteBatch.draw(Assets.touchArrows[2],26,camera.viewportHeight-26);
+        spriteBatch.draw(Assets.touchArrows[3],52,camera.viewportHeight-26);
+        spriteBatch.draw(Assets.touchLMB, camera.viewportWidth-52, camera.viewportHeight-26);
+        spriteBatch.draw(Assets.touchRMB, camera.viewportWidth-26, camera.viewportHeight-26);
+        spriteBatch.draw(Assets.touchToggleMode, 78, camera.viewportHeight-26);
+    }
+
+    private void drawGamePlay() {
         drawWorld();
+        for (Mob mob : gameProc.mobs) drawMob(mob);
         drawPlayer(gameProc.player);
+        drawWorldForeground();
         drawGUI();
+    }
+
+    public void render() {
+        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
+
+        spriteBatch.begin();
+        switch (CaveGame.STATE) {
+            case GAME_PLAY:
+                drawGamePlay();
+                break;
+            case GAME_CREATIVE_INV:
+                drawGamePlay();
+                drawCreative();
+                break;
+        }
         spriteBatch.end();
-        shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
-        shapeRenderer.setColor(Color.ORANGE);
-        drawRect(gameProc.cursorX*16-camera.position.x,
-                gameProc.cursorY*16-camera.position.y,16,16);
-        shapeRenderer.end();
+
+        if (CaveGame.TOUCH) {
+            spriteBatch.begin();
+            drawTouchGui();
+            spriteBatch.end();
+        }
+
+        fontBatch.begin();
+        setFontColor(255,255,255);
+        drawString("CaveCraft "+CaveGame.VERSION, 0, 0);
+        drawString("FPS: "+GameScreen.FPS, 0, 20);
+        drawString("X: "+(int)(gameProc.player.position.x/16), 0, 40);
+        drawString("Y: "+(int)(gameProc.player.position.y/16), 0, 60);
+        fontBatch.end();
     }
 
 }