DEADSOFTWARE

Gameplay enhancements
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameProc.java
index 0e3993d8a4caf0018cd28e9e5e5279d1e8ad3b74..e49a40588fd47641eadeea136b65354a9929d5e9 100644 (file)
@@ -1,8 +1,13 @@
 package ru.deadsoftware.cavecraft.game;
 
+import com.badlogic.gdx.Input;
 import com.badlogic.gdx.math.RandomXS128;
 import com.badlogic.gdx.utils.Array;
 import com.badlogic.gdx.utils.TimeUtils;
+import ru.deadsoftware.cavecraft.Assets;
+import ru.deadsoftware.cavecraft.CaveGame;
+import ru.deadsoftware.cavecraft.GameState;
+import ru.deadsoftware.cavecraft.Items;
 import ru.deadsoftware.cavecraft.game.mobs.Human;
 import ru.deadsoftware.cavecraft.game.mobs.Mob;
 import ru.deadsoftware.cavecraft.game.objects.Player;
@@ -25,10 +30,11 @@ public class GameProc {
 
     public boolean isTouchDown = false;
     public int touchDownX, touchDownY;
+    public int touchDownButton;
     public long touchDownTime;
 
     public GameProc() {
-        world = new GameWorld(4096,256);
+        world = new GameWorld(1024,256);
         renderer = new GameRenderer(this);
         physics = new GamePhysics(this);
         player = new Player(world.getSpawnPoint());
@@ -40,14 +46,57 @@ public class GameProc {
         renderer = new GameRenderer(this);
     }
 
+    private boolean isAutoselectable(int x, int y) {
+        return (world.getForeMap(x,y)>0 &&
+                Items.BLOCKS.getValueAt(world.getForeMap(x,y)).collision);
+    }
+
+    private void moveCursor() {
+        if (player.canJump) {
+            cursorX = (int) (player.position.x + player.texWidth / 2) / 16;
+            if (player.dir == 0) cursorX--;
+            else cursorX++;
+            cursorY = (int) (player.position.y + player.texWidth) / 16;
+            if (!isAutoselectable(cursorX, cursorY)) {
+                cursorY++;
+            }
+            if (!isAutoselectable(cursorX, cursorY)) {
+                cursorY++;
+            }
+            if (!isAutoselectable(cursorX, cursorY)) {
+                if (player.dir == 0) cursorX++;
+                else cursorX--;
+            }
+        } else {
+            cursorX = (int) (player.position.x + player.texWidth / 2) / 16;
+            cursorY = (int) (player.position.y + player.height+8)/16;
+        }
+    }
+
+    private void checkCursorBounds() {
+        if (cursorX < 0) cursorX = 0;
+        if (cursorX >= world.getWidth()) cursorX = world.getWidth()-1;
+        if (cursorY < 0) cursorY = 0;
+        if (cursorY >= world.getHeight()) cursorY = world.getHeight()-1;
+    }
+
     public void update(float delta) {
         RUN_TIME += delta;
 
         physics.update(delta);
+        if (ctrlMode==0) moveCursor();
+        checkCursorBounds();
 
         if (isTouchDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) {
-            world.placeToBackground(cursorX,cursorY,
-                    player.inventory[invSlot]);
+            if (touchDownButton== Input.Buttons.RIGHT) {
+                world.placeToBackground(cursorX, cursorY,
+                        player.inventory[invSlot]);
+            } else if (touchDownButton==Input.Buttons.LEFT &&
+                    touchDownY< Assets.invBar.getRegionHeight() &&
+                    touchDownX>renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 &&
+                    touchDownX<renderer.camera.viewportWidth/2+Assets.invBar.getRegionWidth()/2) {
+                CaveGame.STATE = GameState.GAME_CREATIVE_INV;
+            }
             isTouchDown = false;
         }
     }