DEADSOFTWARE

Drop magnets to player
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameProc.java
index e091494daeec99d256544ad78bd7f22daffdf95a..14b7015c4d0ba5eb4878cbc937be35044e4685b7 100644 (file)
@@ -34,7 +34,7 @@ public class GameProc implements Serializable {
     public transient GamePhysics physics;
 
     public int curX, curY;
-    public int invSlot;
+    public int slot;
     public int ctrlMode;
     public int creativeScroll, maxCreativeScroll;
     public int blockDmg = 0;
@@ -84,10 +84,10 @@ public class GameProc implements Serializable {
     private void moveCursor() {
         int pastX = curX, pastY = curY;
         if (ctrlMode == 0 && CaveGame.TOUCH) {
-            curX = (int) (player.position.x + player.texWidth / 2) / 16;
+            curX = (int) (player.pos.x + player.texWidth / 2) / 16;
             if (player.dir == 0) curX--;
             else curX++;
-            curY = (int) (player.position.y + player.texWidth) / 16;
+            curY = (int) (player.pos.y + player.texWidth) / 16;
             if (!isAutoselectable(curX, curY)) {
                 curY++;
             }
@@ -114,9 +114,9 @@ public class GameProc implements Serializable {
         if (curY < 0) curY = 0;
         if (curY >= world.getHeight()) curY = world.getHeight() - 1;
         if (ctrlMode == 1) {
-            if (curX * 16 + 8 < player.position.x + player.texWidth / 2)
+            if (curX * 16 + 8 < player.pos.x + player.texWidth / 2)
                 player.dir = 0;
-            if (curX * 16 + 8 > player.position.x + player.texWidth / 2)
+            if (curX * 16 + 8 > player.pos.x + player.texWidth / 2)
                 player.dir = 1;
         }
     }
@@ -365,9 +365,9 @@ public class GameProc implements Serializable {
             }
         }
 
-        if (world.getForeMap(x, y) == 59) {
+        if (world.getForeMap(x, y) > 0 && GameItems.getBlock(world.getForeMap(x, y)).rb) {
             if (world.getForeMap(x, y + 1) == 0 || !GameItems.getBlock(world.getForeMap(x, y + 1)).coll) {
-                world.setForeMap(x, y, 0);
+                world.destroyForeMap(x, y, this);
                 updateBlock(x, y - 1);
             }
         }
@@ -409,21 +409,26 @@ public class GameProc implements Serializable {
         checkCursorBounds();
 
         if (isTouchDown && touchDownBtn == Input.Buttons.LEFT) {
-            if (world.getForeMap(curX, curY) > 0 &&
-                    GameItems.getBlock(world.getForeMap(curX, curY)).getHp() >= 0) {// || world.getBackMap(curX, curY) > 0) {
+            if ((world.getForeMap(curX, curY) > 0 && GameItems.getBlock(world.getForeMap(curX, curY)).getHp() >= 0) ||
+                    world.getBackMap(curX, curY) > 0 && GameItems.getBlock(world.getBackMap(curX, curY)).getHp() >= 0) {
                 blockDmg++;
-                if (blockDmg >= GameItems.getBlock(world.getForeMap(curX, curY)).getHp()) {
-                    if (GameItems.getBlock(world.getForeMap(curX, curY)).getDrop() > 0)
-                        drops.add(new Drop(curX * 16 + 4, curY * 16 + 4, GameItems.getBlock(world.getForeMap(curX, curY)).getDrop()));
-                    world.placeToForeground(curX, curY, 0);
-                    blockDmg = 0;
+                if (world.getForeMap(curX, curY) > 0) {
+                    if (blockDmg >= GameItems.getBlock(world.getForeMap(curX, curY)).getHp()) {
+                        world.destroyForeMap(curX, curY, this);
+                        blockDmg = 0;
+                    }
+                } else if (world.getBackMap(curX, curY) > 0) {
+                    if (blockDmg >= GameItems.getBlock(world.getBackMap(curX, curY)).getHp()) {
+                        world.destroyBackMap(curX, curY, this);
+                        blockDmg = 0;
+                    }
                 }
             }
         }
 
         if (isTouchDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) {
             if (touchDownBtn == Input.Buttons.RIGHT) {
-                useItem(curX, curY, player.inventory[invSlot], true);
+                useItem(curX, curY, player.inv[slot], true);
                 isTouchDown = false;
             } else if (touchDownY < Assets.invBar.getRegionHeight() &&
                     touchDownX > renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 &&