DEADSOFTWARE

Add inventory scrolling
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameRenderer.java
index e64ed135335265ce1d48948e10af7c1c0e7cac11..3ffc0aed78dda0c7914330a13d91c098cffc9037 100644 (file)
@@ -2,50 +2,21 @@ package ru.deadsoftware.cavecraft.game;
 
 import com.badlogic.gdx.Gdx;
 import com.badlogic.gdx.graphics.GL20;
-import com.badlogic.gdx.graphics.OrthographicCamera;
-import com.badlogic.gdx.graphics.g2d.SpriteBatch;
-import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
 import com.badlogic.gdx.math.Vector2;
-import ru.deadsoftware.cavecraft.*;
+import ru.deadsoftware.cavecraft.CaveGame;
 import ru.deadsoftware.cavecraft.game.mobs.Mob;
 import ru.deadsoftware.cavecraft.game.objects.Player;
+import ru.deadsoftware.cavecraft.misc.Assets;
+import ru.deadsoftware.cavecraft.misc.Renderer;
 
-public class GameRenderer extends Renderer{
+public class GameRenderer extends Renderer {
 
     private GameProc gameProc;
 
-    public OrthographicCamera fontCam;
-    SpriteBatch fontBatch;
-
-    public GameRenderer(GameProc gameProc) {
+    public GameRenderer(GameProc gameProc,float width, float heigth) {
+        super(width,heigth);
         Gdx.gl.glClearColor(0f,.6f,.6f,1f);
         this.gameProc = gameProc;
-        camera = new OrthographicCamera();
-        if (!CaveGame.TOUCH) {
-            camera.setToOrtho(true, 480,
-                    480 * ((float) GameScreen.getHeight() / GameScreen.getWidth()));
-        } else {
-            camera.setToOrtho(true, 320,
-                    320 * ((float) GameScreen.getHeight() / GameScreen.getWidth()));
-        }
-        shapeRenderer = new ShapeRenderer();
-        shapeRenderer.setProjectionMatrix(camera.combined);
-        shapeRenderer.setAutoShapeType(true);
-        spriteBatch = new SpriteBatch();
-        spriteBatch.setProjectionMatrix(camera.combined);
-
-        fontCam = new OrthographicCamera();
-        fontCam.setToOrtho(true, GameScreen.getWidth(), GameScreen.getHeight());
-        fontBatch = new SpriteBatch();
-        fontBatch.setProjectionMatrix(fontCam.combined);
-    }
-
-    private void setFontColor(int r, int g, int b) {
-        Assets.minecraftFont.setColor(r/255f, g/255f, b/255f, 1f);
-    }
-
-    private void drawString(String str, float x, float y) {
-        Assets.minecraftFont.draw(fontBatch, str, x, y);
     }
 
     private void drawWorldBackground() {
@@ -144,10 +115,13 @@ public class GameRenderer extends Renderer{
         float x = camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2;
         float y = camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2;
         spriteBatch.draw(Assets.creativeInv, x, y);
-        spriteBatch.draw(Assets.creativeScroll, x+156, y+18);
-        for (int i=1; i<Items.BLOCKS.size; i++) {
-            spriteBatch.draw(Items.BLOCKS.getValueAt(i).getTexture(),x+8+(i%8)*18,
-                    y+18+(i/8)*18);
+        spriteBatch.draw(Assets.creativeScroll, x+156,
+                y+18+(gameProc.creativeScroll*(72/(gameProc.maxCreativeScroll+1))));
+        for (int i=gameProc.creativeScroll*40; i<(gameProc.creativeScroll+1)*40; i++) {
+            if (i>0 && i<Items.BLOCKS.size)
+                spriteBatch.draw(Items.BLOCKS.getValueAt(i).getTexture(),
+                        x+8+((i-gameProc.creativeScroll*40)%8)*18,
+                        y+18+((i-gameProc.creativeScroll*40)/8)*18);
         }
         for (int i=0; i<9; i++) {
             if (gameProc.player.inventory[i]>0)
@@ -209,23 +183,10 @@ public class GameRenderer extends Renderer{
                 drawCreative();
                 break;
         }
-        spriteBatch.end();
 
-        if (CaveGame.TOUCH) {
-            spriteBatch.begin();
-            drawTouchGui();
-            spriteBatch.end();
-        }
+        if (CaveGame.TOUCH) drawTouchGui();
 
-        fontBatch.begin();
-        setFontColor(255,255,255);
-        drawString("CaveCraft "+CaveGame.VERSION, 0, 0);
-        drawString("FPS: "+GameScreen.FPS, 0, 20);
-        drawString("X: "+(int)(gameProc.player.position.x/16), 0, 40);
-        drawString("Y: "+(gameProc.world.getHeight()-(int)(gameProc.player.position.y/16)), 0, 60);
-        drawString("Seed: "+WorldGen.getSeed(), 0, 80);
-        drawString("Mobs: "+gameProc.mobs.size, 0, 100);
-        fontBatch.end();
+        spriteBatch.end();
     }
 
 }