diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java
index 7eed8a7d85884890c8cbc87eb8b11ebd90646707..009d9b75765768e7a793daec3228a0230f7a4d09 100644 (file)
package ru.deadsoftware.cavecraft.game;
import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
-import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
import ru.deadsoftware.cavecraft.Assets;
import ru.deadsoftware.cavecraft.CaveGame;
-import ru.deadsoftware.cavecraft.Items;
import ru.deadsoftware.cavecraft.GameScreen;
+import ru.deadsoftware.cavecraft.Items;
import ru.deadsoftware.cavecraft.game.mobs.Mob;
import ru.deadsoftware.cavecraft.game.objects.Player;
Assets.minecraftFont.draw(fontBatch, str, x, y);
}
- private void drawWorld() {
- int minX = (int) (camera.position.x/16);
- int minY = (int) (camera.position.y/16);
+ private void drawWorldBackground() {
+ int minX = (int) (camera.position.x/16)-1;
+ int minY = (int) (camera.position.y/16)-1;
int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1;
int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1;
- if (minX<0) minX=0;
if (minY<0) minY=0;
- if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth();
if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
for (int y=minY; y<maxY; y++) {
for (int x=minX; x<maxX; x++) {
- if (gameProc.world.getForeMap(x,y)>0){/* &&
- !Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).foreground) {
- spriteBatch.draw(
- Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(),
- x * 16 - camera.position.x,y * 16 - camera.position.y);*/
+ if (gameProc.world.getForeMap(x,y)>0){
} else if (gameProc.world.getBackMap(x,y)>0) {
spriteBatch.draw(
Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture(),
}
private void drawWorldForeground(){
- int minX = (int) (camera.position.x/16);
- int minY = (int) (camera.position.y/16);
+ int minX = (int) (camera.position.x/16)-1;
+ int minY = (int) (camera.position.y/16)-1;
int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1;
int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1;
- if (minX<0) minX=0;
if (minY<0) minY=0;
- if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth();
if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
for (int y=minY; y<maxY; y++) {
for (int x=minX; x<maxX; x++) {
- if (gameProc.world.getForeMap(x,y)>0) { /*&&
- Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).foreground) {*/
+ if (gameProc.world.getForeMap(x,y)>0) {
spriteBatch.draw(
Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(),
x * 16 - camera.position.x,y * 16 - camera.position.y);
}
private void drawMob(Mob mob) {
+ mob.draw(spriteBatch,
+ mob.position.x-camera.position.x-gameProc.world.getWidth()*16, mob.position.y-camera.position.y);
mob.draw(spriteBatch,
mob.position.x-camera.position.x, mob.position.y-camera.position.y);
+ mob.draw(spriteBatch,
+ mob.position.x-camera.position.x+gameProc.world.getWidth()*16, mob.position.y-camera.position.y);
}
private void drawPlayer(Player pl) {
- if (!pl.moveX.equals(Vector2.Zero) || Assets.playerSkin[0][2].getRotation()!=0) {
- Assets.playerSkin[0][2].rotate(Mob.ANIM_SPEED);
- Assets.playerSkin[1][2].rotate(-Mob.ANIM_SPEED);
- Assets.playerSkin[0][3].rotate(-Mob.ANIM_SPEED);
- Assets.playerSkin[1][3].rotate(Mob.ANIM_SPEED);
+ if (!pl.moveX.equals(Vector2.Zero) || Assets.playerSprite[0][2].getRotation()!=0) {
