public long touchDownTime;
public GameProc() {
- world = new GameWorld(1024,256);
+ world = new GameWorld();
+ if (WorldSaver.exists()) {
+ world.load();
+ } else {
+ world.generate(1024, 256);
+ }
if (CaveGame.TOUCH) {
renderer = new GameRenderer(this,320,
320*((float)GameScreen.getHeight()/GameScreen.getWidth()));