DEADSOFTWARE

Add creative inventory
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameRenderer.java
index cc3bcdee8c9f849e89f1d8184bb68b397c4660e8..00508b2b74e153bdeb219000c0bb5c9cc99b6274 100644 (file)
@@ -19,6 +19,8 @@ public class GameRenderer {
 
     private GameProc gameProc;
 
+    public boolean showCreative = false;
+
     public OrthographicCamera camera, fontCam;
     ShapeRenderer shapeRenderer;
     SpriteBatch spriteBatch, fontBatch;
@@ -27,8 +29,8 @@ public class GameRenderer {
         Gdx.gl.glClearColor(0f,.6f,.6f,1f);
         this.gameProc = gameProc;
         camera = new OrthographicCamera();
-        camera.setToOrtho(true, 360,
-                360*((float)GameScreen.getHeight()/GameScreen.getWidth()));
+        camera.setToOrtho(true, 480,
+                480*((float)GameScreen.getHeight()/GameScreen.getWidth()));
 
         shapeRenderer = new ShapeRenderer();
         shapeRenderer.setProjectionMatrix(camera.combined);
@@ -61,7 +63,8 @@ public class GameRenderer {
         if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
         for (int y=minY; y<maxY; y++) {
             for (int x=minX; x<maxX; x++) {
-                if (gameProc.world.getForeMap(x,y)>0) {
+                if (gameProc.world.getForeMap(x,y)>0 &&
+                        !Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).foreground) {
                     spriteBatch.draw(
                             Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(),
                             x * 16 - camera.position.x,y * 16 - camera.position.y);
@@ -76,6 +79,27 @@ public class GameRenderer {
         }
     }
 
+    private void drawWorldForeground(){
+        int minX = (int) (camera.position.x/16);
+        int minY = (int) (camera.position.y/16);
+        int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1;
+        int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1;
+        if (minX<0) minX=0;
+        if (minY<0) minY=0;
+        if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth();
+        if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
+        for (int y=minY; y<maxY; y++) {
+            for (int x=minX; x<maxX; x++) {
+                if (gameProc.world.getForeMap(x,y)>0 &&
+                        Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).foreground) {
+                    spriteBatch.draw(
+                            Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(),
+                            x * 16 - camera.position.x,y * 16 - camera.position.y);
+                }
+            }
+        }
+    }
+
     private void drawMob(Mob mob) {
         mob.draw(spriteBatch,
                 mob.position.x-camera.position.x, mob.position.y-camera.position.y);
@@ -119,9 +143,25 @@ public class GameRenderer {
         Assets.playerSkin[0][2].draw(spriteBatch);
     }
 
+    private void drawCreative() {
+        float x = camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2;
+        float y = camera.viewportHeight/2 - Assets.creativeInv.getRegionHeight()/2;
+        spriteBatch.draw(Assets.creativeInv, x, y);
+        spriteBatch.draw(Assets.creativeScroll, x+156, y+18);
+        for (int i=1; i<Items.BLOCKS.size; i++) {
+            spriteBatch.draw(Items.BLOCKS.getValueAt(i).getTexture(),x+8+(i%8)*18,
+                    y+18+(i/8)*18);
+        }
+        for (int i=0; i<9; i++) {
+            if (gameProc.player.inventory[i]>0)
+                spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(),
+                        x+8+i*18, y+184);
+        }
+    }
+
     private void drawGUI() {
         spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2, 0);
-        for (int i=0; i<8; i++) {
+        for (int i=0; i<9; i++) {
             if (gameProc.player.inventory[i]>0) {
                 spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(),
                         camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20,
@@ -132,6 +172,8 @@ public class GameRenderer {
                 camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2 - 1 + 20*gameProc.invSlot,
                 -1);
 
+        if (showCreative) drawCreative();
+
         if (CaveGame.TOUCH) {
             spriteBatch.draw(Assets.touchArrows[0],26,camera.viewportHeight-52);
             spriteBatch.draw(Assets.touchArrows[1],0,camera.viewportHeight-26);
@@ -155,7 +197,9 @@ public class GameRenderer {
         drawWorld();
         for (Mob mob : gameProc.mobs) drawMob(mob);
         drawPlayer(gameProc.player);
+        drawWorldForeground();
         drawGUI();
+
         spriteBatch.end();
 
         if (gameProc.ctrlMode==1) {
@@ -175,7 +219,7 @@ public class GameRenderer {
         drawString("Y: "+(int)(gameProc.player.position.y/16), 0, 60);
         drawString("Block: "+
                 Items.BLOCKS.keys().toArray().get(gameProc.world.getForeMap(
-                        (int)(gameProc.player.position.x/16),
+                        (int)((gameProc.player.position.x+gameProc.player.texWidth/2)/16),
                         (int)(gameProc.player.position.y/16+2))),
                 0, 80);
         fontBatch.end();