DEADSOFTWARE

Rename BlocksLoader to Items
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameRenderer.java
index 61f7a3af2302ab4792588f60f85125845d6309a7..42bd07e21c7b20004514d3613709134272c6c8a4 100644 (file)
@@ -3,22 +3,113 @@ package ru.deadsoftware.cavecraft.game;
 import com.badlogic.gdx.Gdx;
 import com.badlogic.gdx.graphics.GL20;
 import com.badlogic.gdx.graphics.OrthographicCamera;
+import com.badlogic.gdx.graphics.g2d.SpriteBatch;
 import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
 import com.badlogic.gdx.graphics.Color;
+import com.badlogic.gdx.math.Vector3;
+import ru.deadsoftware.cavecraft.Assets;
+import ru.deadsoftware.cavecraft.Items;
 import ru.deadsoftware.cavecraft.GameScreen;
+import ru.deadsoftware.cavecraft.game.objects.Player;
 
 public class GameRenderer {
 
-    private OrthographicCamera camera;
-    private ShapeRenderer shapeRenderer;
+    private GameProc gameProc;
 
-    public GameRenderer() {
-        Gdx.gl.glClearColor(0f,.8f,.8f,1f);
+    public Vector3 camTargetPos;
+    public OrthographicCamera camera;
+    ShapeRenderer shapeRenderer;
+    SpriteBatch spriteBatch;
+
+    public GameRenderer(GameProc gameProc) {
+        Gdx.gl.glClearColor(0f,.6f,.6f,1f);
+        this.gameProc = gameProc;
+        camera = new OrthographicCamera();
+        camera.setToOrtho(true, 360,
+                360*((float)GameScreen.getHeight()/GameScreen.getWidth()));
+        camera.position.x=0;
+        camera.position.y=0;
+        camTargetPos = camera.position.cpy();
+        shapeRenderer = new ShapeRenderer();
+        shapeRenderer.setProjectionMatrix(camera.combined);
+        shapeRenderer.setAutoShapeType(true);
+        spriteBatch = new SpriteBatch();
+        spriteBatch.setProjectionMatrix(camera.combined);
+    }
+
+    private void setColor(int r, int g, int b) {
+        shapeRenderer.setColor(r/255f, g/255f, b/255f, 1f);
+    }
+
+    private void fillRect(float x, float y, float w, float h) {
+        shapeRenderer.set(ShapeRenderer.ShapeType.Filled);
+        shapeRenderer.rect(x,y,w,h);
+    }
+
+    private void drawRect(float x, float y, float w, float h) {
+        shapeRenderer.set(ShapeRenderer.ShapeType.Line);
+        shapeRenderer.rect(x,y,w,h);
+    }
+
+    private void drawWorld() {
+        int minX = (int) (camera.position.x/16);
+        int minY = (int) (camera.position.y/16);
+        int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1;
+        int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1;
+        if (minX<0) minX=0;
+        if (minY<0) minY=0;
+        if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth();
+        if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
+        for (int y=minY; y<maxY; y++) {
+            for (int x=minX; x<maxX; x++) {
+                if (gameProc.world.getForeMap(x,y)>0) {
+                    spriteBatch.draw(
+                            Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(),
+                            x * 16 - camera.position.x,y * 16 - camera.position.y);
+                } else if (gameProc.world.getBackMap(x,y)>0) {
+                    spriteBatch.draw(
+                            Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture(),
+                            x * 16 - camera.position.x,y * 16 - camera.position.y);
+                    Assets.shade.setPosition(x * 16 - camera.position.x,y * 16 - camera.position.y);
+                    Assets.shade.draw(spriteBatch);
+                }
+            }
+        }
+    }
+
+    private void drawPlayer(Player pl) {
+        Assets.playerSprite[pl.dir].setPosition(pl.position.x - camera.position.x,
+                pl.position.y - camera.position.y);
+        Assets.playerSprite[pl.dir].draw(spriteBatch);
+    }
+
+    private void drawGUI() {
+        spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2,
+                camera.viewportHeight - Assets.invBar.getRegionHeight());
+        for (int i=0; i<8; i++) {
+            if (gameProc.player.inventory[i]>0) {
+                spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(),
+                        camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20,
+                        camera.viewportHeight-19);
+            }
+        }
+        spriteBatch.draw(Assets.invCur,
+                camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2 - 1 + 20*gameProc.invSlot,
+                camera.viewportHeight - Assets.invBar.getRegionHeight() - 2);
     }
 
     public void render() {
         Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
-
+        spriteBatch.begin();
+        drawWorld();
+        drawPlayer(gameProc.player);
+        drawGUI();
+        spriteBatch.end();
+        shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
+        shapeRenderer.setColor(Color.ORANGE);
+        drawRect(gameProc.cursorX*16-camera.position.x,
+                gameProc.cursorY*16-camera.position.y,16,16);
+        shapeRenderer.end();
     }
 
 }