DEADSOFTWARE

Move misc classes
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameProc.java
index bd91e725ef85509829cd2fcf9eab7f30ae054b0c..ccf5e2bb6546981c52e141820f80d408c3ec0dc6 100644 (file)
 package ru.deadsoftware.cavecraft.game;
 
+import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.Input;
 import com.badlogic.gdx.utils.TimeUtils;
+import ru.deadsoftware.cavecraft.*;
+import ru.deadsoftware.cavecraft.game.mobs.Mob;
+import ru.deadsoftware.cavecraft.game.mobs.Pig;
+import ru.deadsoftware.cavecraft.game.objects.Player;
+import ru.deadsoftware.cavecraft.misc.AppState;
+import ru.deadsoftware.cavecraft.misc.Assets;
 
-public class GameProc {
+import java.io.Serializable;
+import java.util.ArrayList;
+
+public class GameProc implements Serializable{
 
     public static double RUN_TIME = 0;
 
-    public GameWorld world;
-    public GameRenderer renderer;
+    public Player player;
+
+    public ArrayList<Mob> mobs;
+
+    public transient GameWorld world;
+    public transient GameRenderer renderer;
+    public transient GamePhysics physics;
 
     public int cursorX, cursorY;
+    public int invSlot;
+    public int ctrlMode;
 
-    public boolean isTouchDown = false;
-    public int touchDownX, touchDownY;
+    public boolean isTouchDown, isKeyDown;
+    public int touchDownX, touchDownY, keyDownCode;
+    public int touchDownButton;
     public long touchDownTime;
 
     public GameProc() {
-        world = new GameWorld(512,16);
-        renderer = new GameRenderer(this);
+        world = new GameWorld();
+        world.generate(1024,256);
+        player = new Player(world.getSpawnPoint());
+        mobs = new ArrayList<Mob>();
+        for (int i=0; i<16; i++) {
+            mobs.add(new Pig(i*256, 128&16, this));
+        }
+        physics = new GamePhysics(this);
+        if (!CaveGame.TOUCH) ctrlMode = 1;
+        if (CaveGame.TOUCH) {
+            renderer = new GameRenderer(this,320,
+                    320*((float)GameScreen.getHeight()/GameScreen.getWidth()));
+        } else {
+            renderer = new GameRenderer(this,480,
+                    480*((float)GameScreen.getHeight()/GameScreen.getWidth()));
+        }
+        GameSaver.save(this);
+    }
+
+    public void resetRenderer() {
+        if (CaveGame.TOUCH) {
+            renderer = new GameRenderer(this,320,
+                    320*((float)GameScreen.getHeight()/GameScreen.getWidth()));
+        } else {
+            renderer = new GameRenderer(this,480,
+                    480*((float)GameScreen.getHeight()/GameScreen.getWidth()));
+        }
+    }
+
+    private boolean isAutoselectable(int x, int y) {
+        return (world.getForeMap(x,y)>0 &&
+                Items.BLOCKS.getValueAt(world.getForeMap(x,y)).collision);
+    }
+
+    private void moveCursor() {
+        if (ctrlMode == 0 && CaveGame.TOUCH) {
+            cursorX = (int) (player.position.x + player.texWidth / 2) / 16;
+            if (player.dir == 0) cursorX--;
+                else cursorX++;
+            cursorY = (int) (player.position.y + player.texWidth) / 16;
+            if (!isAutoselectable(cursorX, cursorY)) {
+                cursorY++;
+            }
+            if (!isAutoselectable(cursorX, cursorY)) {
+                cursorY++;
+            }
+            if (!isAutoselectable(cursorX, cursorY)) {
+                if (player.dir == 0) cursorX++;
+                else cursorX--;
+            }
+        } else if (!CaveGame.TOUCH){
+            cursorX = (int)(Gdx.input.getX()*
+                    (renderer.camera.viewportWidth/GameScreen.getWidth())+renderer.camera.position.x)/16;
+            cursorY = (int)(Gdx.input.getY()*
+                    (renderer.camera.viewportHeight/GameScreen.getHeight())+renderer.camera.position.y)/16;
+            if ((Gdx.input.getX()*
+                    (renderer.camera.viewportWidth/GameScreen.getWidth())+renderer.camera.position.x)<0)
+                cursorX--;
+        }
+    }
+
+    private void checkCursorBounds() {
+        if (cursorY < 0) cursorY = 0;
+        if (cursorY >= world.getHeight()) cursorY = world.getHeight()-1;
+        if (ctrlMode==1) {
+            if (cursorX*16+8<player.position.x+player.texWidth/2)
+                player.dir=0;
+            if (cursorX*16+8>player.position.x+player.texWidth/2)
+                player.dir=1;
+        }
     }
 
     public void update(float delta) {
         RUN_TIME += delta;
+
+        physics.update(delta);
+        moveCursor();
+        checkCursorBounds();
+
         if (isTouchDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) {
-            world.placeToBackground(cursorX,cursorY,1);
+            if (touchDownButton== Input.Buttons.RIGHT) {
+                world.placeToBackground(cursorX, cursorY,
+                        player.inventory[invSlot]);
+            } else if (touchDownButton==Input.Buttons.LEFT &&
+                    touchDownY< Assets.invBar.getRegionHeight() &&
+                    touchDownX>renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 &&
+                    touchDownX<renderer.camera.viewportWidth/2+Assets.invBar.getRegionWidth()/2) {
+                CaveGame.STATE = AppState.GAME_CREATIVE_INV;
+            }
             isTouchDown = false;
         }
     }