DEADSOFTWARE

Move misc classes
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameProc.java
index 6a2bf046b8c52061885a680e7454d42f1cbd6418..ccf5e2bb6546981c52e141820f80d408c3ec0dc6 100644 (file)
@@ -2,25 +2,28 @@ package ru.deadsoftware.cavecraft.game;
 
 import com.badlogic.gdx.Gdx;
 import com.badlogic.gdx.Input;
-import com.badlogic.gdx.math.RandomXS128;
-import com.badlogic.gdx.utils.Array;
 import com.badlogic.gdx.utils.TimeUtils;
 import ru.deadsoftware.cavecraft.*;
 import ru.deadsoftware.cavecraft.game.mobs.Mob;
 import ru.deadsoftware.cavecraft.game.mobs.Pig;
 import ru.deadsoftware.cavecraft.game.objects.Player;
+import ru.deadsoftware.cavecraft.misc.AppState;
+import ru.deadsoftware.cavecraft.misc.Assets;
 
-public class GameProc {
+import java.io.Serializable;
+import java.util.ArrayList;
+
+public class GameProc implements Serializable{
 
     public static double RUN_TIME = 0;
 
     public Player player;
 
-    public Array<Mob> mobs;
+    public ArrayList<Mob> mobs;
 
-    public GameWorld world;
-    public GameRenderer renderer;
-    public GamePhysics physics;
+    public transient GameWorld world;
+    public transient GameRenderer renderer;
+    public transient GamePhysics physics;
 
     public int cursorX, cursorY;
     public int invSlot;
@@ -32,19 +35,33 @@ public class GameProc {
     public long touchDownTime;
 
     public GameProc() {
-        world = new GameWorld(1024,256);
-        renderer = new GameRenderer(this);
-        physics = new GamePhysics(this);
+        world = new GameWorld();
+        world.generate(1024,256);
         player = new Player(world.getSpawnPoint());
-        mobs = new Array<Mob>();
-        for (int i=0; i<1024/64; i++) {
-            mobs.add(new Pig(i*16*64, 0, world));
+        mobs = new ArrayList<Mob>();
+        for (int i=0; i<16; i++) {
+            mobs.add(new Pig(i*256, 128&16, this));
         }
+        physics = new GamePhysics(this);
         if (!CaveGame.TOUCH) ctrlMode = 1;
+        if (CaveGame.TOUCH) {
+            renderer = new GameRenderer(this,320,
+                    320*((float)GameScreen.getHeight()/GameScreen.getWidth()));
+        } else {
+            renderer = new GameRenderer(this,480,
+                    480*((float)GameScreen.getHeight()/GameScreen.getWidth()));
+        }
+        GameSaver.save(this);
     }
 
     public void resetRenderer() {
-        renderer = new GameRenderer(this);
+        if (CaveGame.TOUCH) {
+            renderer = new GameRenderer(this,320,
+                    320*((float)GameScreen.getHeight()/GameScreen.getWidth()));
+        } else {
+            renderer = new GameRenderer(this,480,
+                    480*((float)GameScreen.getHeight()/GameScreen.getWidth()));
+        }
     }
 
     private boolean isAutoselectable(int x, int y) {
@@ -53,43 +70,41 @@ public class GameProc {
     }
 
     private void moveCursor() {
-        if (ctrlMode==0) {
-            if (player.canJump) {
-                cursorX = (int) (player.position.x + player.texWidth / 2) / 16;
-                if (player.dir == 0) cursorX--;
+        if (ctrlMode == 0 && CaveGame.TOUCH) {
+            cursorX = (int) (player.position.x + player.texWidth / 2) / 16;
+            if (player.dir == 0) cursorX--;
                 else cursorX++;
-                cursorY = (int) (player.position.y + player.texWidth) / 16;
-                if (!isAutoselectable(cursorX, cursorY)) {
-                    cursorY++;
-                }
-                if (!isAutoselectable(cursorX, cursorY)) {
-                    cursorY++;
-                }
-                if (!isAutoselectable(cursorX, cursorY)) {
-                    if (player.dir == 0) cursorX++;
-                    else cursorX--;
-                }
-            } else {
-                cursorX = (int) (player.position.x + player.texWidth / 2) / 16;
-                cursorY = (int) (player.position.y + player.height+8)/16;
+            cursorY = (int) (player.position.y + player.texWidth) / 16;
+            if (!isAutoselectable(cursorX, cursorY)) {
+                cursorY++;
+            }
+            if (!isAutoselectable(cursorX, cursorY)) {
+                cursorY++;
+            }
+            if (!isAutoselectable(cursorX, cursorY)) {
+                if (player.dir == 0) cursorX++;
+                else cursorX--;
             }
         } else if (!CaveGame.TOUCH){
             cursorX = (int)(Gdx.input.getX()*
                     (renderer.camera.viewportWidth/GameScreen.getWidth())+renderer.camera.position.x)/16;
             cursorY = (int)(Gdx.input.getY()*
                     (renderer.camera.viewportHeight/GameScreen.getHeight())+renderer.camera.position.y)/16;
+            if ((Gdx.input.getX()*
+                    (renderer.camera.viewportWidth/GameScreen.getWidth())+renderer.camera.position.x)<0)
+                cursorX--;
         }
     }
 
     private void checkCursorBounds() {
-        if (cursorX < 0) cursorX = 0;
-        if (cursorX >= world.getWidth()) cursorX = world.getWidth()-1;
         if (cursorY < 0) cursorY = 0;
         if (cursorY >= world.getHeight()) cursorY = world.getHeight()-1;
-        if (cursorX<(player.position.x+player.texWidth/2)/16)
-            player.dir=0;
-        if (cursorX>(player.position.x+player.texWidth/2)/16)
-            player.dir=1;
+        if (ctrlMode==1) {
+            if (cursorX*16+8<player.position.x+player.texWidth/2)
+                player.dir=0;
+            if (cursorX*16+8>player.position.x+player.texWidth/2)
+                player.dir=1;
+        }
     }
 
     public void update(float delta) {
@@ -107,7 +122,7 @@ public class GameProc {
                     touchDownY< Assets.invBar.getRegionHeight() &&
                     touchDownX>renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 &&
                     touchDownX<renderer.camera.viewportWidth/2+Assets.invBar.getRegionWidth()/2) {
-                CaveGame.STATE = GameState.GAME_CREATIVE_INV;
+                CaveGame.STATE = AppState.GAME_CREATIVE_INV;
             }
             isTouchDown = false;
         }