+ Assets.playerSprite[0][2].rotate(Player.ANIM_SPEED);
+ Assets.playerSprite[1][2].rotate(-Player.ANIM_SPEED);
+ Assets.playerSprite[0][3].rotate(-Player.ANIM_SPEED);
+ Assets.playerSprite[1][3].rotate(Player.ANIM_SPEED);
} else {
- Assets.playerSkin[0][2].setRotation(0);
- Assets.playerSkin[1][2].setRotation(0);
- Assets.playerSkin[0][3].setRotation(0);
- Assets.playerSkin[1][3].setRotation(0);
+ Assets.playerSprite[0][2].setRotation(0);
+ Assets.playerSprite[1][2].setRotation(0);
+ Assets.playerSprite[0][3].setRotation(0);
+ Assets.playerSprite[1][3].setRotation(0);
}
- if (Assets.playerSkin[0][2].getRotation()>=60 || Assets.playerSkin[0][2].getRotation()<=-60)
- Mob.ANIM_SPEED = -Mob.ANIM_SPEED;
+ if (Assets.playerSprite[0][2].getRotation()>=60 || Assets.playerSprite[0][2].getRotation()<=-60)
+ Player.ANIM_SPEED = -Player.ANIM_SPEED;
//back hand
- Assets.playerSkin[1][2].setPosition(
+ Assets.playerSprite[1][2].setPosition(
pl.position.x - camera.position.x - 6,
pl.position.y - camera.position.y);
- Assets.playerSkin[1][2].draw(spriteBatch);
+ Assets.playerSprite[1][2].draw(spriteBatch);
//back leg
- Assets.playerSkin[1][3].setPosition(
+ Assets.playerSprite[1][3].setPosition(
pl.position.x - camera.position.x - 6,
pl.position.y - camera.position.y + 10);
- Assets.playerSkin[1][3].draw(spriteBatch);
+ Assets.playerSprite[1][3].draw(spriteBatch);
//front leg
- Assets.playerSkin[0][3].setPosition(
+ Assets.playerSprite[0][3].setPosition(
pl.position.x - camera.position.x - 6,
pl.position.y - camera.position.y + 10);
- Assets.playerSkin[0][3].draw(spriteBatch);
+ Assets.playerSprite[0][3].draw(spriteBatch);
//head
- spriteBatch.draw(Assets.playerSkin[pl.dir][0],
+ spriteBatch.draw(Assets.playerSprite[pl.dir][0],
pl.position.x - camera.position.x - 2,
pl.position.y - camera.position.y - 2);
//body
- spriteBatch.draw(Assets.playerSkin[pl.dir][1],
+ spriteBatch.draw(Assets.playerSprite[pl.dir][1],
pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y + 8);
//front hand
- Assets.playerSkin[0][2].setPosition(
+ Assets.playerSprite[0][2].setPosition(
pl.position.x - camera.position.x - 6,
pl.position.y - camera.position.y);
- Assets.playerSkin[0][2].draw(spriteBatch);
+ Assets.playerSprite[0][2].draw(spriteBatch);
}
private void drawCreative() {
}
private void drawGamePlay() {
- drawWorld();
+ drawWorldBackground();
+ Mob.animateMobs();
for (Mob mob : gameProc.mobs) drawMob(mob);
drawPlayer(gameProc.player);
drawWorldForeground();
}
spriteBatch.end();
- shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
- shapeRenderer.setColor(Color.ORANGE);
- shapeRenderer.line(0-camera.position.x, 128*16-camera.position.y,
- gameProc.world.getWidth()*16-camera.position.x, 128*16-camera.position.y);
- shapeRenderer.end();
-
if (CaveGame.TOUCH) {
spriteBatch.begin();
drawTouchGui();
drawString("CaveCraft "+CaveGame.VERSION, 0, 0);
drawString("FPS: "+GameScreen.FPS, 0, 20);
drawString("X: "+(int)(gameProc.player.position.x/16), 0, 40);
- drawString("Y: "+(int)(gameProc.player.position.y/16), 0, 60);
+ drawString("Y: "+(gameProc.world.getHeight()-(int)(gameProc.player.position.y/16)), 0, 60);
drawString("Seed: "+WorldGen.getSeed(), 0, 80);
+ drawString("Mobs: "+gameProc.mobs.size, 0, 100);
fontBatch.end();
}