diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java
index a1a4c66bd93cd9a6489f0a545929d8fce1fab475..3ffc0aed78dda0c7914330a13d91c098cffc9037 100644 (file)
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
-import com.badlogic.gdx.graphics.OrthographicCamera;
-import com.badlogic.gdx.graphics.g2d.SpriteBatch;
-import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Vector2;
-import ru.deadsoftware.cavecraft.*;
+import ru.deadsoftware.cavecraft.CaveGame;
import ru.deadsoftware.cavecraft.game.mobs.Mob;
import ru.deadsoftware.cavecraft.game.objects.Player;
+import ru.deadsoftware.cavecraft.misc.Assets;
+import ru.deadsoftware.cavecraft.misc.Renderer;
-public class GameRenderer extends Renderer{
+public class GameRenderer extends Renderer {
private GameProc gameProc;
float x = camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2;
float y = camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2;
spriteBatch.draw(Assets.creativeInv, x, y);
- spriteBatch.draw(Assets.creativeScroll, x+156, y+18);
- for (int i=1; i<Items.BLOCKS.size; i++) {
- spriteBatch.draw(Items.BLOCKS.getValueAt(i).getTexture(),x+8+(i%8)*18,
- y+18+(i/8)*18);
+ spriteBatch.draw(Assets.creativeScroll, x+156,
+ y+18+(gameProc.creativeScroll*(72/(gameProc.maxCreativeScroll+1))));
+ for (int i=gameProc.creativeScroll*40; i<(gameProc.creativeScroll+1)*40; i++) {
+ if (i>0 && i<Items.BLOCKS.size)
+ spriteBatch.draw(Items.BLOCKS.getValueAt(i).getTexture(),
+ x+8+((i-gameProc.creativeScroll*40)%8)*18,
+ y+18+((i-gameProc.creativeScroll*40)/8)*18);
}
for (int i=0; i<9; i++) {
if (gameProc.player.inventory[i]>0)
if (CaveGame.TOUCH) drawTouchGui();
- setFontColor(255,255,255);
- drawString("CaveCraft "+CaveGame.VERSION, 0, 0);
- drawString("FPS: "+GameScreen.FPS, 0, 12);
- drawString("X: "+(int)(gameProc.player.position.x/16), 0, 24);
- drawString("Y: "+(gameProc.world.getHeight()-(int)(gameProc.player.position.y/16)), 0, 36);
- drawString("Seed: "+WorldGen.getSeed(), 0, 48);
- drawString("Mobs: "+gameProc.mobs.size, 0, 60);
-
spriteBatch.end();
}