diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java
index 09a433a81e2f8d9d31702e0f910d66ac670c4e0e..54ec384e040cf91cf688cce9b31ba7bcd9ad357f 100644 (file)
Assets.playerSprite[pl.dir].draw(spriteBatch);
}
+ private void drawGUI() {
+ spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2,
+ camera.viewportHeight - Assets.invBar.getRegionHeight());
+ for (int i=0; i<8; i++) {
+ if (gameProc.player.inventory[i]>0) {
+ spriteBatch.draw(BlocksLoader.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(),
+ camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20,
+ camera.viewportHeight-19);
+ }
+ }
+ spriteBatch.draw(Assets.invCur,
+ camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2 - 1 + 20*gameProc.invSlot,
+ camera.viewportHeight - Assets.invBar.getRegionHeight() - 2);
+ }
+
public void render() {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
spriteBatch.begin();
drawWorld();
drawPlayer(gameProc.player);
+ drawGUI();
spriteBatch.end();
shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
shapeRenderer.setColor(Color.ORANGE);